MTG / Secret Lair
3326 - 3350 of 4136 results
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Council's Judgment (1635 - Non-Foil)
Secret Lair
(R)
Collector #: 1635
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Dance of the Manse (2104 - Non-Foil)
Secret Lair
(R)
Collector #: 2104
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Sorcery
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| Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in additional to their other types. | |
- NM
- EX
- VG
- G
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Sunblast Angel (1290 - Non-Foil)
Secret Lair
(R)
Collector #: 1290
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4/5 Creature - Angel
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Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. |
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- NM
- EX
- VG
- G
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Abby, Merciless Soldier (2202 - Non-Foil)
Secret Lair
(M)
Collector #: 2202
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4/4 Legendary Creature - Human Survivor
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When you cast this spell, create a number of 1/1 black Fungus Zombie creature tokens named Cordyceps Infected equal to the amount of mana spent to cast it. Abby enters under the control of an opponent of your choice. Partner - Survivors (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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The Gitrog Monster (1051 - Non-Foil)
Secret Lair
(M)
Collector #: 1051
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6/6 Legendary Creature - Frog Horror
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Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. |
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- NM
- EX
- VG
- G
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Themberchaud (0728 - Foil)
Secret Lair
(R)
Collector #: 0728
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5/5 Legendary Creature - Dragon
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Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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- NM
- EX
- VG
- G
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Forest (452 - Foil)
Secret Lair
(R)
Collector #: 452
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Risen Reef (1257 - Non-Foil)
Secret Lair
(R)
Collector #: 1257
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1/1 Creature - Elemental
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| Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. | |
- NM
- EX
- VG
- G
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Simic Signet (295 - Non-Foil)
Secret Lair
(R)
Collector #: 295
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Artifact
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- NM
- EX
- VG
- G
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Veil of Summer (1024 - Non-Foil)
Secret Lair
(R)
Collector #: 1024
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Anguished Unmaking (2298 - Non-Foil)
Secret Lair
(R)
Collector #: 2298
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Instant
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| Exile target nonland permanent. You lose 3 life. | |
- NM
- EX
- VG
- G
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Goblin Rabblemaster (215 - Foil)
Secret Lair
(R)
Collector #: 215
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2/2 Creature - Goblin Warrior
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Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
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- NM
- EX
- VG
- G
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Plains (547 - Foil)
Secret Lair
(L)
Collector #: 547
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Ravenous Chupacabra (305 - Foil Etched)
Secret Lair
(R)
Collector #: 305
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2/2 Creature - Beast Horror
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| When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Reflector Mage (1108 - Foil)
Secret Lair
(R)
Collector #: 1108
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2/3 Creature - Human Wizard
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| When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner’s hand. That creature’s owner can’t cast spells with the same name as that creature until your next turn. | |
- NM
- EX
- VG
- G
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Slip On the Ring (1293 - Non-Foil)
Secret Lair
(R)
Collector #: 1293
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Instant
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| Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. | |
- NM
- EX
- VG
- G
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Ajani, Mentor of Heroes (397 - Foil)
Secret Lair
(M)
Collector #: 397
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Legendary Planeswalker - Ajani
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[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control. [+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [-8]: You gain 100 life. |4| |
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- NM
- EX
- VG
- G
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Botanical Sanctum (1376 - Non-Foil)
Secret Lair
(R)
Collector #: 1376
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Land
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Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Diffusion Sliver (618 - Foil)
Secret Lair
(R)
Collector #: 618
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1/1 Creature - Sliver
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Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays |
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- NM
- EX
- VG
- G
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Go for the Throat (1986 - Foil)
Secret Lair
(R)
Collector #: 1986
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Instant
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| Destroy target nonartifact creature. | |
- NM
- EX
- VG
- G
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Harrow (2016 - Non-Foil)
Secret Lair
(R)
Collector #: 2016
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Instant
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As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Mountain (1655 - Foil)
Secret Lair
(R)
Collector #: 1655
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Harmonize (1596 - Rainbow Foil)
Secret Lair
(R)
Collector #: 1596
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Island (1089 - Foil)
Secret Lair
(R)
Collector #: 1089
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Basic Land - Island
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- NM
- EX
- VG
- G
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Forest (2080 - Foil)
Secret Lair
(R)
Collector #: 2080
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Basic Land - Forest
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- NM
- EX
- VG
- G
3326 - 3350 of 4136 results