MTG / Secret Lair
3251 - 3275 of 4137 results
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Fblthp, the Lost (583 - Non-Foil)
Secret Lair
(R)
Collector #: 583
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1/1 Legendary Creature - Homunculus
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When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner’s library. |
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- NM
- EX
- VG
- G
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Goblin Chieftain (2424 - Non-Foil)
Secret Lair
(R)
Collector #: 2424
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2/2 Creature - Goblin
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Haste Other Goblin creatures you control get +1/+1 and have haste. |
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- NM
- EX
- VG
- G
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Mountain (362 - Foil)
Secret Lair
(R)
Collector #: 362
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (387 - Foil)
Secret Lair
(R)
Collector #: 387
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Plague Engineer (1215 - Step-and-compleat Foil)
Secret Lair
(R)
Collector #: 1215
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2/2 Creature - Phyrexian Carrier
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Deathtouch As Plague Engineer enters the battlefield, choose a creature type. Creatures of the chosen type your opponents control get -1/-1. |
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- NM
- EX
- VG
- G
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Spinerock Knoll (439 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 439
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Land
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Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Angel of Serenity (1377 - Non-Foil)
Secret Lair
(M)
Collector #: 1377
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5/6 Creature - Angel
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Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands. |
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- NM
- EX
- VG
- G
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Dragonlord Ojutai (1973 - Non-Foil)
Secret Lair
(M)
Collector #: 1973
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5/4 Legendary Creature - Elder Dragon
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Flying Dragonlord Ojutai has hexproof as long as it’s untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Fractured Identity (272 - Foil)
Secret Lair
(R)
Collector #: 272
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Sorcery
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| Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. | |
- NM
- EX
- VG
- G
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Sarkhan Vol (1144 - Non-Foil)
Secret Lair
(M)
Collector #: 1144
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Legendary Planeswalker - Sarkhan
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[+1]: Creatures you control get +1/+1 and gain haste until end of turn. [-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [-6]: Create five 4/4 red Dragon creature tokens with flying. |4| |
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- NM
- EX
- VG
- G
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Terastodon (1318 - Non-Foil)
Secret Lair
(R)
Collector #: 1318
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9/9 Creature - Elephant
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| When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller create a 3/3 green Elephant creature token. | |
- NM
- EX
- VG
- G
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Ken, Burning Brawler (430 - Foil)
Secret Lair
(R)
Collector #: 430
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4/2 Legendary Creature - Human Warrior
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) (Shoryuken - Whenever Ken deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. |
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- NM
- EX
- VG
- G
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Master of Waves (1278 - Foil)
Secret Lair
(M)
Collector #: 1278
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2/1 Creature - Merfolk Wizard
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Protection from Red Elemental creatures you control get +1/+1 When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. |
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- NM
- EX
- VG
- G
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Max, the Daredevil (345 - Non-Foil)
Secret Lair
(R)
Collector #: 345
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3/2 Legendary Creature - Human
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Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with " Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Patron Wizard (1002 - Foil)
Secret Lair
(R)
Collector #: 1002
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2/2 Creature - Human Wizard
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Tap an untapped Wizard you control: Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Thalia, Guardian of Thraben (037 - Foil)
Secret Lair
(R)
Collector #: 037
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2/1 Legendary Creature - Human Soldier
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First strike Noncreature spells cost |
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- NM
- EX
- VG
- G
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Plains (1478 - Non-Foil)
Secret Lair
(R)
Collector #: 1478
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Butcher of Malakir (7071 - Foil)
Secret Lair
(R)
Collector #: 7071
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5/4 Creature - Vampire Warrior
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Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice. |
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- NM
- EX
- VG
- G
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Coffin Queen (1704 - Foil)
Secret Lair
(R)
Collector #: 1704
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1/1 Creature - Zombie Wizard
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You may choose not to untap Coffin Queen during your untap step. |
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- NM
- EX
- VG
- G
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Mycoloth (2205 - Cordyceps Rat King - Non-Foil)
Secret Lair
(R)
Collector #: 2205
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4/4 Creature - Fungus
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Devour 2 (As this creature enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
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Satoru Umezawa (2283 - Non-Foil)
Secret Lair
(R)
Collector #: 2283
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2/4 Legendary Creature - Human Ninja
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Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu |
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- NM
- EX
- VG
- G
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Demonlord Belzenlok (159 - Non-Foil)
Secret Lair
(M)
Collector #: 159
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6/6 Legendary Creature - Elder Demon
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Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's converted mana cost is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage for you for each card put into your hand this way. |
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- NM
- EX
- VG
- G
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Nomad Outpost (465 - Non-Foil)
Secret Lair
(R)
Collector #: 465
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Land
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Nomad Outpost enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Opaline Sliver (667 - Foil)
Secret Lair
(R)
Collector #: 667
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2/2 Creature - Sliver
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| All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." | |
- NM
- EX
- VG
- G
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Cecily, Haunted Mage
Secret Lair
(R)
Collector #: 003
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3/5 Legendary Creature - Human Wizard
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Your maximum hand size is eleven. Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
3251 - 3275 of 4137 results