MTG / Secret Lair
3626 - 3650 of 4136 results
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Angel of the Ruins (1343 - Foil)
Secret Lair
(R)
Collector #: 1343
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5/7 Artifact Creature - Angel
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Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling |
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- NM
- EX
- VG
- G
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Corpse Connoisseur (0838 - Foil)
Secret Lair
(R)
Collector #: 0838
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3/3 Creature - Zombie Wizard
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When this creature enters, you may search your library for a creature card and put that card into your graveyard, then shuffle. Unearth |
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- NM
- EX
- VG
- G
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Island (552 - Foil)
Secret Lair
(L)
Collector #: 552
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Basic Land - Island
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- NM
- EX
- VG
- G
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Genesis (2002 - Foil)
Secret Lair
(R)
Collector #: 2002
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4/4 Creature - Incarnation
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At the beginning of your upkeep, if Genesis is in your graveyard, you may pay |
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- NM
- EX
- VG
- G
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Tendrils of Agony (2023 - Non-Foil)
Secret Lair
(R)
Collector #: 2023
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Sorcery
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Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Viridian Shaman (0782 - Foil)
Secret Lair
(R)
Collector #: 0782
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2/2 Creature - Elf Shaman
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| When Viridian Shaman enters the battlefield, destroy target artifact. | |
- NM
- EX
- VG
- G
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Demonlord Belzenlok (159 - Foil Etched)
Secret Lair
(M)
Collector #: 159
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6/6 Legendary Creature - Elder Demon
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Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage for you for each card put into your hand this way. |
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- NM
- EX
- VG
- G
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Fact or Fiction (333 - Non-Foil)
Secret Lair
(R)
Collector #: 333
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Instant
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| Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
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Future Sight (1178 - Foil)
Secret Lair
(R)
Collector #: 1178
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Enchantment
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Play with the top card of your library revealed. You may play the top card of your library. |
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- NM
- EX
- VG
- G
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Hokori, Dust Drinker (420 - Foil)
Secret Lair
(R)
Collector #: 420
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2/2 Legendary Creature - Spirit
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Lands don't untap during their controllers' untap steps. At the beginning of each player’s upkeep, that player untaps a land they control. |
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- NM
- EX
- VG
- G
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Kasmina, Enigmatic Mentor (507 - Foil)
Secret Lair
(U)
Collector #: 507
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Legendary Planeswalker - Kasmina
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Spells your opponents cast that target a creature or planeswalker you control cost [-2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. |5| |
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- NM
- EX
- VG
- G
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Keen Duelist (0828 - Foil)
Secret Lair
(R)
Collector #: 0828
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2/2 Creature - Human Wizard
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| At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. | |
- NM
- EX
- VG
- G
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Pyrite Spellbomb (676 - Boogie Bomb - Non-Foil)
Secret Lair
(R)
Collector #: 676
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Artifact
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- NM
- EX
- VG
- G
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Shivan Dragon (1709 - Foil)
Secret Lair
(R)
Collector #: 1709
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5/5 Creature - Dragon
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Flying |
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- NM
- EX
- VG
- G
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Shivan Dragon (1709 - Non-Foil)
Secret Lair
(R)
Collector #: 1709
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5/5 Creature - Dragon
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Flying |
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- NM
- EX
- VG
- G
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Chaotic Goo (1658 - Foil)
Secret Lair
(R)
Collector #: 1658
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0/0 Creature - Ooze
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Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. |
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- NM
- EX
- VG
- G
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Cleansing Nova (0730 - Foil)
Secret Lair
(R)
Collector #: 0730
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Darksteel Ingot (204 - Non-Foil)
Secret Lair
(R)
Collector #: 204
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Artifact
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Indestructible |
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- NM
- EX
- VG
- G
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Liliana's Standard Bearer (0845 - Foil)
Secret Lair
(R)
Collector #: 0845
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3/1 Creature - Zombie Knight
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Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn. |
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- NM
- EX
- VG
- G
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Remote Isle (2162 - Non-Foil)
Secret Lair
(C)
Collector #: 2162
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Land
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This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Baral, Chief of Compliance (1447 - Vizzini, Criminal Mastermind - Non-Foil)
Secret Lair
(R)
Collector #: 1447
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1/3 Legendary Creature - Human Wizard
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Instant and sorcery spells you cast cost Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Eerie Ultimatum (0032 - Halo Foil)
Secret Lair
(R)
Collector #: 0032
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Sorcery
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| Return any number of permanent cards with different names from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Island (449 - Foil)
Secret Lair
(R)
Collector #: 449
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mother of Runes (296 - Foil)
Secret Lair
(R)
Collector #: 296
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Rest in Peace (096 - Non-Foil)
Secret Lair
(R)
Collector #: 096
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Enchantment
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When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
3626 - 3650 of 4136 results