MTG / Secret Lair
3426 - 3450 of 4416 results
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Wheel of Misfortune (1959 - Foil)
Secret Lair
(R)
Collector #: 1959
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Sorcery
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| Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
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Careful Study (1768 - Foil)
Secret Lair
(R)
Collector #: 1768
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Sorcery
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| Draw two cards, then discard two cards. | |
- NM
- EX
- VG
- G
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Forge, Neverwinter Charlatan (1239 - Non-Foil)
Secret Lair
(R)
Collector #: 1239
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2/4 Legendary Creature - Human Rogue
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Menace Ward - Sacrifice a creature. Forge, Neverwinter Charlatan gets +2/+0 for each Treasure you control. Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Imprisoned in the Moon (1102 - Non-Foil)
Secret Lair
(R)
Collector #: 1102
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Enchantment - Aura
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Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with " |
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- NM
- EX
- VG
- G
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Prismatic Omen (1104 - Non-Foil)
Secret Lair
(R)
Collector #: 1104
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Enchantment
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| Lands you control are every basic land type in addition to their other type. | |
- NM
- EX
- VG
- G
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Sol Ring (2807 - Foil)
Secret Lair
(R)
Collector #: 2807
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Artifact
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- NM
- EX
- VG
- G
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Bruna, Light of Alabaster (1221 - Foil)
Secret Lair
(M)
Collector #: 1221
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5/5 Legendary Creature - Angel
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Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. |
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- NM
- EX
- VG
- G
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Goblin Chieftain (1615 - Foil)
Secret Lair
(R)
Collector #: 1615
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2/2 Creature - Goblin
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Haste Other Goblin creatures you control get +1/+1 and have haste. |
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- NM
- EX
- VG
- G
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Living End (0030 - Non-Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 0030
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Sorcery
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Suspend 3 - Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. |
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- NM
- EX
- VG
- G
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Living End (1769 - Total Containment Failure - Foil)
Secret Lair
(M)
Collector #: 1769
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Sorcery
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Suspend 3 - Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. |
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- NM
- EX
- VG
- G
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Mountain (1942 - Non-Foil)
Secret Lair
(R)
Collector #: 1942
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Abundant Growth (1135 - Non-Foil)
Secret Lair
(R)
Collector #: 1135
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Enchantment - Aura
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Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has “ |
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- NM
- EX
- VG
- G
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Lathliss, Dragon Queen (1146 - Foil)
Secret Lair
(R)
Collector #: 1146
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6/6 Legendary Creature - Dragon
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Flying Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying. |
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- NM
- EX
- VG
- G
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Arclight Phoenix (2018 - Foil)
Secret Lair
(M)
Collector #: 2018
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3/2 Creature - Phoenix
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Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Baxter Building (2626 - Non-Foil)
Secret Lair
(R)
Collector #: 2626
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Land
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- NM
- EX
- VG
- G
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Defile (1793 - Beholder's Enervation Ray - Non-Foil)
Secret Lair
(R)
Collector #: 1793
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Instant
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| Target creature gets -1/-1 until end of turn for each Swamp you control. | |
- NM
- EX
- VG
- G
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Distant Melody (2311 - Non-Foil)
Secret Lair
(R)
Collector #: 2311
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Explore (114 - Non-Foil)
Secret Lair
(R)
Collector #: 114
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Sorcery
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You may play an additional land this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Plains (1647 - Non-Foil)
Secret Lair
(R)
Collector #: 1647
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Seshiro the Anointed (1224 - Non-Foil)
Secret Lair
(R)
Collector #: 1224
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3/4 Legendary Creature - Snake Monk
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Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. |
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- NM
- EX
- VG
- G
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Soul-Guide Lantern (0871 - Ghost Trap - Foil)
Secret Lair
(R)
Collector #: 0871
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Artifact
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When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. |
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- NM
- EX
- VG
- G
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Swamp (2078 - Non-Foil)
Secret Lair
(R)
Collector #: 2078
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Zombie Master (1460 - Foil)
Secret Lair
(R)
Collector #: 1460
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2/3 Creature - Zombie
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Other Zombie creatures have swampwalk. Other Zombies have " |
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- NM
- EX
- VG
- G
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Liliana's Contract (161 - Foil)
Secret Lair
(R)
Collector #: 161
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Enchantment
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When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game. |
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- NM
- EX
- VG
- G
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Lier, Disciple of the Drowned (2350 - Non-Foil)
Secret Lair
(M)
Collector #: 2350
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3/4 Legendary Creature - Human Wizard
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Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. |
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- NM
- EX
- VG
- G
3426 - 3450 of 4416 results