MTG / Secret Lair
3276 - 3300 of 4136 results
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Rift Bolt (2050 - Non-Foil)
Secret Lair
(R)
Collector #: 2050
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Sorcery
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Rift Bolt deals 3 damage to any target. Suspend 1 - |
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- NM
- EX
- VG
- G
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Unbreakable Formation (7052 - Foil)
Secret Lair
(R)
Collector #: 7052
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Lurking Crocodile (590 - Non-Foil)
Secret Lair
(R)
Collector #: 590
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2/2 Creature - Crocodile
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Bloodthirst 1 Islandwalk |
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- NM
- EX
- VG
- G
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Tendrils of Agony (2004 - Non-Foil)
Secret Lair
(R)
Collector #: 2004
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Sorcery
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Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Kardur, Doomscourge (1807 - Chucky - Foil)
Secret Lair
(M)
Collector #: 1807
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4/3 Legendary Creature - Demon Berserker
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When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Themberchaud (0728 - Foil)
Secret Lair
(R)
Collector #: 0728
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5/5 Legendary Creature - Dragon
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Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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- NM
- EX
- VG
- G
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Forest (452 - Foil)
Secret Lair
(R)
Collector #: 452
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Mistbind Clique (116 - Foil)
Secret Lair
(R)
Collector #: 116
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4/4 Creature - Faerie Wizard
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Flash Flying Champion a Faerie When a Faerie is championed with Mistbind Clique, tap all lands target player controls. |
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- NM
- EX
- VG
- G
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Mountain (1091 - Foil)
Secret Lair
(R)
Collector #: 1091
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Primeval Titan (494 - Foil)
Secret Lair
(M)
Collector #: 494
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6/6 Creature - Giant
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Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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True Conviction (1082 - Non-Foil)
Secret Lair
(R)
Collector #: 1082
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Enchantment
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| Creatures you control have double strike and lifelink. | |
- NM
- EX
- VG
- G
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Vial Smasher the Fierce (1202 - Non-Foil)
Secret Lair
(M)
Collector #: 1202
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2/3 Legendary Creature - Goblin Berserker
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Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to that player or a planeswalker that player controls.. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Lightning Bolt (675 - Hadoken - Non-Foil)
Secret Lair
(R)
Collector #: 675
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Najeela, the Blade-Blossom (1557 - Eivor, Raven Clan Champion - Foil)
Secret Lair
(M)
Collector #: 1557
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3/2 Legendary Creature - Human Warrior
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Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. |
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- NM
- EX
- VG
- G
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Nexus of Fate (1498 - Non-Foil)
Secret Lair
(M)
Collector #: 1498
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Instant
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Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead. |
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- NM
- EX
- VG
- G
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Seraph Sanctuary (1292 - Non-Foil)
Secret Lair
(R)
Collector #: 1292
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Land
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When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. |
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- NM
- EX
- VG
- G
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Serenity (1893 - Non-Foil)
Secret Lair
(R)
Collector #: 1893
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Enchantment
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| At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Stonecoil Serpent (1226 - Non-Foil)
Secret Lair
(R)
Collector #: 1226
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0/0 Artifact Creature - Snake
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Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Vanquish the Horde (1353 - Destroy the Dead - Non-Foil)
Secret Lair
(R)
Collector #: 1353
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Sorcery
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This spell costs Destroy all creatures. |
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- NM
- EX
- VG
- G
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Concealed Courtyard (1372 - Foil)
Secret Lair
(R)
Collector #: 1372
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Land
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Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Dig Through Time (097 - Non-Foil)
Secret Lair
(R)
Collector #: 097
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Instant
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Delve Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Karmic Guide (281 - Foil)
Secret Lair
(R)
Collector #: 281
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2/2 Creature - Angel Spirit
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Flying, protection from black Echo When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Mulldrifter (374 - Non-Foil)
Secret Lair
(R)
Collector #: 374
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2/2 Creature - Elemental
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Flying When Mulldrifter enters the battlefield, draw two cards. Evoke |
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- NM
- EX
- VG
- G
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Rip Apart (1922 - Foil)
Secret Lair
(R)
Collector #: 1922
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Harmonize (1596 - Rainbow Foil)
Secret Lair
(R)
Collector #: 1596
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
3276 - 3300 of 4136 results