MTG / Secret Lair
3726 - 3750 of 4136 results
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Ken, Burning Brawler (430 - Non-Foil)
Secret Lair
(R)
Collector #: 430
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4/2 Legendary Creature - Human Warrior
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) (Shoryuken - Whenever Ken deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. |
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- NM
- EX
- VG
- G
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Olivia, Mobilized for War (699 - Non-Foil)
Secret Lair
(M)
Collector #: 699
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3/3 Legendary Creature - Vampire Knight
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Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
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- NM
- EX
- VG
- G
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Swamp (105 - Non-Foil)
Secret Lair
(R)
Collector #: 105
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Aisha of Sparks and Smoke
Secret Lair
(R)
Collector #: 012
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4/2 Legendary Creature - Human Warrior
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. |
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- NM
- EX
- VG
- G
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Dawnbreak Reclaimer (1346 - Foil)
Secret Lair
(R)
Collector #: 1346
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5/5 Creature - Angel
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Flying At the beginning of your end step, choose a creature card in an opponent’s graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners’ control. |
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- NM
- EX
- VG
- G
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Laboratory Maniac (1097 - Non-Foil)
Secret Lair
(R)
Collector #: 1097
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Risen Reef (1257 - Non-Foil)
Secret Lair
(R)
Collector #: 1257
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1/1 Creature - Elemental
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| Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. | |
- NM
- EX
- VG
- G
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Fractured Identity (272 - Non-Foil)
Secret Lair
(R)
Collector #: 272
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Sorcery
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| Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. | |
- NM
- EX
- VG
- G
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Glimpse of Nature (2004 - Non-Foil)
Secret Lair
(R)
Collector #: 2004
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Sorcery
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| Whenever you cast a creature spell this turn, draw a card. | |
- NM
- EX
- VG
- G
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Mountain (1193 - Non-Foil)
Secret Lair
(R)
Collector #: 1193
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Sisay, Weatherlight Captain (9999 - Non-Foil)
Secret Lair
(R)
Collector #: 9999
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2/2 Legendary Creature - Human Soldier
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Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. |
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- NM
- EX
- VG
- G
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Vizier of the Menagerie (1100 - Non-Foil)
Secret Lair
(M)
Collector #: 1100
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3/4 Creature - Snake Cleric
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You may look at the top card of your library any time. You may cast the top card of your library if it’s a creature card. You may spend mana as though it were mana of any type to cast creature spells. |
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- NM
- EX
- VG
- G
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Wurm Token (1306 - Foil)
Secret Lair
(S)
Collector #: 1306
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5/5 Token Creature - Wurm
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| Trample | |
- NM
- EX
- VG
- G
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Mesmeric Sliver (620 - Foil)
Secret Lair
(R)
Collector #: 620
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2/2 Creature - Sliver
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| All Slivers have “When this permanent enters the battlefield, you may fateseal 1.” | |
- NM
- EX
- VG
- G
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Thrill of Possibility (Deadpool - Foil)
Secret Lair
(C)
Collector #: 0003
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards. |
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- NM
- EX
- VG
- G
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Reclamation Sage (0777 - Foil)
Secret Lair
(R)
Collector #: 0777
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2/1 Creature - Elf Shaman
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| When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Viridian Shaman (0782 - Foil)
Secret Lair
(R)
Collector #: 0782
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2/2 Creature - Elf Shaman
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| When Viridian Shaman enters the battlefield, destroy target artifact. | |
- NM
- EX
- VG
- G
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Lurking Crocodile (590 - Foil Etched)
Secret Lair
(R)
Collector #: 590
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2/2 Creature - Crocodile
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Bloodthirst 1 Islandwalk |
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- NM
- EX
- VG
- G
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Manifold Mouse (0047 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0047
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1/2 Creature - Mouse Soldier
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Offspring At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn. |
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- NM
- EX
- VG
- G
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Demonlord Belzenlok (159 - Foil)
Secret Lair
(M)
Collector #: 159
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6/6 Legendary Creature - Elder Demon
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Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage for you for each card put into your hand this way. |
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- NM
- EX
- VG
- G
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Homing Sliver (640 - Foil)
Secret Lair
(R)
Collector #: 640
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2/2 Creature - Sliver
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Each Sliver card in each player's hand has slivercycling Slivercycling |
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- NM
- EX
- VG
- G
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Serum Visions (030 - Foil)
Secret Lair
(R)
Collector #: 030
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Sorcery
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| Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
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Island (549 - Foil)
Secret Lair
(L)
Collector #: 549
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mycoloth (1136 - Non-Foil)
Secret Lair
(R)
Collector #: 1136
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4/4 Creature - Fungus
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Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth. |
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- NM
- EX
- VG
- G
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Swamp (557 - Foil)
Secret Lair
(L)
Collector #: 557
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Basic Land - Swamp
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- NM
- EX
- VG
- G
3726 - 3750 of 4136 results