MTG / Secret Lair
3251 - 3275 of 4136 results
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Ravenous Chupacabra (305 - Non-Foil)
Secret Lair
(R)
Collector #: 305
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2/2 Creature - Beast Horror
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| When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Ruination (9993 - Foil)
Secret Lair
(R)
Collector #: 9993
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Sorcery
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| Destroy all nonbasic lands. | |
- NM
- EX
- VG
- G
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Spinerock Knoll (439 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 439
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Land
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Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Wood Elves (1101 - Non-Foil)
Secret Lair
(R)
Collector #: 1101
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1/1 Creature - Elf Scout
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| When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Chief Jim Hopper (341 - Non-Foil)
Secret Lair
(R)
Collector #: 341
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4/4 Legendary Creature - Human Soldier
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Menace Whenever Chief Jim Hopper attacks, investigate once for each nontoken attacking creature. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Goblin Ringleader (1616 - Non-Foil)
Secret Lair
(R)
Collector #: 1616
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2/2 Creature - Goblin
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Haste (This creature can attack and When Goblin Ringleader enters the battlefield, reveal the top four cards of your library Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Heartbeat of Spring (1010 - Foil)
Secret Lair
(R)
Collector #: 1010
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Enchantment
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| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
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Jaxis, the Troublemaker (1703 - Non-Foil)
Secret Lair
(R)
Collector #: 1703
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2/3 Legendary Creature - Human Warrior
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Blitz |
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- NM
- EX
- VG
- G
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Plains (448 - Non-Foil)
Secret Lair
(R)
Collector #: 448
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Reckoner Bankbuster (1967 - Foil)
Secret Lair
(R)
Collector #: 1967
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4/4 Artifact - Vehicle
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This Vehicle enters with three charge counters on it. Crew 3 |
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- NM
- EX
- VG
- G
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Walker Token // Walker Token (149 // 150 - Foil)
Secret Lair
(S)
Collector #: 149
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Anje Falkenrath (1874 - Non-Foil)
Secret Lair
(M)
Collector #: 1874
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1/3 Legendary Creature - Vampire
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Haste Whenever you discard a card, if it has madness, untap Anje Falkenrath. |
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- NM
- EX
- VG
- G
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Elspeth, Sun's Champion (2013 - Non-Foil)
Secret Lair
(M)
Collector #: 2013
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Legendary Planeswalker - Elspeth
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[+1]: Create three 1/1 white Soldier creature tokens. [-3]: Destroy all creatures with power 4 or greater. [-7]: You get an emblem with "Creatures you control get +2/+2 and have flying." |4| |
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- NM
- EX
- VG
- G
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Fling (1038 - Throw Team-Mate - Non-Foil)
Secret Lair
(R)
Collector #: 1038
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Instant
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As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature’s power to any target. |
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- NM
- EX
- VG
- G
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Laughing Jasper Flint (0044 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0044
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Mogg Assassin (2517 - Foil)
Secret Lair
(R)
Collector #: 2517
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2/1 Creature - Goblin Assassin
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- NM
- EX
- VG
- G
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Angel of Despair (1564 - Non-Foil)
Secret Lair
(R)
Collector #: 1564
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5/5 Creature - Angel
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Flying When this creature enters, destroy target permanent. |
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- NM
- EX
- VG
- G
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Cathartic Reunion (1465 - Foil)
Secret Lair
(R)
Collector #: 1465
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
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Gale, Waterdeep Prodigy (2488 - Non-Foil)
Secret Lair
(R)
Collector #: 2488
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1/3 Legendary Creature - Human Wizard
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Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background |
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- NM
- EX
- VG
- G
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Gilded Lotus (205 - Non-Foil)
Secret Lair
(R)
Collector #: 205
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Artifact
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- NM
- EX
- VG
- G
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Muscle Sliver (653 - Foil)
Secret Lair
(R)
Collector #: 653
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1/1 Creature - Sliver
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| All Sliver creatures get +1/+1. | |
- NM
- EX
- VG
- G
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Sire of Insanity (275 - Foil)
Secret Lair
(R)
Collector #: 275
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6/4 Creature - Demon
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| At the beginning of each end step, each player discards their hand. | |
- NM
- EX
- VG
- G
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Battle of Wits (1446 - Foil)
Secret Lair
(R)
Collector #: 1446
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Enchantment
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| At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. | |
- NM
- EX
- VG
- G
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Mountain (1360 - Foil)
Secret Lair
(R)
Collector #: 1360
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Loxodon Gatekeeper (2354 - Foil)
Secret Lair
(R)
Collector #: 2354
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2/3 Creature - Elephant Soldier
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| Artifacts, creatures, and lands your opponents control enter tapped. | |
- NM
- EX
- VG
- G
3251 - 3275 of 4136 results