MTG / Secret Lair
3226 - 3250 of 4136 results
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Breeches, Eager Pillager (1551 - Non-Foil)
Secret Lair
(R)
Collector #: 1551
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3/3 Legendary Creature - Goblin Pirate
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First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn -
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- NM
- EX
- VG
- G
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Walker Token // Walker Token (149 // 150 - Foil)
Secret Lair
(S)
Collector #: 149
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Lightning Helix (2005 - Non-Foil)
Secret Lair
(R)
Collector #: 2005
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Instant
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| Lightning Helix deals 3 damage to any target and you gain 3 life. | |
- NM
- EX
- VG
- G
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Skemfar Shadowsage (0759 - Foil)
Secret Lair
(R)
Collector #: 0759
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2/5 Creature - Elf Cleric
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When Skemfar Shadowsage enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Butcher of Malakir (7071 - Foil)
Secret Lair
(R)
Collector #: 7071
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5/4 Creature - Vampire Warrior
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Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice. |
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- NM
- EX
- VG
- G
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Dakkon Blackblade (698 - Foil)
Secret Lair
(R)
Collector #: 698
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*/* Legendary Creature - Human Warrior
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| Dakkon Blackblade's power and toughness are each equal to the number of lands you control. | |
- NM
- EX
- VG
- G
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Path to Exile (477 - Non-Foil)
Secret Lair
(R)
Collector #: 477
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Instant
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| Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. | |
- NM
- EX
- VG
- G
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Serum Visions (029 - Foil)
Secret Lair
(R)
Collector #: 029
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Sorcery
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| Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
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Grim Tutor (444 - Crack the Vault - Non-Foil)
Secret Lair
(M)
Collector #: 444
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Sorcery
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| Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. | |
- NM
- EX
- VG
- G
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Fiend Artisan (1645 - Foil)
Secret Lair
(M)
Collector #: 1645
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1/1 Creature - Nightmare
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Fiend Artisan gets +1/+1 for each creature card in your graveyard. |
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- NM
- EX
- VG
- G
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Island (1648 - Foil)
Secret Lair
(R)
Collector #: 1648
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Basic Land - Island
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- NM
- EX
- VG
- G
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Mountain (451 - Foil)
Secret Lair
(R)
Collector #: 451
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Noxious Ghoul (1459 - Non-Foil)
Secret Lair
(R)
Collector #: 1459
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3/3 Creature - Zombie
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| Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
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Well of Lost Dreams (1181 - Foil)
Secret Lair
(R)
Collector #: 1181
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Artifact
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Whenever you gain life, you may pay |
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- NM
- EX
- VG
- G
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Zombie Apocalypse (1354 - Knowby's Incantation - Non-Foil)
Secret Lair
(R)
Collector #: 1354
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Sorcery
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| Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. | |
- NM
- EX
- VG
- G
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Dire Undercurrents (1578 - Foil)
Secret Lair
(R)
Collector #: 1578
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Enchantment
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Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. |
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- NM
- EX
- VG
- G
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Grenzo, Dungeon Warden (1569 - Non-Foil)
Secret Lair
(R)
Collector #: 1569
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2/2 Legendary Creature - Goblin Rogue
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Grenzo, Dungeon Warden enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Ken, Burning Brawler (430 - Non-Foil)
Secret Lair
(R)
Collector #: 430
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4/2 Legendary Creature - Human Warrior
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) (Shoryuken - Whenever Ken deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. |
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- NM
- EX
- VG
- G
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Patron Wizard (1002 - Foil)
Secret Lair
(R)
Collector #: 1002
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2/2 Creature - Human Wizard
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Tap an untapped Wizard you control: Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Wastes (706 - Non-Foil)
Secret Lair
(R)
Collector #: 706
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Basic Land
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- NM
- EX
- VG
- G
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Collective Brutality (1085 - Foil)
Secret Lair
(R)
Collector #: 1085
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Sorcery
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Escalate - Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more -
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- NM
- EX
- VG
- G
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Desolate Lighthouse (352 - Foil)
Secret Lair
(R)
Collector #: 352
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Land
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- NM
- EX
- VG
- G
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Angel of Serenity (1377 - Foil)
Secret Lair
(M)
Collector #: 1377
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5/6 Creature - Angel
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Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands. |
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- NM
- EX
- VG
- G
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Brainstorm (0723 - Non-Foil)
Secret Lair
(R)
Collector #: 0723
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Brainstorm (1162 - Foil)
Secret Lair
(R)
Collector #: 1162
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
3226 - 3250 of 4136 results