MTG / Secret Lair
3276 - 3300 of 4136 results
Refine search:
|
Sidewinder Sliver (615 - Foil)
Secret Lair
(R)
Collector #: 615
|
1/1 Creature - Sliver
|
| All Sliver creatures have flanking. | |
- NM
- EX
- VG
- G
|
Skemfar Shadowsage (0759 - Foil)
Secret Lair
(R)
Collector #: 0759
|
2/5 Creature - Elf Cleric
|
When Skemfar Shadowsage enters the battlefield, choose one -
|
|
- NM
- EX
- VG
- G
|
Rift Bolt (2050 - Non-Foil)
Secret Lair
(R)
Collector #: 2050
|
Sorcery
|
|
Rift Bolt deals 3 damage to any target. Suspend 1 - |
|
- NM
- EX
- VG
- G
|
Serum Visions (029 - Foil)
Secret Lair
(R)
Collector #: 029
|
Sorcery
|
| Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
|
Sunblast Angel (1290 - Non-Foil)
Secret Lair
(R)
Collector #: 1290
|
4/5 Creature - Angel
|
|
Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. |
|
- NM
- EX
- VG
- G
|
Unbreakable Formation (7052 - Foil)
Secret Lair
(R)
Collector #: 7052
|
Instant
|
|
Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
|
- NM
- EX
- VG
- G
|
Kardur, Doomscourge (1807 - Chucky - Foil)
Secret Lair
(M)
Collector #: 1807
|
4/3 Legendary Creature - Demon Berserker
|
|
When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. |
|
- NM
- EX
- VG
- G
|
Reassembling Skeleton (1406 - Non-Foil)
Secret Lair
(R)
Collector #: 1406
|
1/1 Creature - Skeleton Warrior
|
|
|
|
- NM
- EX
- VG
- G
|
Themberchaud (0728 - Foil)
Secret Lair
(R)
Collector #: 0728
|
5/5 Legendary Creature - Dragon
|
|
Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
|
- NM
- EX
- VG
- G
|
Darksteel Colossus (1081 - Optimus Prime - Non-Foil)
Secret Lair
(R)
Collector #: 1081
|
11/11 Artifact Creature - Golem
|
|
Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. |
|
- NM
- EX
- VG
- G
|
Forest (452 - Foil)
Secret Lair
(R)
Collector #: 452
|
Basic Land - Forest
|
- NM
- EX
- VG
- G
|
Mistbind Clique (116 - Foil)
Secret Lair
(R)
Collector #: 116
|
4/4 Creature - Faerie Wizard
|
|
Flash Flying Champion a Faerie When a Faerie is championed with Mistbind Clique, tap all lands target player controls. |
|
- NM
- EX
- VG
- G
|
Mountain (1091 - Foil)
Secret Lair
(R)
Collector #: 1091
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Mountain (1650 - Foil)
Secret Lair
(R)
Collector #: 1650
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Mountain (1655 - Foil)
Secret Lair
(R)
Collector #: 1655
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Stitcher's Supplier (1098 - Non-Foil)
Secret Lair
(R)
Collector #: 1098
|
1/1 Creature - Zombie
|
| When Stitcher’s Supplier enters the battlefield or dies, mill three cards. | |
- NM
- EX
- VG
- G
|
Lightning Bolt (675 - Hadoken - Non-Foil)
Secret Lair
(R)
Collector #: 675
|
Instant
|
| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
|
Vanquish the Horde (1353 - Destroy the Dead - Non-Foil)
Secret Lair
(R)
Collector #: 1353
|
Sorcery
|
|
This spell costs Destroy all creatures. |
|
- NM
- EX
- VG
- G
|
Well of Lost Dreams (227 - Non-Foil)
Secret Lair
(R)
Collector #: 227
|
Artifact
|
|
Whenever you gain life, you may pay |
|
- NM
- EX
- VG
- G
|
Concealed Courtyard (1372 - Foil)
Secret Lair
(R)
Collector #: 1372
|
Land
|
|
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. |
|
- NM
- EX
- VG
- G
|
Liliana's Standard Bearer (0845 - Foil)
Secret Lair
(R)
Collector #: 0845
|
3/1 Creature - Zombie Knight
|
|
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn. |
|
- NM
- EX
- VG
- G
|
Satoru Umezawa (2283 - Non-Foil)
Secret Lair
(R)
Collector #: 2283
|
2/4 Legendary Creature - Human Ninja
|
|
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu |
|
- NM
- EX
- VG
- G
|
Harmonize (1596 - Rainbow Foil)
Secret Lair
(R)
Collector #: 1596
|
Sorcery
|
| Draw three cards. | |
- NM
- EX
- VG
- G
|
Island (1089 - Foil)
Secret Lair
(R)
Collector #: 1089
|
Basic Land - Island
|
- NM
- EX
- VG
- G
|
Pashalik Mons (2408 - Foil)
Secret Lair
(R)
Collector #: 2408
|
2/2 Legendary Creature - Goblin Warrior
|
|
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. |
|
- NM
- EX
- VG
- G
3276 - 3300 of 4136 results