MTG / Secret Lair
3376 - 3400 of 4684 results
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Serum Visions (2323 - Foil)
Secret Lair
(R)
Collector #: 2323
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Sorcery
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| Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
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Snow-Covered Mountain (004 - Foil)
Secret Lair
(R)
Collector #: 004
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Basic Snow Land - Mountain
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- NM
- EX
- VG
- G
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Geralf's Messenger (9997 - Non-Foil)
Secret Lair
(R)
Collector #: 9997
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3/2 Creature - Zombie
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Geralf's Messenger enters the battlefield tapped. When Geralf's Messenger enters the battlefield, target opponent loses 2 life. Undying |
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- NM
- EX
- VG
- G
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Mountain (2079 - Foil)
Secret Lair
(R)
Collector #: 2079
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Painful Truths (2302 - Non-Foil)
Secret Lair
(R)
Collector #: 2302
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Sorcery
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| Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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Shoot the Sheriff (7166 - Non-Foil)
Secret Lair
(R)
Collector #: 7166
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Instant
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| Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) | |
- NM
- EX
- VG
- G
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Miles "Tails" Prower (2085 - Non-Foil)
Secret Lair
(M)
Collector #: 2085
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3/1 Legendary Creature - Fox Artificer
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Flash Flying Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it. |
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- NM
- EX
- VG
- G
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Opaline Sliver (667 - Foil)
Secret Lair
(R)
Collector #: 667
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2/2 Creature - Sliver
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| All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." | |
- NM
- EX
- VG
- G
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Tendrils of Agony (2004 - Non-Foil)
Secret Lair
(R)
Collector #: 2004
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Sorcery
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Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Harmonize (7021 - Non-Foil)
Secret Lair
(R)
Collector #: 7021
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Akroma, Angel of Wrath (489 - Foil)
Secret Lair
(M)
Collector #: 489
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6/6 Legendary Creature - Angel
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| Flying, first strike, vigilance, trample, haste, protection from black and from red. | |
- NM
- EX
- VG
- G
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Coat of Arms (1712 - Non-Foil)
Secret Lair
(R)
Collector #: 1712
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Artifact
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| Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. | |
- NM
- EX
- VG
- G
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Mountain (066 - Japanese - Foil)
Secret Lair
(R)
Collector #: 066
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Questing Beast (0044 - Halo Foil)
Secret Lair
(M)
Collector #: 0044
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4/4 Legendary Creature - Beast
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Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. |
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- NM
- EX
- VG
- G
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Torbran, Thane of Red Fell (678 - Foil)
Secret Lair
(R)
Collector #: 678
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2/4 Legendary Creature - Dwarf Noble
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| If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. | |
- NM
- EX
- VG
- G
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Arcanis the Omnipotent (498 - Foil)
Secret Lair
(R)
Collector #: 498
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3/4 Legendary Creature - Wizard
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- NM
- EX
- VG
- G
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Bribery (411 - Foil)
Secret Lair
(R)
Collector #: 411
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Sorcery
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| Search target opponent’s library for a creature card and put that card onto the battlefield under your control. Then that player shuffles their library. | |
- NM
- EX
- VG
- G
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Enchanted Evening (122 - Foil)
Secret Lair
(R)
Collector #: 122
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Enchantment
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| All permanents are enchantments in addition to their other types. | |
- NM
- EX
- VG
- G
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Expressive Iteration (0013 - Non-Foil - Secret Lair Prize)
Secret Lair
(S)
Collector #: 0013
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Sorcery
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| Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
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Lightning Greaves (1992 - Non-Foil)
Secret Lair
(R)
Collector #: 1992
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Patron Wizard (1002 - Non-Foil)
Secret Lair
(R)
Collector #: 1002
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2/2 Creature - Human Wizard
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Tap an untapped Wizard you control: Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Reflector Mage (1108 - Foil)
Secret Lair
(R)
Collector #: 1108
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2/3 Creature - Human Wizard
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| When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner’s hand. That creature’s owner can’t cast spells with the same name as that creature until your next turn. | |
- NM
- EX
- VG
- G
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Thalia, Heretic Cathar (1428 - Non-Foil)
Secret Lair
(R)
Collector #: 1428
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3/2 Legendary Creature - Human Soldier
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First Strike Creatures and nonbasic lands your opponents control enter tapped. |
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- NM
- EX
- VG
- G
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Tadeas, Juniper Ascendant
Secret Lair
(R)
Collector #: 016
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1/3 Legendary Creature - Human Monk
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Reach Tadeas, Juniper Ascendant has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. When one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Angel of Despair (1564 - Foil)
Secret Lair
(R)
Collector #: 1564
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5/5 Creature - Angel
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Flying When this creature enters, destroy target permanent. |
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- NM
- EX
- VG
- G
3376 - 3400 of 4684 results