MTG / Secret Lair
3276 - 3300 of 4136 results
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Plains (448 - Non-Foil)
Secret Lair
(R)
Collector #: 448
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Reckoner Bankbuster (1967 - Foil)
Secret Lair
(R)
Collector #: 1967
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4/4 Artifact - Vehicle
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This Vehicle enters with three charge counters on it. Crew 3 |
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- NM
- EX
- VG
- G
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Walker Token // Walker Token (149 // 150 - Foil)
Secret Lair
(S)
Collector #: 149
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Meteor Golem (2225 - Thunderjaw - Non-Foil)
Secret Lair
(R)
Collector #: 2225
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3/3 Artifact Creature - Golem
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| When this creature enters, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
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Fling (1038 - Throw Team-Mate - Non-Foil)
Secret Lair
(R)
Collector #: 1038
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Instant
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As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature’s power to any target. |
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- NM
- EX
- VG
- G
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Forest (1482 - Non-Foil)
Secret Lair
(R)
Collector #: 1482
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Laughing Jasper Flint (0044 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0044
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Mogg Assassin (2517 - Foil)
Secret Lair
(R)
Collector #: 2517
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2/1 Creature - Goblin Assassin
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- NM
- EX
- VG
- G
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Valkyrie Harbinger (1347 - Foil)
Secret Lair
(R)
Collector #: 1347
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4/5 Creature - Angel Cleric
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Flying, lifelink At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. |
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- NM
- EX
- VG
- G
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Angel of Despair (1564 - Non-Foil)
Secret Lair
(R)
Collector #: 1564
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5/5 Creature - Angel
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Flying When this creature enters, destroy target permanent. |
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- NM
- EX
- VG
- G
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Cathartic Reunion (1465 - Foil)
Secret Lair
(R)
Collector #: 1465
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
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Gale, Waterdeep Prodigy (2488 - Non-Foil)
Secret Lair
(R)
Collector #: 2488
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1/3 Legendary Creature - Human Wizard
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Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background |
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- NM
- EX
- VG
- G
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Gilded Lotus (205 - Non-Foil)
Secret Lair
(R)
Collector #: 205
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Artifact
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- NM
- EX
- VG
- G
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Tireless Tracker (711 - Non-Foil)
Secret Lair
(R)
Collector #: 711
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3/2 Creature - Human Scout
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Whenever a land enters the battlefield under your control, investigate. Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
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- NM
- EX
- VG
- G
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Lightning Helix (2005 - Non-Foil)
Secret Lair
(R)
Collector #: 2005
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Instant
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| Lightning Helix deals 3 damage to any target and you gain 3 life. | |
- NM
- EX
- VG
- G
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Sidewinder Sliver (615 - Foil)
Secret Lair
(R)
Collector #: 615
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1/1 Creature - Sliver
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| All Sliver creatures have flanking. | |
- NM
- EX
- VG
- G
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Skemfar Shadowsage (0759 - Foil)
Secret Lair
(R)
Collector #: 0759
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2/5 Creature - Elf Cleric
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When Skemfar Shadowsage enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Council's Judgment (1635 - Non-Foil)
Secret Lair
(R)
Collector #: 1635
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Rift Bolt (2050 - Non-Foil)
Secret Lair
(R)
Collector #: 2050
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Sorcery
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Rift Bolt deals 3 damage to any target. Suspend 1 - |
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- NM
- EX
- VG
- G
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Serum Visions (029 - Foil)
Secret Lair
(R)
Collector #: 029
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Sorcery
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| Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
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Sunblast Angel (1290 - Non-Foil)
Secret Lair
(R)
Collector #: 1290
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4/5 Creature - Angel
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Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. |
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- NM
- EX
- VG
- G
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Sire of Insanity (275 - Foil)
Secret Lair
(R)
Collector #: 275
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6/4 Creature - Demon
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| At the beginning of each end step, each player discards their hand. | |
- NM
- EX
- VG
- G
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Battle of Wits (1446 - Foil)
Secret Lair
(R)
Collector #: 1446
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Enchantment
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| At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. | |
- NM
- EX
- VG
- G
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Mountain (1360 - Foil)
Secret Lair
(R)
Collector #: 1360
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Loxodon Gatekeeper (2354 - Foil)
Secret Lair
(R)
Collector #: 2354
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2/3 Creature - Elephant Soldier
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| Artifacts, creatures, and lands your opponents control enter tapped. | |
- NM
- EX
- VG
- G
3276 - 3300 of 4136 results