MTG / Secret Lair
3476 - 3500 of 4684 results
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Flamekin Harbinger (1255 - Non-Foil)
Secret Lair
(R)
Collector #: 1255
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1/1 Creature - Elemental Shaman
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| When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top of it. | |
- NM
- EX
- VG
- G
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Glacial Fortress (456 - Foil)
Secret Lair
(R)
Collector #: 456
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Land
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. |
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- NM
- EX
- VG
- G
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Thought Scour (2479 - Foil)
Secret Lair
(R)
Collector #: 2479
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Instant
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Target player mills two cards. Draw a card. |
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- NM
- EX
- VG
- G
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Bribery (1786 - Beholder's Charm Ray - Foil)
Secret Lair
(R)
Collector #: 1786
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Sorcery
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| Search target opponent’s library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. | |
- NM
- EX
- VG
- G
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Commander's Sphere (203 - Non-Foil)
Secret Lair
(R)
Collector #: 203
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Artifact
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Sacrifice Commander’s Sphere: Draw a card. |
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- NM
- EX
- VG
- G
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Laboratory Maniac (1394 - Chaotic Chaotician - Foil)
Secret Lair
(R)
Collector #: 1394
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Pack Rat (035 - Foil)
Secret Lair
(R)
Collector #: 035
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*/* Creature - Rat
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Pack Rat's power and toughness are each equal to the number of Rats you control. |
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- NM
- EX
- VG
- G
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Savra, Queen of the Golgari (500 - Non-Foil)
Secret Lair
(R)
Collector #: 500
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2/2 Legendary Creature - Elf Shaman
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Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. |
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- NM
- EX
- VG
- G
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Thought-Knot Seer (720 - Foil)
Secret Lair
(R)
Collector #: 720
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4/4 Creature - Eldrazi
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( When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card. |
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- NM
- EX
- VG
- G
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Vengevine (1078 - Foil)
Secret Lair
(M)
Collector #: 1078
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4/3 Creature - Elemental
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Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Anger (1637 - Foil)
Secret Lair
(R)
Collector #: 1637
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2/2 Creature - Incarnation
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Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. |
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- NM
- EX
- VG
- G
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Chance for Glory (2470 - Non-Foil)
Secret Lair
(M)
Collector #: 2470
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Instant
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| Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Food Token (2548 - Non-Foil)
Secret Lair
(S)
Collector #: 2548
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Forge, Neverwinter Charlatan (1239 - Non-Foil)
Secret Lair
(R)
Collector #: 1239
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2/4 Legendary Creature - Human Rogue
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Menace Ward - Sacrifice a creature. Forge, Neverwinter Charlatan gets +2/+0 for each Treasure you control. Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Good-Fortune Unicorn (1711 - Foil)
Secret Lair
(R)
Collector #: 1711
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2/2 Creature - Unicorn
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| Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. | |
- NM
- EX
- VG
- G
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Griselbrand (160 - Foil)
Secret Lair
(M)
Collector #: 160
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7/7 Legendary Creature - Demon
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Flying, lifelink Pay 7 life: Draw seven cards> |
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- NM
- EX
- VG
- G
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Memnarch (1626 - Foil)
Secret Lair
(R)
Collector #: 1626
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4/5 Legendary Artifact Creature - Wizard
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- NM
- EX
- VG
- G
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Rampant Growth (1370 - Non-Foil)
Secret Lair
(R)
Collector #: 1370
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Sorcery
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| Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Solve the Equation (1022 - Foil)
Secret Lair
(R)
Collector #: 1022
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Sorcery
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| Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Dockside Chef (1629 - Non-Foil)
Secret Lair
(R)
Collector #: 1629
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1/2 Enchantment Creature - Human Citizen
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- NM
- EX
- VG
- G
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Huatli, Radiant Champion (1699 - Foil)
Secret Lair
(M)
Collector #: 1699
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Legendary Planeswalker - Huatli
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[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. [-1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. [-8]: You get an emblem with "Whenever a creature you control enters, you may draw a card." [3] |
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- NM
- EX
- VG
- G
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Immerwolf (0809 - Non-Foil)
Secret Lair
(R)
Collector #: 0809
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2/2 Creature - Wolf
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other Wolf and Werewolf creatures you control get +1/+1. Non-Human Werewolves you control can't transform. |
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- NM
- EX
- VG
- G
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Island (1940 - Non-Foil)
Secret Lair
(R)
Collector #: 1940
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mind's Eye (2704 - Non-Foil)
Secret Lair
(R)
Collector #: 2704
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Artifact
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Whenever an opponent draws a card, you may pay |
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- NM
- EX
- VG
- G
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Mortify (1801 - Non-Foil)
Secret Lair
(R)
Collector #: 1801
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Instant
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| Destroy target creature or enchantment. | |
- NM
- EX
- VG
- G
3476 - 3500 of 4684 results