MTG / Secret Lair
3401 - 3425 of 4684 results
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Ice Storm (1745 - Non-Foil)
Secret Lair
(R)
Collector #: 1745
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Sorcery
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| Destroy target land. | |
- NM
- EX
- VG
- G
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Mogg Assassin (2517 - Foil)
Secret Lair
(R)
Collector #: 2517
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2/1 Creature - Goblin Assassin
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- NM
- EX
- VG
- G
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Aura Shards (1644 - Non-Foil)
Secret Lair
(R)
Collector #: 1644
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Enchantment
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| Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Doric, Nature's Warden (1241 - Non-Foil)
Secret Lair
(R)
Collector #: 1241
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3/3 Legendary Creature - Tiefling Druid
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Vigilance When Doric, Nature's Warden enters the battlefield, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Whenever Doric attacks, you may pay Back Doric, Owlbear Avenger Vigilance, trample When this creature transforms into Doric, Owlbear Avenger, other legendary creatures you control get +2/+2 and gain trample until end of turn. At the beginning of your upkeep, transform Doric. |
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- NM
- EX
- VG
- G
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Dramatic Reversal (1083 - Foil)
Secret Lair
(R)
Collector #: 1083
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Instant
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| Untap all nonland permanents you control. | |
- NM
- EX
- VG
- G
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Alchemist's Refuge (358 - Non-Foil)
Secret Lair
(R)
Collector #: 358
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Land
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- NM
- EX
- VG
- G
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Deadly Dispute (1985 - Non-Foil)
Secret Lair
(R)
Collector #: 1985
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. |
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- NM
- EX
- VG
- G
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Fleet Swallower (316 - Non-Foil)
Secret Lair
(R)
Collector #: 316
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6/6 Creature - Fish
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| Whenever Fleet Swallower attacks, target player mills half their library, rounded up. | |
- NM
- EX
- VG
- G
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Griselbrand (160 - Non-Foil)
Secret Lair
(M)
Collector #: 160
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7/7 Legendary Creature - Demon
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Flying, lifelink Pay 7 life: Draw seven cards> |
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- NM
- EX
- VG
- G
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Guttersnipe (2357 - Non-Foil)
Secret Lair
(R)
Collector #: 2357
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2/2 Creature - Goblin Shaman
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| Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Heat Shimmer (1957 - Foil)
Secret Lair
(R)
Collector #: 1957
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Sorcery
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| Create a token that’s a copy of target creature, except it has haste and “At the beginning of the end step, exile this permanent.” | |
- NM
- EX
- VG
- G
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Mogis, God of Slaughter (9994 - Non-Foil)
Secret Lair
(M)
Collector #: 9994
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7/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifices a creature. |
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- NM
- EX
- VG
- G
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Primeval Titan (494 - Foil)
Secret Lair
(M)
Collector #: 494
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6/6 Creature - Giant
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Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Serum Visions (2338 - Confetti Foil)
Secret Lair
(R)
Collector #: 2338
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Sorcery
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| Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
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Read the Bones (7069 - Confetti Foil)
Secret Lair
(R)
Collector #: 7069
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Sorcery
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| Scry 2, then draw two cards. You lose 2 life. | |
- NM
- EX
- VG
- G
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Collected Company (166 - Foil)
Secret Lair
(R)
Collector #: 166
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Instant
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| Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Eladamri's Vineyard (1692 - Non-Foil)
Secret Lair
(R)
Collector #: 1692
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Enchantment
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At the beginning of each player's precombat main phase, add |
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- NM
- EX
- VG
- G
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Shadow of Doubt (414 - Non-Foil)
Secret Lair
(R)
Collector #: 414
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Instant
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Players can't search libraries this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Distant Melody (2311 - Foil)
Secret Lair
(R)
Collector #: 2311
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Fractured Identity (272 - Non-Foil)
Secret Lair
(R)
Collector #: 272
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Sorcery
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| Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. | |
- NM
- EX
- VG
- G
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Sol Ring (2063 - Non-Foil)
Secret Lair
(R)
Collector #: 2063
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Artifact
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- NM
- EX
- VG
- G
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Plains (484 - Foil)
Secret Lair
(R)
Collector #: 484
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Spirit Mantle (2451 - Non-Foil)
Secret Lair
(R)
Collector #: 2451
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. |
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- NM
- EX
- VG
- G
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Telekinetic Sliver (627 - Foil)
Secret Lair
(R)
Collector #: 627
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2/2 Creature - Sliver
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All Slivers have " |
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- NM
- EX
- VG
- G
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Jace, Wielder of Mysteries (506 - Foil)
Secret Lair
(R)
Collector #: 506
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Legendary Planeswalker - Jace
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If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
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- NM
- EX
- VG
- G
3401 - 3425 of 4684 results