MTG / Secret Lair
351 - 375 of 4436 results
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Fatal Push (0003 - Foil - Secret Lair Prize)
Secret Lair
(S)
Collector #: 0003
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Instant
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Destroy target creature if it has mana value 2 or less. Revolt - Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Ashnod's Altar (1679 - Sir Bedivere's Scales - Non-Foil)
Secret Lair
(R)
Collector #: 1679
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Artifact
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Sacrifice a creature: Add |
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- NM
- EX
- VG
- G
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Eldrazi Temple (1154 - Foil)
Secret Lair
(R)
Collector #: 1154
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Land
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- NM
- EX
- VG
- G
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Arid Mesa (004 - Non-Foil)
Secret Lair
(R)
Collector #: 004
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Land
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- NM
- EX
- VG
- G
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Dragon's Rage Channeler (2048 - Non-Foil)
Secret Lair
(R)
Collector #: 2048
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1/1 Creature - Human Shaman
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able. |
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- NM
- EX
- VG
- G
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Crypt Ghast (0169 - Foil)
Secret Lair
(R)
Collector #: 0169
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2/2 Creature - Spirit
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Extort (Whenever you cast a spell, you may pay Whenever you tap a Swamp for mana, add an additional |
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- NM
- EX
- VG
- G
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Flawless Maneuver (1728 - Foil)
Secret Lair
(R)
Collector #: 1728
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Instant
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If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Giada, Font of Hope (1586 - Miku, Font of Pop - Foil)
Secret Lair
(R)
Collector #: 1586
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2/2 Legendary Creature - Angel
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Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. |
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- NM
- EX
- VG
- G
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Pyretic Ritual (1064 - Non-Foil)
Secret Lair
(R)
Collector #: 1064
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Instant
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Add |
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- NM
- EX
- VG
- G
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Sigarda's Aid (1727 - Captain America's Aid - Non-Foil)
Secret Lair
(R)
Collector #: 1727
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Enchantment
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You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control. |
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- NM
- EX
- VG
- G
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Inventors' Fair (1735 - Foil)
Secret Lair
(R)
Collector #: 1735
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Legendary Land
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At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. |
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- NM
- EX
- VG
- G
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Sheoldred, Whispering One (211 - Phyrexian - Foil)
Secret Lair
(M)
Collector #: 211
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6/6 Legendary Creature - Phyrexian Praetor
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Swampwalk At the beginning of your upkeep, return target creature from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Path to Exile (2227 - Non-Foil)
Secret Lair
(R)
Collector #: 2227
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Instant
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| Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Nature's Lore (0867 - Foil)
Secret Lair
(R)
Collector #: 0867
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Sorcery
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| Search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Command Tower (7012 - Foil)
Secret Lair
(R)
Collector #: 7012
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Land
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- NM
- EX
- VG
- G
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Elvish Spirit Guide (423 - Foil)
Secret Lair
(R)
Collector #: 423
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2/2 Creature - Elf Spirit
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Exile Elvish Spirit Guide from your hand: Add |
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- NM
- EX
- VG
- G
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Arcane Signet (0908 - Earth's Mightiest Emblem - Foil)
Secret Lair
(R)
Collector #: 0908
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Artifact
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- NM
- EX
- VG
- G
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Font of Mythos (2075 - Foil)
Secret Lair
(R)
Collector #: 2075
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Artifact
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| At the beginning of each player’s draw step, that player draws two additional cards. | |
- NM
- EX
- VG
- G
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Sol Ring (1696 - Foil)
Secret Lair
(R)
Collector #: 1696
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Artifact
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- NM
- EX
- VG
- G
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Arcane Signet (1492 - Non-Foil)
Secret Lair
(R)
Collector #: 1492
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Artifact
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- NM
- EX
- VG
- G
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Realms Uncharted (1895 - Foil)
Secret Lair
(R)
Collector #: 1895
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Instant
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| Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. | |
- NM
- EX
- VG
- G
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Swamp (0890 - Foil)
Secret Lair
(R)
Collector #: 0890
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Mountain (0891 - Foil)
Secret Lair
(R)
Collector #: 0891
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Sol Ring (2093 - Non-Foil)
Secret Lair
(R)
Collector #: 2093
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Artifact
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- NM
- EX
- VG
- G
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The Fourteenth Doctor (1583 - Foil)
Secret Lair
(R)
Collector #: 1583
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3/4 Legendary Creature - Time Lord Doctor
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When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. |
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- NM
- EX
- VG
- G
351 - 375 of 4436 results