MTG / Secret Lair
3301 - 3325 of 4136 results
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Scattered Groves (2523 - Foil)
Secret Lair
(R)
Collector #: 2523
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Land - Forest Plains
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( This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Sire of Insanity (275 - Foil)
Secret Lair
(R)
Collector #: 275
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6/4 Creature - Demon
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| At the beginning of each end step, each player discards their hand. | |
- NM
- EX
- VG
- G
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Angel of Despair (1564 - Non-Foil)
Secret Lair
(R)
Collector #: 1564
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5/5 Creature - Angel
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Flying When this creature enters, destroy target permanent. |
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- NM
- EX
- VG
- G
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Battle of Wits (1446 - Foil)
Secret Lair
(R)
Collector #: 1446
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Enchantment
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| At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. | |
- NM
- EX
- VG
- G
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Cathartic Reunion (1465 - Foil)
Secret Lair
(R)
Collector #: 1465
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
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Throat Slitter (2356 - Non-Foil)
Secret Lair
(R)
Collector #: 2356
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2/2 Creature - Rat Ninja
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Ninjutsu Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls. |
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- NM
- EX
- VG
- G
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Tormenting Voice (2319 - Non-Foil)
Secret Lair
(R)
Collector #: 2319
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Sorcery
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As an additional cost to cast this spell, discard a card. Draw two cards. |
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- NM
- EX
- VG
- G
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Farhaven Elf (0766 - Foil)
Secret Lair
(R)
Collector #: 0766
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1/1 Creature - Elf Druid
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| When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Tempered Sliver (657 - Foil)
Secret Lair
(R)
Collector #: 657
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2/2 Creature - Sliver
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| Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it." | |
- NM
- EX
- VG
- G
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Fury Sliver (638 - Foil)
Secret Lair
(R)
Collector #: 638
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3/3 Creature - Sliver
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| All Sliver creatures have double strike. | |
- NM
- EX
- VG
- G
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Council's Judgment (1635 - Non-Foil)
Secret Lair
(R)
Collector #: 1635
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Abby, Merciless Soldier (2202 - Non-Foil)
Secret Lair
(M)
Collector #: 2202
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4/4 Legendary Creature - Human Survivor
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When you cast this spell, create a number of 1/1 black Fungus Zombie creature tokens named Cordyceps Infected equal to the amount of mana spent to cast it. Abby enters under the control of an opponent of your choice. Partner - Survivors (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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The Gitrog Monster (1051 - Non-Foil)
Secret Lair
(M)
Collector #: 1051
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6/6 Legendary Creature - Frog Horror
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Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. |
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- NM
- EX
- VG
- G
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Themberchaud (0728 - Foil)
Secret Lair
(R)
Collector #: 0728
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5/5 Legendary Creature - Dragon
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Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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- NM
- EX
- VG
- G
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Forest (452 - Foil)
Secret Lair
(R)
Collector #: 452
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Risen Reef (1257 - Non-Foil)
Secret Lair
(R)
Collector #: 1257
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1/1 Creature - Elemental
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| Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. | |
- NM
- EX
- VG
- G
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Simic Signet (295 - Non-Foil)
Secret Lair
(R)
Collector #: 295
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Artifact
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- NM
- EX
- VG
- G
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Veil of Summer (1024 - Non-Foil)
Secret Lair
(R)
Collector #: 1024
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Anguished Unmaking (2298 - Non-Foil)
Secret Lair
(R)
Collector #: 2298
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Instant
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| Exile target nonland permanent. You lose 3 life. | |
- NM
- EX
- VG
- G
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Plains (547 - Foil)
Secret Lair
(L)
Collector #: 547
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Ravenous Chupacabra (305 - Foil Etched)
Secret Lair
(R)
Collector #: 305
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2/2 Creature - Beast Horror
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| When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Mountain (1655 - Foil)
Secret Lair
(R)
Collector #: 1655
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Goblin Rabblemaster (215 - Foil)
Secret Lair
(R)
Collector #: 215
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2/2 Creature - Goblin Warrior
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Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
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- NM
- EX
- VG
- G
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Harmonize (1596 - Rainbow Foil)
Secret Lair
(R)
Collector #: 1596
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Island (1089 - Foil)
Secret Lair
(R)
Collector #: 1089
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Basic Land - Island
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- NM
- EX
- VG
- G
3301 - 3325 of 4136 results