MTG / Secret Lair
3326 - 3350 of 4136 results
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Swamp (361 - Non-Foil)
Secret Lair
(R)
Collector #: 361
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Themberchaud (0728 - Non-Foil)
Secret Lair
(R)
Collector #: 0728
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5/5 Legendary Creature - Dragon
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Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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- NM
- EX
- VG
- G
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Blinding Angel (1379 - Foil)
Secret Lair
(R)
Collector #: 1379
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2/4 Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. |
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- NM
- EX
- VG
- G
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Brash Taunter (1614 - Foil)
Secret Lair
(R)
Collector #: 1614
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1/1 Creature - Goblin
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Indestructible Whenever Brasher Taunter is dealt damage, it deals that much damage to target opponent. |
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- NM
- EX
- VG
- G
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Intruder Alarm (229 - Foil)
Secret Lair
(R)
Collector #: 229
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Enchantment
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Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. |
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- NM
- EX
- VG
- G
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Risen Reef (1257 - Non-Foil)
Secret Lair
(R)
Collector #: 1257
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1/1 Creature - Elemental
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| Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. | |
- NM
- EX
- VG
- G
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Snow-Covered Swamp (1475 - Non-Foil)
Secret Lair
(R)
Collector #: 1475
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
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Ajani, Mentor of Heroes (397 - Foil)
Secret Lair
(M)
Collector #: 397
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Legendary Planeswalker - Ajani
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[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control. [+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. [-8]: You gain 100 life. |4| |
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- NM
- EX
- VG
- G
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Bruna, Light of Alabaster (1221 - Non-Foil)
Secret Lair
(M)
Collector #: 1221
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5/5 Legendary Creature - Angel
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Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. |
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- NM
- EX
- VG
- G
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Fatal Push (1819 - Foil)
Secret Lair
(R)
Collector #: 1819
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Instant
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Destroy target creature if it has mana value 2 or less. Revolt - Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Holga, Relentless Rager (1240 - Foil)
Secret Lair
(R)
Collector #: 1240
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4/6 Legendary Creature - Human Barbarian
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Haste Holga, Relentless Rager must be blocked if able. Whenever Holga attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. |
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- NM
- EX
- VG
- G
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Plains (1190 - Non-Foil)
Secret Lair
(R)
Collector #: 1190
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Rites of Flourishing (2074 - Foil)
Secret Lair
(R)
Collector #: 2074
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Enchantment
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At the beginning of each player’s draw step, that player draws an additional card. Each player may play an additional land on each of their turns. |
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- NM
- EX
- VG
- G
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Sisay, Weatherlight Captain (9999 - Non-Foil)
Secret Lair
(R)
Collector #: 9999
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2/2 Legendary Creature - Human Soldier
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Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. |
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- NM
- EX
- VG
- G
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Will the Wise (347 - Non-Foil)
Secret Lair
(R)
Collector #: 347
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1/2 Legendary Creature - Human
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When Will the Wise enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Fact or Fiction (1995 - Non-Foil)
Secret Lair
(R)
Collector #: 1995
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Instant
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| Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
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Island (360 - Non-Foil)
Secret Lair
(R)
Collector #: 360
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (385 - Foil)
Secret Lair
(R)
Collector #: 385
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Basic Land - Island
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- NM
- EX
- VG
- G
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Jaxis, the Troublemaker (1703 - Non-Foil)
Secret Lair
(R)
Collector #: 1703
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2/3 Legendary Creature - Human Warrior
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Blitz |
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- NM
- EX
- VG
- G
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Scattered Groves (2523 - Foil)
Secret Lair
(R)
Collector #: 2523
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Land - Forest Plains
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( This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Island (102 - Foil)
Secret Lair
(R)
Collector #: 102
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Basic Land - Island
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- NM
- EX
- VG
- G
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Maximus, Knight Apparent (2449 - Foil)
Secret Lair
(M)
Collector #: 2449
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4/4 Legendary Creature - Human Knight
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Trample When Maximus enters, you may search your library for an Equipment card with mana value 2, reveal it, put it into your hand, then shuffle. ![]() (two energy counters).
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- NM
- EX
- VG
- G
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Mulldrifter (373 - Foil)
Secret Lair
(R)
Collector #: 373
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2/2 Creature - Elemental
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Flying When Mulldrifter enters the battlefield, draw two cards. Evoke |
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- NM
- EX
- VG
- G
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Forest (1656 - Foil)
Secret Lair
(R)
Collector #: 1656
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Mountain (1385 - Foil)
Secret Lair
(R)
Collector #: 1385
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Basic Land - Mountain
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- NM
- EX
- VG
- G
3326 - 3350 of 4136 results
