MTG / Secret Lair
3526 - 3550 of 4136 results
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Othelm, Sigardian Outcast
Secret Lair
(R)
Collector #: 006
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2/2 Legendary Creature - Human
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Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Forest (452 - Non-Foil)
Secret Lair
(R)
Collector #: 452
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Lightning Greaves (1987 - Non-Foil)
Secret Lair
(R)
Collector #: 1987
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Reflector Mage (1108 - Non-Foil)
Secret Lair
(R)
Collector #: 1108
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2/3 Creature - Human Wizard
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| When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner’s hand. That creature’s owner can’t cast spells with the same name as that creature until your next turn. | |
- NM
- EX
- VG
- G
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Wastes (704 - Non-Foil)
Secret Lair
(R)
Collector #: 704
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Basic Land
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- NM
- EX
- VG
- G
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Wrath of God (441 - Shrinking Storm - Foil)
Secret Lair
(R)
Collector #: 441
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Carnage Tyrant (1174 - Non-Foil)
Secret Lair
(M)
Collector #: 1174
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7/6 Creature - Dinosaur
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Carnage Tyrant can't be countered. Trample, hexproof |
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- NM
- EX
- VG
- G
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Swamp (2078 - Foil)
Secret Lair
(R)
Collector #: 2078
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Lurking Crocodile (590 - Non-Foil)
Secret Lair
(R)
Collector #: 590
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2/2 Creature - Crocodile
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Bloodthirst 1 Islandwalk |
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- NM
- EX
- VG
- G
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Wild Mongrel (2001 - Foil)
Secret Lair
(R)
Collector #: 2001
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2/2 Creature - Dog
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| Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
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Aisha of Sparks and Smoke
Secret Lair
(R)
Collector #: 012
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4/2 Legendary Creature - Human Warrior
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. |
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- NM
- EX
- VG
- G
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Flowerfoot Swordmaster (0046 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0046
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1/2 Creature - Mouse Soldier
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Offspring Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Harmonize (7018 - Non-Foil)
Secret Lair
(R)
Collector #: 7018
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Ruhan of the Fomori (1695 - Sheldon, the Commander - Foil)
Secret Lair
(M)
Collector #: 1695
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7/7 Legendary Creature - Giant Warrior
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| At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. | |
- NM
- EX
- VG
- G
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Plains (1348 - Foil)
Secret Lair
(L)
Collector #: 1348
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Lord of the Pit (1857 - Foil)
Secret Lair
(R)
Collector #: 1857
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7/7 Creature - Demon
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Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you. |
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- NM
- EX
- VG
- G
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Roon of the Hidden Realm (2173 - Non-Foil)
Secret Lair
(R)
Collector #: 2173
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4/4 Legendary Creature - Rhino Soldier
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Vigilance, trample |
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- NM
- EX
- VG
- G
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T-45 Power Armor (2452 - T-60 Power Armor - Foil)
Secret Lair
(R)
Collector #: 2452
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Artifact - Equipment
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When this Equipment enters, you get ![]() (two energy counters).Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.Equip |
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- NM
- EX
- VG
- G
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Davriel, Rogue Shadowmage (509 - Foil)
Secret Lair
(U)
Collector #: 509
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Legendary Planeswalker - Davriel
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At the beginning of each opponent’s upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. [-1:] Target player discards a card. |3| |
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- NM
- EX
- VG
- G
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Angel of Serenity (1377 - Non-Foil)
Secret Lair
(M)
Collector #: 1377
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5/6 Creature - Angel
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Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands. |
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- NM
- EX
- VG
- G
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Forest (690 - Foil)
Secret Lair
(R)
Collector #: 690
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Inspiring Call (2313 - Non-Foil)
Secret Lair
(R)
Collector #: 2313
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Instant
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| Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Swamp (1401 - Non-Foil)
Secret Lair
(R)
Collector #: 1401
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Demonlord Belzenlok (159 - Non-Foil)
Secret Lair
(M)
Collector #: 159
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6/6 Legendary Creature - Elder Demon
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Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage for you for each card put into your hand this way. |
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- NM
- EX
- VG
- G
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Karador, Ghost Chieftain (1646 - Non-Foil)
Secret Lair
(M)
Collector #: 1646
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3/4 Legendary Creature - Centaur Spirit
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This spell costs 1 less to cast for each creature card in your graveyard. During each of your turns, you may cast one creature card from your graveyard. |
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- NM
- EX
- VG
- G
3526 - 3550 of 4136 results
