MTG / Secret Lair
3701 - 3725 of 4136 results
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Fracturing Gust (273 - Non-Foil)
Secret Lair
(R)
Collector #: 273
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Instant
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| Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. | |
- NM
- EX
- VG
- G
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Keen Duelist (0828 - Foil)
Secret Lair
(R)
Collector #: 0828
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2/2 Creature - Human Wizard
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| At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. | |
- NM
- EX
- VG
- G
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Massacre (9991 - Foil)
Secret Lair
(R)
Collector #: 9991
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Sorcery
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If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Matter Reshaper (1048 - Foil)
Secret Lair
(R)
Collector #: 1048
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3/2 Creature - Eldrazi
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| When Matter Reshaper dies, reveal the top card of your library. You may put the card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand. | |
- NM
- EX
- VG
- G
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Anowon, the Ruin Thief (1568 - Foil)
Secret Lair
(M)
Collector #: 1568
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2/4 Legendary Creature - Vampire Rogue
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Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. |
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- NM
- EX
- VG
- G
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Spell Queller (193 - Foil)
Secret Lair
(R)
Collector #: 193
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2/3 Creature - Spirit
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Flash Flying When Spell Queller enters the battlefield, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost. |
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- NM
- EX
- VG
- G
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You Find Some Prisoners (7100 - Non-Foil)
Secret Lair
(R)
Collector #: 7100
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Warrior Token (1752 - Foil)
Secret Lair
(S)
Collector #: 1752
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1/1 Token Creature - Warrior
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- NM
- EX
- VG
- G
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Island (1191 - Foil)
Secret Lair
(R)
Collector #: 1191
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Basic Land - Island
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- NM
- EX
- VG
- G
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Snow-Covered Swamp (1475 - Non-Foil)
Secret Lair
(R)
Collector #: 1475
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
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Titanic Ultimatum (1918 - Non-Foil)
Secret Lair
(R)
Collector #: 1918
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Sorcery
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| Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink. | |
- NM
- EX
- VG
- G
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True Conviction (1082 - Non-Foil)
Secret Lair
(R)
Collector #: 1082
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Enchantment
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| Creatures you control have double strike and lifelink. | |
- NM
- EX
- VG
- G
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Veil of Summer (1024 - Non-Foil)
Secret Lair
(R)
Collector #: 1024
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Concealed Courtyard (1372 - Non-Foil)
Secret Lair
(R)
Collector #: 1372
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Land
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Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Might Sliver (652 - Foil)
Secret Lair
(R)
Collector #: 652
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2/2 Creature - Sliver
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| All Sliver creatures get +2/+2. | |
- NM
- EX
- VG
- G
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Parhelion II (1964 - Foil)
Secret Lair
(R)
Collector #: 1964
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5/5 Legendary Artifact - Vehicle
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Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Plague Engineer (1215 - Step-and-compleat Foil)
Secret Lair
(R)
Collector #: 1215
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2/2 Creature - Phyrexian Carrier
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Deathtouch As Plague Engineer enters the battlefield, choose a creature type. Creatures of the chosen type your opponents control get -1/-1. |
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- NM
- EX
- VG
- G
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Torbran, Thane of Red Fell (678 - Non-Foil)
Secret Lair
(R)
Collector #: 678
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2/4 Legendary Creature - Dwarf Noble
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| If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. | |
- NM
- EX
- VG
- G
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Circular Logic (1519 - Non-Foil)
Secret Lair
(R)
Collector #: 1519
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Instant
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Counter target spell unless its controller pays Madness |
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- NM
- EX
- VG
- G
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Crash Through (591 - Non-Foil)
Secret Lair
(R)
Collector #: 591
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Sorcery
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Creatures you control gain trample until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Delay (1788 - Beholder's Slowing Ray - Non-Foil)
Secret Lair
(R)
Collector #: 1788
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Instant
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| Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner’s graveyard. If it doesn’t have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) | |
- NM
- EX
- VG
- G
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Island (2077 - Non-Foil)
Secret Lair
(R)
Collector #: 2077
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Basic Land - Island
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- NM
- EX
- VG
- G
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Swamp (2078 - Foil)
Secret Lair
(R)
Collector #: 2078
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Battle of Wits (1446 - Non-Foil)
Secret Lair
(R)
Collector #: 1446
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Enchantment
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| At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. | |
- NM
- EX
- VG
- G
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Gaea's Blessing (0735 - Non-Foil)
Secret Lair
(R)
Collector #: 0735
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Sorcery
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Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea’s Blessing is put into your graveyard from your library, shuffle your graveyard into your library. |
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- NM
- EX
- VG
- G
3701 - 3725 of 4136 results