MTG / Secret Lair
3301 - 3325 of 4136 results
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Unbreakable Formation (7052 - Foil)
Secret Lair
(R)
Collector #: 7052
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Kardur, Doomscourge (1807 - Chucky - Foil)
Secret Lair
(M)
Collector #: 1807
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4/3 Legendary Creature - Demon Berserker
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When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Reassembling Skeleton (1406 - Non-Foil)
Secret Lair
(R)
Collector #: 1406
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1/1 Creature - Skeleton Warrior
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- NM
- EX
- VG
- G
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Themberchaud (0728 - Foil)
Secret Lair
(R)
Collector #: 0728
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5/5 Legendary Creature - Dragon
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Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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- NM
- EX
- VG
- G
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Darksteel Colossus (1081 - Optimus Prime - Non-Foil)
Secret Lair
(R)
Collector #: 1081
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11/11 Artifact Creature - Golem
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Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. |
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- NM
- EX
- VG
- G
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Forest (452 - Foil)
Secret Lair
(R)
Collector #: 452
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Mistbind Clique (116 - Foil)
Secret Lair
(R)
Collector #: 116
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4/4 Creature - Faerie Wizard
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Flash Flying Champion a Faerie When a Faerie is championed with Mistbind Clique, tap all lands target player controls. |
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- NM
- EX
- VG
- G
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Mountain (1091 - Foil)
Secret Lair
(R)
Collector #: 1091
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (1650 - Foil)
Secret Lair
(R)
Collector #: 1650
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (1655 - Foil)
Secret Lair
(R)
Collector #: 1655
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Stitcher's Supplier (1098 - Non-Foil)
Secret Lair
(R)
Collector #: 1098
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1/1 Creature - Zombie
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| When Stitcher’s Supplier enters the battlefield or dies, mill three cards. | |
- NM
- EX
- VG
- G
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Anguished Unmaking (2298 - Non-Foil)
Secret Lair
(R)
Collector #: 2298
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Instant
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| Exile target nonland permanent. You lose 3 life. | |
- NM
- EX
- VG
- G
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Lightning Bolt (675 - Hadoken - Non-Foil)
Secret Lair
(R)
Collector #: 675
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Reflector Mage (1108 - Non-Foil)
Secret Lair
(R)
Collector #: 1108
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2/3 Creature - Human Wizard
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| When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner’s hand. That creature’s owner can’t cast spells with the same name as that creature until your next turn. | |
- NM
- EX
- VG
- G
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Vanquish the Horde (1353 - Destroy the Dead - Non-Foil)
Secret Lair
(R)
Collector #: 1353
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Sorcery
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This spell costs Destroy all creatures. |
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- NM
- EX
- VG
- G
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Well of Lost Dreams (227 - Non-Foil)
Secret Lair
(R)
Collector #: 227
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Artifact
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Whenever you gain life, you may pay |
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- NM
- EX
- VG
- G
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Concealed Courtyard (1372 - Foil)
Secret Lair
(R)
Collector #: 1372
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Land
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Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Dig Through Time (097 - Non-Foil)
Secret Lair
(R)
Collector #: 097
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Instant
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Delve Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Harrow (2016 - Non-Foil)
Secret Lair
(R)
Collector #: 2016
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Instant
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As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Island (047 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 047
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Basic Land - Island
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- NM
- EX
- VG
- G
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Rip Apart (1922 - Foil)
Secret Lair
(R)
Collector #: 1922
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Twilight Prophet (1304 - Foil)
Secret Lair
(M)
Collector #: 1304
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2/4 Creature - Vampire Cleric
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Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. |
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- NM
- EX
- VG
- G
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Harmonize (1596 - Rainbow Foil)
Secret Lair
(R)
Collector #: 1596
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Island (1089 - Foil)
Secret Lair
(R)
Collector #: 1089
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Basic Land - Island
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- NM
- EX
- VG
- G
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Pashalik Mons (2408 - Foil)
Secret Lair
(R)
Collector #: 2408
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2/2 Legendary Creature - Goblin Warrior
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Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. |
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- NM
- EX
- VG
- G
3301 - 3325 of 4136 results