MTG / Secret Lair
3551 - 3575 of 4136 results
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Fatal Push (1819 - Foil)
Secret Lair
(R)
Collector #: 1819
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Instant
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Destroy target creature if it has mana value 2 or less. Revolt - Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Forest (690 - Foil)
Secret Lair
(R)
Collector #: 690
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Rip Apart (1917 - Foil)
Secret Lair
(R)
Collector #: 1917
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Scion of Draco (2031 - Non-Foil)
Secret Lair
(M)
Collector #: 2031
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4/4 Artifact Creature - Dragon
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Domain - This spell costs Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. |
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- NM
- EX
- VG
- G
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Wood Elves (2280 - Non-Foil)
Secret Lair
(R)
Collector #: 2280
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1/1 Creature - Elf Scout
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| When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Chandra, Flamecaller (0807 - MEIKO, Explosive Entertainer - Non-Foil)
Secret Lair
(M)
Collector #: 0807
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Legendary Planeswalker - Chandra
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[+1]: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. [0]: Discard all the cards in your hand, then draw that many cards plus one. [-X]: Chandra, Flamecaller deals X damage to each creature. |4| |
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- NM
- EX
- VG
- G
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Genesis (2002 - Foil)
Secret Lair
(R)
Collector #: 2002
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4/4 Creature - Incarnation
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At the beginning of your upkeep, if Genesis is in your graveyard, you may pay |
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- NM
- EX
- VG
- G
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Predict (2156 - Non-Foil)
Secret Lair
(U)
Collector #: 2156
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Instant
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| Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card. | |
- NM
- EX
- VG
- G
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Flowerfoot Swordmaster (0046 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0046
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1/2 Creature - Mouse Soldier
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Offspring Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Island (449 - Non-Foil)
Secret Lair
(R)
Collector #: 449
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Basic Land - Island
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- NM
- EX
- VG
- G
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Shire Terrace (1296 - Foil)
Secret Lair
(R)
Collector #: 1296
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Land
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- NM
- EX
- VG
- G
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Snow-Covered Forest (329 - Non-Foil)
Secret Lair
(R)
Collector #: 329
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Basic Snow Land - Forest
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- NM
- EX
- VG
- G
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Goblin Chieftain (1615 - Foil)
Secret Lair
(R)
Collector #: 1615
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2/2 Creature - Goblin
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Haste Other Goblin creatures you control get +1/+1 and have haste. |
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- NM
- EX
- VG
- G
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Prismatic Omen (1104 - Non-Foil)
Secret Lair
(R)
Collector #: 1104
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Enchantment
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| Lands you control are every basic land type in addition to their other type. | |
- NM
- EX
- VG
- G
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Seraph Sanctuary (1292 - Non-Foil)
Secret Lair
(R)
Collector #: 1292
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Land
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When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. |
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- NM
- EX
- VG
- G
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Simon, Wild Magic Sorcerer (1238 - Foil)
Secret Lair
(R)
Collector #: 1238
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1/1 Legendary Creature - Human Elf Shaman Sorcerer
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Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9: Each player draws a card. 10-19: You draw a card. 20: Copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Tibalt, Rakish Instigator (515 - Foil)
Secret Lair
(U)
Collector #: 515
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Legendary Planeswalker - Tibalt
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Your opponents can’t gain life. [-2]: Create a 1/1 red Devil creature token with “When this creature dies, it deals 1 damage to any target.” |5| |
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- NM
- EX
- VG
- G
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Well of Lost Dreams (1181 - Non-Foil)
Secret Lair
(R)
Collector #: 1181
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Artifact
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Whenever you gain life, you may pay |
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- NM
- EX
- VG
- G
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Elite Spellbinder (2021 - Non-Foil)
Secret Lair
(R)
Collector #: 2021
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3/1 Creature - Human Cleric
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Flying When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs |
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- NM
- EX
- VG
- G
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Arvinox, the Mind Flail
Secret Lair
(M)
Collector #: 001
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9/9 Legendary Enchantment Creature - Horror
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Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
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Butcher of Malakir (7071 - Non-Foil)
Secret Lair
(R)
Collector #: 7071
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5/4 Creature - Vampire Warrior
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Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice. |
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- NM
- EX
- VG
- G
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Compost (1047 - Foil)
Secret Lair
(R)
Collector #: 1047
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Enchantment
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| Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. | |
- NM
- EX
- VG
- G
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Plains (1088 - Foil)
Secret Lair
(R)
Collector #: 1088
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Spirebluff Canal (1373 - Foil)
Secret Lair
(R)
Collector #: 1373
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Land
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Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Glissa Sunseeker (491 - Foil)
Secret Lair
(R)
Collector #: 491
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3/2 Legendary Creature - Elf
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First strike |
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- NM
- EX
- VG
- G
3551 - 3575 of 4136 results