MTG / Secret Lair
3376 - 3400 of 4136 results
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Patron Wizard (1002 - Foil)
Secret Lair
(R)
Collector #: 1002
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2/2 Creature - Human Wizard
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Tap an untapped Wizard you control: Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Island (103 - Non-Foil)
Secret Lair
(R)
Collector #: 103
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Basic Land - Island
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- NM
- EX
- VG
- G
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Harmonize (7018 - Non-Foil)
Secret Lair
(R)
Collector #: 7018
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Chain Lightning (2052 - Raised Foil)
Secret Lair
(R)
Collector #: 2052
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Sorcery
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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
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- NM
- EX
- VG
- G
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Planar Bridge (447 - The Cube - Foil)
Secret Lair
(M)
Collector #: 447
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Legendary Artifact
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- NM
- EX
- VG
- G
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Well of Lost Dreams (227 - Foil)
Secret Lair
(R)
Collector #: 227
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Artifact
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Whenever you gain life, you may pay |
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- NM
- EX
- VG
- G
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Abby, Merciless Soldier (2202 - Foil)
Secret Lair
(M)
Collector #: 2202
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4/4 Legendary Creature - Human Survivor
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When you cast this spell, create a number of 1/1 black Fungus Zombie creature tokens named Cordyceps Infected equal to the amount of mana spent to cast it. Abby enters under the control of an opponent of your choice. Partner - Survivors (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Coveted Jewel (0799 - Non-Foil)
Secret Lair
(R)
Collector #: 0799
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Artifact
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When Coveted Jewel enters the battlefield, draw three cards. Whenever one or more creatures an opponent controls attack you and aren’t blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. |
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- NM
- EX
- VG
- G
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Fact or Fiction (1995 - Non-Foil)
Secret Lair
(R)
Collector #: 1995
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Instant
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| Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
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Fact or Fiction (333 - Foil)
Secret Lair
(R)
Collector #: 333
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Instant
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| Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
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Forest (1482 - Non-Foil)
Secret Lair
(R)
Collector #: 1482
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Frost Titan (220 - Foil)
Secret Lair
(M)
Collector #: 220
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6/6 Creature - Giant
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Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step. |
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- NM
- EX
- VG
- G
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Goblin Bombardment (7022 - Foil)
Secret Lair
(R)
Collector #: 7022
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Enchantment
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| Sacrifice a creature: This enchantment deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Guile, Sonic Soldier (434 - Foil)
Secret Lair
(R)
Collector #: 434
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4/4 Legendary Creature - Human Soldier
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Whenever Guile, Sonic Soldier enters the battlefield or attacks, put a charge counter on him or remove one from him. When you remove a counter this way, choose one -
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- NM
- EX
- VG
- G
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Hawkins National Laboratory (609 - Foil)
Secret Lair
(R)
Collector #: 609
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Legendary Land
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At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Hawkins National Laboratory. Back The Upside Down Legendary Land When this land transforms into The Upside Down, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with The Upside Down leaves the battlefield, transform The Upside Down. |
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- NM
- EX
- VG
- G
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Huatli, Radiant Champion (1699 - Non-Foil)
Secret Lair
(M)
Collector #: 1699
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Legendary Planeswalker - Huatli
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[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. [-1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. [-8]: You get an emblem with "Whenever a creature you control enters, you may draw a card." [3] |
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- NM
- EX
- VG
- G
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Immerwolf (0809 - Non-Foil)
Secret Lair
(R)
Collector #: 0809
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2/2 Creature - Wolf
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other Wolf and Werewolf creatures you control get +1/+1. Non-Human Werewolves you control can't transform. |
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- NM
- EX
- VG
- G
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Island (385 - Foil)
Secret Lair
(R)
Collector #: 385
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Basic Land - Island
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- NM
- EX
- VG
- G
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Swamp (105 - Non-Foil)
Secret Lair
(R)
Collector #: 105
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Tezzeret, Agent of Bolas (1043 - Foil)
Secret Lair
(M)
Collector #: 1043
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Legendary Planeswalker - Tezzeret
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[+1]: Look at the top five cards of your library. You may reveal an artifact from among them and put it into your hand. Put the rest on the bottom of your library in any order. [-1]: Target artifact becomes an artifact creature with base power and toughness 5/5. [-4]: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. |3| |
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- NM
- EX
- VG
- G
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The Mimeoplasm (1773 - Slimer, Voracious Apparition - Foil)
Secret Lair
(R)
Collector #: 1773
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0/0 Legendary Creature - Ooze
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| As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those creatures with a number of additional +1/+1 counters on it equal to the power of the other card. | |
- NM
- EX
- VG
- G
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Valkyrie Harbinger (1347 - Foil)
Secret Lair
(R)
Collector #: 1347
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4/5 Creature - Angel Cleric
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Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. |
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- NM
- EX
- VG
- G
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Llawan, Cephalid Empress (1277 - Foil)
Secret Lair
(R)
Collector #: 1277
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2/3 Legendary Creature - Octopus Noble
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When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. |
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- NM
- EX
- VG
- G
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Mayael's Aria (1848 - Non-Foil)
Secret Lair
(R)
Collector #: 1848
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Enchantment
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| At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. | |
- NM
- EX
- VG
- G
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Path of Ancestry (250 - Non-Foil)
Secret Lair
(R)
Collector #: 250
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Land
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Path of Ancestry enters the battlefield tapped. |
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- NM
- EX
- VG
- G
3376 - 3400 of 4136 results