MTG / Secret Lair
3401 - 3425 of 4136 results
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Fact or Fiction (1995 - Non-Foil)
Secret Lair
(R)
Collector #: 1995
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Instant
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| Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
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Fact or Fiction (333 - Foil)
Secret Lair
(R)
Collector #: 333
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Instant
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| Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
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Frost Titan (220 - Foil)
Secret Lair
(M)
Collector #: 220
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6/6 Creature - Giant
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Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. |
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- NM
- EX
- VG
- G
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Hawkins National Laboratory (609 - Foil)
Secret Lair
(R)
Collector #: 609
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Legendary Land
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At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Hawkins National Laboratory. Back The Upside Down Legendary Land When this land transforms into The Upside Down, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with The Upside Down leaves the battlefield, transform The Upside Down. |
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- NM
- EX
- VG
- G
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Huatli, Radiant Champion (1699 - Non-Foil)
Secret Lair
(M)
Collector #: 1699
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Legendary Planeswalker - Huatli
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[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. [-1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. [-8]: You get an emblem with "Whenever a creature you control enters, you may draw a card." [3] |
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- NM
- EX
- VG
- G
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Island (385 - Foil)
Secret Lair
(R)
Collector #: 385
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Basic Land - Island
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- NM
- EX
- VG
- G
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Swamp (105 - Non-Foil)
Secret Lair
(R)
Collector #: 105
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Tezzeret, Agent of Bolas (1043 - Foil)
Secret Lair
(M)
Collector #: 1043
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Legendary Planeswalker - Tezzeret
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[+1]: Look at the top five cards of your library. You may reveal an artifact from among them and put it into your hand. Put the rest on the bottom of your library in any order. [-1]: Target artifact becomes an artifact creature with base power and toughness 5/5. [-4]: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. |3| |
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- NM
- EX
- VG
- G
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The Mimeoplasm (1773 - Slimer, Voracious Apparition - Foil)
Secret Lair
(R)
Collector #: 1773
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0/0 Legendary Creature - Ooze
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| As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those creatures with a number of additional +1/+1 counters on it equal to the power of the other card. | |
- NM
- EX
- VG
- G
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Mycoloth (2205 - Cordyceps Rat King - Non-Foil)
Secret Lair
(R)
Collector #: 2205
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4/4 Creature - Fungus
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Devour 2 (As this creature enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
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Path of Ancestry (250 - Non-Foil)
Secret Lair
(R)
Collector #: 250
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Land
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Path of Ancestry enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Aggressive Mining (2108 - Galaxy Foil)
Secret Lair
(R)
Collector #: 2108
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Enchantment
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You can't play lands. Sacrifice a land: Draw two cards. Activate this ability only once each turn. |
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- NM
- EX
- VG
- G
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Enkira, Hostile Scavenger
Secret Lair
(M)
Collector #: 0020
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3/3 Legendary Creature - Human Warrior
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When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. As long as Enkira is equipped, it must be blocked if able. Whenever Enkira and at least two Zombies attack, Enrika gains indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Stensia Bloodhall (353 - Foil)
Secret Lair
(R)
Collector #: 353
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Land
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- NM
- EX
- VG
- G
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Counterflux (482 - Foil)
Secret Lair
(R)
Collector #: 482
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Instant
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This spell can't be countered. Counter target spell you don't control. Overload |
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- NM
- EX
- VG
- G
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Dungeon Delver (7103 - Non-Foil)
Secret Lair
(R)
Collector #: 7103
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Legendary Enchantment - Background
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| Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." | |
- NM
- EX
- VG
- G
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Back to Basics (1718 - Non-Foil)
Secret Lair
(R)
Collector #: 1718
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Enchantment
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| Nonbasic lands don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
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Peek (401 - Foil)
Secret Lair
(R)
Collector #: 401
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Instant
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Look at target player's hand. Draw a card. |
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- NM
- EX
- VG
- G
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Distant Melody (1464 - Foil)
Secret Lair
(R)
Collector #: 1464
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Genesis Chamber (1811 - Play Pals Factory - Non-Foil)
Secret Lair
(R)
Collector #: 1811
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Artifact
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| Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token. | |
- NM
- EX
- VG
- G
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Loxodon Gatekeeper (2358 - Non-Foil)
Secret Lair
(R)
Collector #: 2358
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2/3 Creature - Elephant Soldier
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| Artifacts, creatures, and lands your opponents control enter tapped. | |
- NM
- EX
- VG
- G
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Deathrender (1573 - Non-Foil)
Secret Lair
(R)
Collector #: 1573
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Artifact - Equipment
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Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip |
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- NM
- EX
- VG
- G
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Laboratory Maniac (1394 - Chaotic Chaotician - Non-Foil)
Secret Lair
(R)
Collector #: 1394
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Oppression (1424 - Foil)
Secret Lair
(R)
Collector #: 1424
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Enchantment
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| Whenever a player casts a spell, that player discards a card. | |
- NM
- EX
- VG
- G
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Rose Noble (1580 - Non-Foil)
Secret Lair
(R)
Collector #: 1580
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2/3 Legendary Creature - Human
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Ward Whenever you cast a Doctor spell or creature spell with doctor’s companion, draw a card. Doctor’s companion (You can have two commanders if the other is the Doctor.) |
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- NM
- EX
- VG
- G
3401 - 3425 of 4136 results