MTG / Secret Lair
3276 - 3300 of 4136 results
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Rift Bolt (2050 - Non-Foil)
Secret Lair
(R)
Collector #: 2050
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Sorcery
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Rift Bolt deals 3 damage to any target. Suspend 1 - |
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- NM
- EX
- VG
- G
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The Surgical Bay (2163 - Non-Foil)
Secret Lair
(C)
Collector #: 2163
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Land - Sphere
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This land enters tapped. |
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- NM
- EX
- VG
- G
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Krosan Grip (481 - Denting Blows - Foil)
Secret Lair
(R)
Collector #: 481
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Instant
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment. |
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- NM
- EX
- VG
- G
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Wernog, Rider's Chaplain
Secret Lair
(R)
Collector #: 008
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1/2 Legendary Creature - Human
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When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Kardur, Doomscourge (1807 - Chucky - Foil)
Secret Lair
(M)
Collector #: 1807
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4/3 Legendary Creature - Demon Berserker
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When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Themberchaud (0728 - Foil)
Secret Lair
(R)
Collector #: 0728
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5/5 Legendary Creature - Dragon
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Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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- NM
- EX
- VG
- G
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Darksteel Colossus (1081 - Optimus Prime - Non-Foil)
Secret Lair
(R)
Collector #: 1081
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11/11 Artifact Creature - Golem
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Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. |
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- NM
- EX
- VG
- G
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Dismember (321 - Foil)
Secret Lair
(R)
Collector #: 321
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Instant
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( Target creature gets -5/-5 until end of turn. |
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- NM
- EX
- VG
- G
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Forest (452 - Foil)
Secret Lair
(R)
Collector #: 452
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Mistbind Clique (116 - Foil)
Secret Lair
(R)
Collector #: 116
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4/4 Creature - Faerie Wizard
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Flash Flying Champion a Faerie When a Faerie is championed with Mistbind Clique, tap all lands target player controls. |
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- NM
- EX
- VG
- G
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Mountain (1091 - Foil)
Secret Lair
(R)
Collector #: 1091
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Primeval Titan (494 - Foil)
Secret Lair
(M)
Collector #: 494
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6/6 Creature - Giant
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Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Zombie Token (1357 - Foil)
Secret Lair
(S)
Collector #: 1357
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Lightning Bolt (675 - Hadoken - Non-Foil)
Secret Lair
(R)
Collector #: 675
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Vanquish the Horde (1353 - Destroy the Dead - Non-Foil)
Secret Lair
(R)
Collector #: 1353
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Sorcery
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This spell costs Destroy all creatures. |
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- NM
- EX
- VG
- G
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Well of Lost Dreams (1181 - Non-Foil)
Secret Lair
(R)
Collector #: 1181
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Artifact
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Whenever you gain life, you may pay |
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- NM
- EX
- VG
- G
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Concealed Courtyard (1372 - Foil)
Secret Lair
(R)
Collector #: 1372
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Land
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Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Cultivate (246 - Foil)
Secret Lair
(R)
Collector #: 246
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Sorcery
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| Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Dig Through Time (097 - Non-Foil)
Secret Lair
(R)
Collector #: 097
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Instant
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Delve Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Karmic Guide (281 - Foil)
Secret Lair
(R)
Collector #: 281
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2/2 Creature - Angel Spirit
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Flying, protection from black Echo When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Mulldrifter (374 - Non-Foil)
Secret Lair
(R)
Collector #: 374
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2/2 Creature - Elemental
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Flying When Mulldrifter enters the battlefield, draw two cards. Evoke |
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- NM
- EX
- VG
- G
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Rip Apart (1922 - Foil)
Secret Lair
(R)
Collector #: 1922
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Twilight Prophet (1304 - Foil)
Secret Lair
(M)
Collector #: 1304
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2/4 Creature - Vampire Cleric
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Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. |
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- NM
- EX
- VG
- G
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Glistener Elf (1205 - Phyrexian - Foil)
Secret Lair
(R)
Collector #: 1205
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1/1 Creature - Phyrexian Elf Warrior
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| Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) | |
- NM
- EX
- VG
- G
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Harmonize (1596 - Rainbow Foil)
Secret Lair
(R)
Collector #: 1596
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
3276 - 3300 of 4136 results