MTG / Secret Lair
3701 - 3725 of 4436 results
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Anhelo, the Painter (2353 - Non-Foil)
Secret Lair
(M)
Collector #: 2353
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1/3 Legendary Creature - Vampire Assassin
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Deathtouch The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy that spell and you may choose new targets for the copy.) |
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- NM
- EX
- VG
- G
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Communal Brewing (2651 - Non-Foil)
Secret Lair
(R)
Collector #: 2651
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Enchantment
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When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way. Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment. |
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- NM
- EX
- VG
- G
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Council's Judgment (1635 - Non-Foil)
Secret Lair
(R)
Collector #: 1635
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Plains (100 - Foil)
Secret Lair
(R)
Collector #: 100
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Telekinetic Sliver (627 - Foil)
Secret Lair
(R)
Collector #: 627
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2/2 Creature - Sliver
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All Slivers have " |
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- NM
- EX
- VG
- G
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Prismatic Ending (1868 - Yuna's Holy Magic - Non-Foil)
Secret Lair
(R)
Collector #: 1868
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Sorcery
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| Converge - Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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Spirit Token (1852 - Non-Foil)
Secret Lair
(S)
Collector #: 1852
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1/1 Token Creature - Spirit
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- NM
- EX
- VG
- G
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Dragonlord Ojutai (2015 - Non-Foil)
Secret Lair
(M)
Collector #: 2015
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5/4 Legendary Creature - Elder Dragon
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Flying Dragonlord Ojutai has hexproof as long as it’s untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Shoot the Sheriff (7166 - Foil)
Secret Lair
(R)
Collector #: 7166
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Instant
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| Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) | |
- NM
- EX
- VG
- G
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Counterbalance (1220 - Foil)
Secret Lair
(R)
Collector #: 1220
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Enchantment
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| Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. | |
- NM
- EX
- VG
- G
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Darksteel Plate (1572 - Non-Foil)
Secret Lair
(R)
Collector #: 1572
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Artifact - Equipment
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Indestructible Equipped creature has indestructible. Equip |
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- NM
- EX
- VG
- G
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Etherium Sculptor (443 - Supply Llama - Non-Foil)
Secret Lair
(R)
Collector #: 443
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1/2 Artifact Creature - Vedalken Artificer
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Artifact spells you cast cost |
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- NM
- EX
- VG
- G
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Mind Flayer, the Shadow (340 - Non-Foil)
Secret Lair
(M)
Collector #: 340
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9/9 Legendary Enchantment Creature - Horror
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Mind Flayer, the Shadow isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
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Abrade (1425 - Foil)
Secret Lair
(R)
Collector #: 1425
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Elspeth, Knight-Errant (1001 - Foil)
Secret Lair
(M)
Collector #: 1001
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Legendary Planeswalker - Elspeth
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[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [-8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." |4| |
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- NM
- EX
- VG
- G
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Forest (452 - Non-Foil)
Secret Lair
(R)
Collector #: 452
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Iymrith, Desert Doom (1013 - Foil)
Secret Lair
(M)
Collector #: 1013
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5/5 Legendary Creature - Dragon
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Flying Iymrith, Desert Doom has ward Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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Mountain (451 - Non-Foil)
Secret Lair
(R)
Collector #: 451
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Nature's Will (1282 - Foil)
Secret Lair
(R)
Collector #: 1282
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Enchantment
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| Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. | |
- NM
- EX
- VG
- G
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Vanquish the Horde (1353 - Destroy the Dead - Non-Foil)
Secret Lair
(R)
Collector #: 1353
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Sorcery
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This spell costs Destroy all creatures. |
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- NM
- EX
- VG
- G
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Zombie Master (1460 - Foil)
Secret Lair
(R)
Collector #: 1460
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2/3 Creature - Zombie
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Other Zombie creatures have swampwalk. Other Zombies have " |
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- NM
- EX
- VG
- G
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Adaptive Automaton (1109 - Non-Foil)
Secret Lair
(R)
Collector #: 1109
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Ajani Goldmane (1453 - Foil)
Secret Lair
(M)
Collector #: 1453
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Legendary Planeswalker - Ajani
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[+1]: You gain 2 life. [-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [-6]: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." |4| |
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- NM
- EX
- VG
- G
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Mountain (565 - Foil)
Secret Lair
(L)
Collector #: 565
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Marchesa, the Black Rose (1452 - Miracle Max, Unemployed - Foil)
Secret Lair
(R)
Collector #: 1452
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3/3 Legendary Creature - Human Wizard
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
3701 - 3725 of 4436 results