MTG / Secret Lair
3426 - 3450 of 4136 results
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Vault of the Archangel (350 - Non-Foil)
Secret Lair
(R)
Collector #: 350
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Land
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- NM
- EX
- VG
- G
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Escape to the Wilds (1921 - Non-Foil)
Secret Lair
(R)
Collector #: 1921
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Sorcery
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Exile the top five cards of your library. You may play cards exile this way until the end of your next turn. You may play an additional land this turn. |
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- NM
- EX
- VG
- G
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Lightning Bolt (1638 - Foil)
Secret Lair
(R)
Collector #: 1638
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Swamp (2078 - Foil)
Secret Lair
(R)
Collector #: 2078
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Thalia, Guardian of Thraben (037 - Foil)
Secret Lair
(R)
Collector #: 037
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2/1 Legendary Creature - Human Soldier
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First strike Noncreature spells cost |
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- NM
- EX
- VG
- G
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Butcher of Malakir (7071 - Non-Foil)
Secret Lair
(R)
Collector #: 7071
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5/4 Creature - Vampire Warrior
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Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice. |
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- NM
- EX
- VG
- G
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Lonely Sandbar (2161 - Non-Foil)
Secret Lair
(U)
Collector #: 2161
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Land
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This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Fury Sliver (638 - Foil)
Secret Lair
(R)
Collector #: 638
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3/3 Creature - Sliver
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| All Sliver creatures have double strike. | |
- NM
- EX
- VG
- G
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Harmonize (7018 - Non-Foil)
Secret Lair
(R)
Collector #: 7018
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Trace of Abundance (1849 - Non-Foil)
Secret Lair
(C)
Collector #: 1849
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Enchantment - Aura
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Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Mulldrifter (374 - Foil)
Secret Lair
(R)
Collector #: 374
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2/2 Creature - Elemental
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Flying When Mulldrifter enters the battlefield, draw two cards. Evoke |
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- NM
- EX
- VG
- G
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Olivia, Mobilized for War (699 - Foil)
Secret Lair
(M)
Collector #: 699
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3/3 Legendary Creature - Vampire Knight
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Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
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- NM
- EX
- VG
- G
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Shelldock Isle (437 - Japanese - Foil)
Secret Lair
(R)
Collector #: 437
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Land
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Hideaway |
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- NM
- EX
- VG
- G
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The Mimeoplasm (1773 - Slimer, Voracious Apparition - Non-Foil)
Secret Lair
(R)
Collector #: 1773
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0/0 Legendary Creature - Ooze
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| As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those creatures with a number of additional +1/+1 counters on it equal to the power of the other card. | |
- NM
- EX
- VG
- G
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Forest (395 - Foil)
Secret Lair
(R)
Collector #: 395
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Island (1131 - Non-Foil)
Secret Lair
(R)
Collector #: 1131
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Basic Land - Island
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- NM
- EX
- VG
- G
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Liliana of the Dark Realms (1107 - Non-Foil)
Secret Lair
(M)
Collector #: 1107
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Legendary Planeswalker - Liliana
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[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [-3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [-6]: You get an emblem with "Swamps you control have ' |3| |
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- NM
- EX
- VG
- G
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Liliana Vess (1455 - Non-Foil)
Secret Lair
(M)
Collector #: 1455
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Legendary Planeswalker - Liliana
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[+1]: Target player discards a card. [-2]: Search your library for a card, then shuffle and put that card on top. [-8]: Put all creature cards from all graveyards onto the battlefield under your control. |5| |
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- NM
- EX
- VG
- G
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Forest (1651 - Foil)
Secret Lair
(R)
Collector #: 1651
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Lightning Bolt (675 - Hadoken - Foil)
Secret Lair
(R)
Collector #: 675
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Noxious Ghoul (1459 - Non-Foil)
Secret Lair
(R)
Collector #: 1459
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3/3 Creature - Zombie
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| Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Spellskite (277 - Non-Foil)
Secret Lair
(R)
Collector #: 277
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0/4 Artifact Creature - Phyrexian Horror
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- NM
- EX
- VG
- G
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Beacon of Tomorrows (1497 - Non-Foil)
Secret Lair
(R)
Collector #: 1497
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Sorcery
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| Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. | |
- NM
- EX
- VG
- G
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Botanical Sanctum (1376 - Non-Foil)
Secret Lair
(R)
Collector #: 1376
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Land
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Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Phyrexian Unlife (1213 - Step-and-compleat Foil)
Secret Lair
(R)
Collector #: 1213
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Enchantment
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You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.) |
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- NM
- EX
- VG
- G
3426 - 3450 of 4136 results