MTG / Secret Lair
3476 - 3500 of 4136 results
Refine search:
|
Irrigated Farmland (2519 - Foil)
Secret Lair
(R)
Collector #: 2519
|
Land - Plains Island
|
|
( This land enters tapped. Cycling |
|
- NM
- EX
- VG
- G
|
Reckoner Bankbuster (1967 - Non-Foil)
Secret Lair
(R)
Collector #: 1967
|
4/4 Artifact - Vehicle
|
|
This Vehicle enters with three charge counters on it. Crew 3 |
|
- NM
- EX
- VG
- G
|
Spirit Mantle (2451 - Foil)
Secret Lair
(R)
Collector #: 2451
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. |
|
- NM
- EX
- VG
- G
|
Alesha, Who Smiles at Death (1007 - Non-Foil)
Secret Lair
(R)
Collector #: 1007
|
3/2 Legendary Creature - Human Warrior
|
|
First strike Whenever Alesha, Who Smiles at Death attacks, you may pay |
|
- NM
- EX
- VG
- G
|
Deadly Dispute (Deadpool - Non-Foil)
Secret Lair
(C)
Collector #: 0001
|
Instant
|
|
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. |
|
- NM
- EX
- VG
- G
|
Demonlord Belzenlok (159 - Non-Foil)
Secret Lair
(M)
Collector #: 159
|
6/6 Legendary Creature - Elder Demon
|
|
Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage for you for each card put into your hand this way. |
|
- NM
- EX
- VG
- G
|
Nomad Outpost (465 - Non-Foil)
Secret Lair
(R)
Collector #: 465
|
Land
|
|
Nomad Outpost enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Thrill of Possibility (Deadpool - Non-Foil)
Secret Lair
(C)
Collector #: 0003
|
Instant
|
|
As an additional cost to cast this spell, discard a card. Draw two cards. |
|
- NM
- EX
- VG
- G
|
Flowerfoot Swordmaster (0046 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0046
|
1/2 Creature - Mouse Soldier
|
|
Offspring Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn. |
|
- NM
- EX
- VG
- G
|
Spirit Token (1852 - Non-Foil)
Secret Lair
(S)
Collector #: 1852
|
1/1 Token Creature - Spirit
|
- NM
- EX
- VG
- G
|
Baldin, Century Herdmaster
Secret Lair
(R)
Collector #: 010
|
0/7 Legendary Creature - Human Warrior
|
|
As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. |
|
- NM
- EX
- VG
- G
|
Domri, Anarch of Bolas (521 - Foil)
Secret Lair
(R)
Collector #: 521
|
Legendary Planeswalker - Domri
|
|
Creatures you control get +1/+0. +1: Add [-2]: Target creature you control fights target creature you don’t control. |3| |
|
- NM
- EX
- VG
- G
|
Sheltered Thicket (2522 - Non-Foil)
Secret Lair
(R)
Collector #: 2522
|
Land - Mountain Forest
|
|
( This land enters tapped. Cycling |
|
- NM
- EX
- VG
- G
|
Genesis (2002 - Non-Foil)
Secret Lair
(R)
Collector #: 2002
|
4/4 Creature - Incarnation
|
|
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay |
|
- NM
- EX
- VG
- G
|
Trace of Abundance (1849 - Non-Foil)
Secret Lair
(C)
Collector #: 1849
|
Enchantment - Aura
|
|
Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
|
- NM
- EX
- VG
- G
|
Remote Isle (2162 - Non-Foil)
Secret Lair
(C)
Collector #: 2162
|
Land
|
|
This land enters tapped. Cycling |
|
- NM
- EX
- VG
- G
|
Anger of the Gods (1503 - Storms of Yamatai - Foil)
Secret Lair
(R)
Collector #: 1503
|
Sorcery
|
| Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
|
Mudhole (062 - Foil)
Secret Lair
(R)
Collector #: 062
|
Instant
|
| Target player exiles all land cards from their graveyard. | |
- NM
- EX
- VG
- G
|
Fblthp, the Lost (583 - Non-Foil)
Secret Lair
(R)
Collector #: 583
|
1/1 Legendary Creature - Homunculus
|
|
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner’s library. |
|
- NM
- EX
- VG
- G
|
Mountain (049 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 049
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Mountain (242 - Non-Foil)
Secret Lair
(R)
Collector #: 242
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Mulldrifter (374 - Non-Foil)
Secret Lair
(R)
Collector #: 374
|
2/2 Creature - Elemental
|
|
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke |
|
- NM
- EX
- VG
- G
|
Distant Melody (2311 - Non-Foil)
Secret Lair
(R)
Collector #: 2311
|
Sorcery
|
| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
|
Roon of the Hidden Realm (2173 - Non-Foil)
Secret Lair
(R)
Collector #: 2173
|
4/4 Legendary Creature - Rhino Soldier
|
|
Vigilance, trample |
|
- NM
- EX
- VG
- G
|
Deadly Dispute (Deadpool - Foil)
Secret Lair
(C)
Collector #: 0001
|
Instant
|
|
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. |
|
- NM
- EX
- VG
- G
3476 - 3500 of 4136 results