MTG / Secret Lair
3526 - 3550 of 4136 results
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Invasion Plans (7107 - Foil)
Secret Lair
(R)
Collector #: 7107
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Enchantment
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All creatures block each combat if able. The attacking player chooses how each creature blocks each combat. |
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- NM
- EX
- VG
- G
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Laughing Jasper Flint (0044 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0044
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Serra the Benevolent (1252 - Non-Foil)
Secret Lair
(M)
Collector #: 1252
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Legendary Planeswalker - Serra
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[+2]: Creatures you control with flying get +1/+1 until end of turn. [-3]: Create a 4/4 white Angel creature token with flying and vigilance. [-6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." |4| |
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- NM
- EX
- VG
- G
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Bloodbraid Elf (2009 - Foil)
Secret Lair
(R)
Collector #: 2009
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3/2 Creature - Elf Berserker
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Haste Cascade |
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- NM
- EX
- VG
- G
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Dack Fayden (251 - Non-Foil)
Secret Lair
(M)
Collector #: 251
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Legendary Planeswalker - Dack
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[+1]: Target player draws two cards, then discards two cards. [-2]: Gain control of target artifact. [-6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." |3| |
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- NM
- EX
- VG
- G
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Satoru Umezawa (2283 - Foil)
Secret Lair
(R)
Collector #: 2283
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2/4 Legendary Creature - Human Ninja
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Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu |
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- NM
- EX
- VG
- G
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Telekinetic Sliver (627 - Foil)
Secret Lair
(R)
Collector #: 627
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2/2 Creature - Sliver
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All Slivers have " |
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- NM
- EX
- VG
- G
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Walker Token // Walker Token (150 // 151 - Foil)
Secret Lair
(S)
Collector #: 150
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Glissa Sunseeker (491 - Non-Foil)
Secret Lair
(R)
Collector #: 491
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3/2 Legendary Creature - Elf
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First strike |
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- NM
- EX
- VG
- G
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Metalwork Colossus (377 - Non-Foil)
Secret Lair
(R)
Collector #: 377
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10/10 Artifact Creature - Construct
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Metalwork Colossus costs Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Sarkhan the Masterless (514 - Foil)
Secret Lair
(R)
Collector #: 514
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Legendary Planeswalker - Sarkhan
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Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. [+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. [-3]: Create a 4/4 red Dragon creature token with flying. |5| |
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- NM
- EX
- VG
- G
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Othelm, Sigardian Outcast
Secret Lair
(R)
Collector #: 006
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2/2 Legendary Creature - Human
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Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Forest (452 - Non-Foil)
Secret Lair
(R)
Collector #: 452
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Lightning Greaves (1987 - Non-Foil)
Secret Lair
(R)
Collector #: 1987
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Reflector Mage (1108 - Non-Foil)
Secret Lair
(R)
Collector #: 1108
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2/3 Creature - Human Wizard
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| When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner’s hand. That creature’s owner can’t cast spells with the same name as that creature until your next turn. | |
- NM
- EX
- VG
- G
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Wastes (704 - Non-Foil)
Secret Lair
(R)
Collector #: 704
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Basic Land
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- NM
- EX
- VG
- G
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Wrath of God (441 - Shrinking Storm - Foil)
Secret Lair
(R)
Collector #: 441
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Carnage Tyrant (1174 - Non-Foil)
Secret Lair
(M)
Collector #: 1174
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7/6 Creature - Dinosaur
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Carnage Tyrant can't be countered. Trample, hexproof |
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- NM
- EX
- VG
- G
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Swamp (2078 - Foil)
Secret Lair
(R)
Collector #: 2078
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Lurking Crocodile (590 - Non-Foil)
Secret Lair
(R)
Collector #: 590
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2/2 Creature - Crocodile
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Bloodthirst 1 Islandwalk |
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- NM
- EX
- VG
- G
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Elvish Vanguard (0762 - Foil)
Secret Lair
(R)
Collector #: 0762
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1/1 Creature - Elf Warrior
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| Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. | |
- NM
- EX
- VG
- G
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Wild Mongrel (2001 - Foil)
Secret Lair
(R)
Collector #: 2001
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2/2 Creature - Dog
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| Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
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Aisha of Sparks and Smoke
Secret Lair
(R)
Collector #: 012
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4/2 Legendary Creature - Human Warrior
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. |
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- NM
- EX
- VG
- G
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Howltooth Hollow (438 - Japanese - Foil)
Secret Lair
(R)
Collector #: 438
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Swamp (1401 - Non-Foil)
Secret Lair
(R)
Collector #: 1401
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Basic Land - Swamp
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- NM
- EX
- VG
- G
3526 - 3550 of 4136 results