MTG / Secret Lair
3476 - 3500 of 4136 results
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Mayael's Aria (1848 - Non-Foil)
Secret Lair
(R)
Collector #: 1848
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Enchantment
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| At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. | |
- NM
- EX
- VG
- G
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Spirit Mantle (2451 - Foil)
Secret Lair
(R)
Collector #: 2451
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. |
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- NM
- EX
- VG
- G
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Tormenting Voice (2319 - Non-Foil)
Secret Lair
(R)
Collector #: 2319
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Sorcery
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As an additional cost to cast this spell, discard a card. Draw two cards. |
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- NM
- EX
- VG
- G
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Yisan, the Wanderer Bard (1196 - Foil)
Secret Lair
(R)
Collector #: 1196
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2/3 Legendary Creature - Human Rogue
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- NM
- EX
- VG
- G
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Deadly Dispute (Deadpool - Non-Foil)
Secret Lair
(C)
Collector #: 0001
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. |
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- NM
- EX
- VG
- G
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Nomad Outpost (465 - Non-Foil)
Secret Lair
(R)
Collector #: 465
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Land
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Nomad Outpost enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Deadly Dispute (Deadpool - Foil)
Secret Lair
(C)
Collector #: 0001
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. |
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- NM
- EX
- VG
- G
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Thrill of Possibility (Deadpool - Non-Foil)
Secret Lair
(C)
Collector #: 0003
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards. |
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- NM
- EX
- VG
- G
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Harmonize (7021 - Non-Foil)
Secret Lair
(R)
Collector #: 7021
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Remote Isle (2162 - Non-Foil)
Secret Lair
(C)
Collector #: 2162
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Land
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This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Othelm, Sigardian Outcast
Secret Lair
(R)
Collector #: 006
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2/2 Legendary Creature - Human
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Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Baldin, Century Herdmaster
Secret Lair
(R)
Collector #: 010
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0/7 Legendary Creature - Human Warrior
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As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. |
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- NM
- EX
- VG
- G
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Genesis (2002 - Non-Foil)
Secret Lair
(R)
Collector #: 2002
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4/4 Creature - Incarnation
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At the beginning of your upkeep, if Genesis is in your graveyard, you may pay |
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- NM
- EX
- VG
- G
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Trace of Abundance (1849 - Non-Foil)
Secret Lair
(C)
Collector #: 1849
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Enchantment - Aura
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Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Loxodon Gatekeeper (2358 - Non-Foil)
Secret Lair
(R)
Collector #: 2358
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2/3 Creature - Elephant Soldier
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| Artifacts, creatures, and lands your opponents control enter tapped. | |
- NM
- EX
- VG
- G
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Ruhan of the Fomori (1695 - Sheldon, the Commander - Foil)
Secret Lair
(M)
Collector #: 1695
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7/7 Legendary Creature - Giant Warrior
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| At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. | |
- NM
- EX
- VG
- G
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Lonely Sandbar (2161 - Non-Foil)
Secret Lair
(U)
Collector #: 2161
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Land
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This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Island (240 - Non-Foil)
Secret Lair
(R)
Collector #: 240
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mountain (049 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 049
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (242 - Non-Foil)
Secret Lair
(R)
Collector #: 242
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Torbran, Thane of Red Fell (678 - Non-Foil)
Secret Lair
(R)
Collector #: 678
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2/4 Legendary Creature - Dwarf Noble
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| If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. | |
- NM
- EX
- VG
- G
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Immerwolf (0809 - Non-Foil)
Secret Lair
(R)
Collector #: 0809
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2/2 Creature - Wolf
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other Wolf and Werewolf creatures you control get +1/+1. Non-Human Werewolves you control can't transform. |
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- NM
- EX
- VG
- G
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Matter Reshaper (1048 - Non-Foil)
Secret Lair
(R)
Collector #: 1048
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3/2 Creature - Eldrazi
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| When Matter Reshaper dies, reveal the top card of your library. You may put the card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand. | |
- NM
- EX
- VG
- G
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Plains (544 - Foil)
Secret Lair
(L)
Collector #: 544
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Spirit Token (1852 - Non-Foil)
Secret Lair
(S)
Collector #: 1852
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1/1 Token Creature - Spirit
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- NM
- EX
- VG
- G
3476 - 3500 of 4136 results