MTG / Secret Lair
3251 - 3275 of 4136 results
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Rip Apart (1917 - Foil)
Secret Lair
(R)
Collector #: 1917
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Smuggler's Copter (1968 - Foil)
Secret Lair
(R)
Collector #: 1968
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3/3 Artifact - Vehicle
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Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 |
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- NM
- EX
- VG
- G
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Terastodon (1318 - Non-Foil)
Secret Lair
(R)
Collector #: 1318
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9/9 Creature - Elephant
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| When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller create a 3/3 green Elephant creature token. | |
- NM
- EX
- VG
- G
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Thalia, Heretic Cathar (2016 - Foil)
Secret Lair
(R)
Collector #: 2016
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3/2 Legendary Creature - Human Soldier
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First Strike Creatures and nonbasic lands your opponents control enter the battlefield tapped. |
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- NM
- EX
- VG
- G
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Vivien, Champion of the Wilds (519 - Foil)
Secret Lair
(R)
Collector #: 519
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Legendary Planeswalker - Viven
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You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. [-2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it’s a creature card. |4| |
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- NM
- EX
- VG
- G
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Scattered Groves (2523 - Non-Foil)
Secret Lair
(R)
Collector #: 2523
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Land - Forest Plains
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( This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Chaotic Goo (1658 - Non-Foil)
Secret Lair
(R)
Collector #: 1658
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0/0 Creature - Ooze
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Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. |
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- NM
- EX
- VG
- G
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Food Token (2064 - Foil)
Secret Lair
(S)
Collector #: 2064
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Walker Token // Walker Token (148 // 149 - Foil)
Secret Lair
(S)
Collector #: 148
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Angel of the Ruins (1378 - Foil)
Secret Lair
(R)
Collector #: 1378
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5/7 Artifact Creature - Angel
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Flying When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments. Plainscycling |
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- NM
- EX
- VG
- G
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Dismember (321 - Foil)
Secret Lair
(R)
Collector #: 321
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Instant
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( Target creature gets -5/-5 until end of turn. |
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- NM
- EX
- VG
- G
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Lord of the Undead (1046 - Foil)
Secret Lair
(R)
Collector #: 1046
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2/2 Creature - Zombie
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Other Zombie creatures get +1/+1. |
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- NM
- EX
- VG
- G
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Vial Smasher the Fierce (1202 - Non-Foil)
Secret Lair
(M)
Collector #: 1202
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2/3 Legendary Creature - Goblin Berserker
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Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to that player or a planeswalker that player controls.. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Crash Through (591 - Foil)
Secret Lair
(R)
Collector #: 591
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Sorcery
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Creatures you control gain trample until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Fling (1038 - Throw Team-Mate - Foil)
Secret Lair
(R)
Collector #: 1038
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Instant
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As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature’s power to any target. |
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- NM
- EX
- VG
- G
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Food Token (2011 - Foil)
Secret Lair
(S)
Collector #: 2011
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Karmic Guide (281 - Foil)
Secret Lair
(R)
Collector #: 281
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2/2 Creature - Angel Spirit
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Flying, protection from black Echo When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Ravenous Chupacabra (305 - Non-Foil)
Secret Lair
(R)
Collector #: 305
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2/2 Creature - Beast Horror
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| When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Spinerock Knoll (439 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 439
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Land
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Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Wood Elves (1101 - Non-Foil)
Secret Lair
(R)
Collector #: 1101
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1/1 Creature - Elf Scout
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| When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Chief Jim Hopper (341 - Non-Foil)
Secret Lair
(R)
Collector #: 341
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4/4 Legendary Creature - Human Soldier
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Menace Whenever Chief Jim Hopper attacks, investigate once for each nontoken attacking creature. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Goblin Ringleader (1616 - Non-Foil)
Secret Lair
(R)
Collector #: 1616
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2/2 Creature - Goblin
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Haste (This creature can attack and When Goblin Ringleader enters the battlefield, reveal the top four cards of your library Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Jaxis, the Troublemaker (1703 - Non-Foil)
Secret Lair
(R)
Collector #: 1703
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2/3 Legendary Creature - Human Warrior
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Blitz |
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- NM
- EX
- VG
- G
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Thorncaster Sliver (645 - Foil)
Secret Lair
(R)
Collector #: 645
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2/2 Creature - Sliver
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| Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target." | |
- NM
- EX
- VG
- G
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Magus of the Wheel (1166 - Foil)
Secret Lair
(R)
Collector #: 1166
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3/3 Creature - Human Wizard
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- NM
- EX
- VG
- G
3251 - 3275 of 4136 results