MTG / Secret Lair
3401 - 3425 of 4136 results
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Back to Basics (1718 - Non-Foil)
Secret Lair
(R)
Collector #: 1718
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Enchantment
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| Nonbasic lands don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
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Gilt-Leaf Palace (1322 - Non-Foil)
Secret Lair
(R)
Collector #: 1322
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Land
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As this land enters, you may reveal an Elf card from your hand. If you don’t, this land enters tapped. |
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- NM
- EX
- VG
- G
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Plague Sliver (633 - Step-and-compleat Foil)
Secret Lair
(R)
Collector #: 633
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5/5 Creature - Sliver
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| All Slivers have "At the beginning of your upkeep, this creature deals 1 damage to you." | |
- NM
- EX
- VG
- G
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Plains (1088 - Non-Foil)
Secret Lair
(R)
Collector #: 1088
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Prossh, Skyraider of Kher (1717 - Non-Foil)
Secret Lair
(M)
Collector #: 1717
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5/5 Legendary Creature - Dragon
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When you cast this spell,, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Inspiring Call (2313 - Non-Foil)
Secret Lair
(R)
Collector #: 2313
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Instant
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| Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. | |
- NM
- EX
- VG
- G
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Mazirek, Kraul Death Priest (1766 - Non-Foil)
Secret Lair
(M)
Collector #: 1766
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2/2 Legendary Creature - Insect Shaman
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Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Seraph Sanctuary (0733 - Foil)
Secret Lair
(R)
Collector #: 0733
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Land
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When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. |
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- NM
- EX
- VG
- G
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Terastodon (1318 - Non-Foil)
Secret Lair
(R)
Collector #: 1318
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9/9 Creature - Elephant
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| When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller create a 3/3 green Elephant creature token. | |
- NM
- EX
- VG
- G
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Akroma, Angel of Fury (1287 - Non-Foil)
Secret Lair
(M)
Collector #: 1287
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6/6 Legendary Creature - Angel
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This spell can't be countered. Flying, trample, protection from white and blue. Morph |
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- NM
- EX
- VG
- G
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Demonlord Belzenlok (159 - Non-Foil)
Secret Lair
(M)
Collector #: 159
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6/6 Legendary Creature - Elder Demon
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Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage for you for each card put into your hand this way. |
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- NM
- EX
- VG
- G
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Baral, Chief of Compliance (1164 - Non-Foil)
Secret Lair
(R)
Collector #: 1164
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1/3 Legendary Creature - Human Wizard
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Instant and sorcery spells you cast cost Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Blanka, Ferocious Friend (431 - Non-Foil)
Secret Lair
(R)
Collector #: 431
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5/5 Legendary Creature - Human Beast Warrior
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Haste Rolling Attack - Blanka, Ferocious Friend has trample as long as you've cast three or more spells this turn. Electric Thunder - Whenever Blanka becomes the target of a spell, he gets +2/+2 until end of turn and deals 2 damage to each opponent. |
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- NM
- EX
- VG
- G
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Rose Noble (1580 - Non-Foil)
Secret Lair
(R)
Collector #: 1580
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2/3 Legendary Creature - Human
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Ward Whenever you cast a Doctor spell or creature spell with doctor’s companion, draw a card. Doctor’s companion (You can have two commanders if the other is the Doctor.) |
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- NM
- EX
- VG
- G
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Saheeli, Sublime Artificer (1143 - Non-Foil)
Secret Lair
(R)
Collector #: 1143
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Legendary Planeswalker - Saheeli
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Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. [-2]: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it’s an artifact in addition to its other types. |5| |
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- NM
- EX
- VG
- G
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Slimefoot, the Stowaway (1138 - Foil)
Secret Lair
(R)
Collector #: 1138
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2/3 Legendary Creature - Fungus
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Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. |
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- NM
- EX
- VG
- G
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The Surgical Bay (2163 - Non-Foil)
Secret Lair
(C)
Collector #: 2163
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Land - Sphere
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This land enters tapped. |
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- NM
- EX
- VG
- G
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Cleansing Nova (0730 - Non-Foil)
Secret Lair
(R)
Collector #: 0730
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Anger of the Gods (1503 - Storms of Yamatai - Foil)
Secret Lair
(R)
Collector #: 1503
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Sorcery
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| Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Telekinetic Sliver (627 - Foil)
Secret Lair
(R)
Collector #: 627
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2/2 Creature - Sliver
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All Slivers have " |
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- NM
- EX
- VG
- G
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Unbreakable Formation (310 - Non-Foil)
Secret Lair
(R)
Collector #: 310
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Havengul Lich (0859 - Foil)
Secret Lair
(M)
Collector #: 0859
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4/4 Creature - Zombie Wizard
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- NM
- EX
- VG
- G
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Lord of the Pit (1857 - Foil)
Secret Lair
(R)
Collector #: 1857
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7/7 Creature - Demon
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Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you. |
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- NM
- EX
- VG
- G
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Moorland Haunt (349 - Foil)
Secret Lair
(R)
Collector #: 349
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Land
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- NM
- EX
- VG
- G
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Doric, Nature's Warden (1241 - Non-Foil)
Secret Lair
(R)
Collector #: 1241
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3/3 Legendary Creature - Tiefling Druid
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Vigilance When Doric, Nature's Warden enters the battlefield, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Whenever Doric attacks, you may pay Back Doric, Owlbear Avenger Vigilance, trample When this creature transforms into Doric, Owlbear Avenger, other legendary creatures you control get +2/+2 and gain trample until end of turn. At the beginning of your upkeep, transform Doric. |
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- NM
- EX
- VG
- G
3401 - 3425 of 4136 results