MTG / Secret Lair
3551 - 3575 of 4436 results
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Hero's Downfall (312 - Foil)
Secret Lair
(R)
Collector #: 312
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Instant
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| Destroy target creature or planeswalker. | |
- NM
- EX
- VG
- G
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Two-Headed Sliver (646 - Foil)
Secret Lair
(R)
Collector #: 646
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1/1 Creature - Sliver
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| All Sliver creatures have "This creature can't be blocked except by two or more creatures." | |
- NM
- EX
- VG
- G
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You Find Some Prisoners (7100 - Non-Foil)
Secret Lair
(R)
Collector #: 7100
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Alchemist's Refuge (358 - Non-Foil)
Secret Lair
(R)
Collector #: 358
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Land
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- NM
- EX
- VG
- G
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Anger (1637 - Foil)
Secret Lair
(R)
Collector #: 1637
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2/2 Creature - Incarnation
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Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. |
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- NM
- EX
- VG
- G
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Compost (1047 - Non-Foil)
Secret Lair
(R)
Collector #: 1047
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Enchantment
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| Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. | |
- NM
- EX
- VG
- G
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Crash Through (591 - Foil)
Secret Lair
(R)
Collector #: 591
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Sorcery
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Creatures you control gain trample until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Island (1653 - Non-Foil)
Secret Lair
(R)
Collector #: 1653
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mountain (570 - Foil)
Secret Lair
(L)
Collector #: 570
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Phantasmal Image (2306 - Absolutely Accurate Actor - Non-Foil)
Secret Lair
(R)
Collector #: 2306
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0/0 Creature - Illusion
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| You may have this creature enter as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it has “When this creature becomes the target of a spell or ability, sacrifice it.” | |
- NM
- EX
- VG
- G
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Yargle and Multani (0872 - Slimer and Stay Puft - Foil)
Secret Lair
(R)
Collector #: 0872
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18/6 Legendary Creature - Frog Spirit Elemental
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- NM
- EX
- VG
- G
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Brainstorm (174 - Non-Foil)
Secret Lair
(R)
Collector #: 174
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Explore (114 - Foil)
Secret Lair
(R)
Collector #: 114
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Sorcery
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You may play an additional land this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Explore (114 - Non-Foil)
Secret Lair
(R)
Collector #: 114
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Sorcery
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You may play an additional land this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Olivia, Mobilized for War (699 - Non-Foil)
Secret Lair
(M)
Collector #: 699
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3/3 Legendary Creature - Vampire Knight
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Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
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- NM
- EX
- VG
- G
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Path to Exile (477 - Foil)
Secret Lair
(R)
Collector #: 477
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Instant
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| Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. | |
- NM
- EX
- VG
- G
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Sanctum Prelate (278 - Foil)
Secret Lair
(M)
Collector #: 278
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2/2 Creature - Human Cleric
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As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with converted mana cost equal to the chosen number can't be cast. |
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- NM
- EX
- VG
- G
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The Mimeoplasm (1773 - Slimer, Voracious Apparition - Foil)
Secret Lair
(R)
Collector #: 1773
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0/0 Legendary Creature - Ooze
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| As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those creatures with a number of additional +1/+1 counters on it equal to the power of the other card. | |
- NM
- EX
- VG
- G
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Throat Slitter (2356 - Foil)
Secret Lair
(R)
Collector #: 2356
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2/2 Creature - Rat Ninja
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Ninjutsu Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls. |
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- NM
- EX
- VG
- G
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Meteor Golem (1660 - Foil)
Secret Lair
(R)
Collector #: 1660
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3/3 Artifact Creature - Golem
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| When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
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Shelldock Isle (437 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 437
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Land
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Hideaway |
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- NM
- EX
- VG
- G
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Chain Reaction (2219 - Non-Foil)
Secret Lair
(R)
Collector #: 2219
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Sorcery
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| Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. | |
- NM
- EX
- VG
- G
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Parhelion II (1964 - Foil)
Secret Lair
(R)
Collector #: 1964
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5/5 Legendary Artifact - Vehicle
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Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Twilight Prophet (1304 - Foil)
Secret Lair
(M)
Collector #: 1304
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2/4 Creature - Vampire Cleric
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Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. |
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- NM
- EX
- VG
- G
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Zombie Master (1460 - Non-Foil)
Secret Lair
(R)
Collector #: 1460
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2/3 Creature - Zombie
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Other Zombie creatures have swampwalk. Other Zombies have " |
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- NM
- EX
- VG
- G
3551 - 3575 of 4436 results