MTG / Secret Lair
3151 - 3175 of 4136 results
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Domri, Anarch of Bolas (521 - Foil)
Secret Lair
(R)
Collector #: 521
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Legendary Planeswalker - Domri
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Creatures you control get +1/+0. +1: Add [-2]: Target creature you control fights target creature you don’t control. |3| |
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- NM
- EX
- VG
- G
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Dramatic Entrance (2290 - Foil)
Secret Lair
(R)
Collector #: 2290
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Instant
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| You may put a green creature card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Metamorphose (2155 - Non-Foil)
Secret Lair
(U)
Collector #: 2155
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Instant
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| Put target permanent an opponent controls on top of its owner’s library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Council's Judgment (1635 - Non-Foil)
Secret Lair
(R)
Collector #: 1635
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Soul-Scar Mage (190 - Foil)
Secret Lair
(R)
Collector #: 190
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1/2 Creature - Human Wizard
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Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on the creature instead. |
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- NM
- EX
- VG
- G
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Unbreakable Formation (7052 - Foil)
Secret Lair
(R)
Collector #: 7052
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Defense of the Heart (1039 - Perfect Defense - Foil)
Secret Lair
(R)
Collector #: 1039
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Enchantment
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| At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Lightning Greaves (099 - Foil)
Secret Lair
(R)
Collector #: 099
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Scheming Symmetry (1520 - Foil)
Secret Lair
(R)
Collector #: 1520
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Sorcery
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| Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it. | |
- NM
- EX
- VG
- G
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Arcane Signet (201 - Non-Foil)
Secret Lair
(R)
Collector #: 201
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Artifact
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- NM
- EX
- VG
- G
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Distant Melody (2326 - Confetti Foil)
Secret Lair
(R)
Collector #: 2326
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Field Marshal (1168 - Foil)
Secret Lair
(R)
Collector #: 1168
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2/2 Creature - Human Soldier
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| Other Soldier creatures get +1/+1 and have first strike. | |
- NM
- EX
- VG
- G
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Grave Titan (223 - Non-Foil)
Secret Lair
(M)
Collector #: 223
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6/6 Creature - Giant
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Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens. |
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- NM
- EX
- VG
- G
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Lightning Greaves (1987 - Non-Foil)
Secret Lair
(R)
Collector #: 1987
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Lignify (2192 - Foil)
Secret Lair
(R)
Collector #: 2192
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Kindred Enchantment - Treefolk Aura
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Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities. |
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- NM
- EX
- VG
- G
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Mazirek, Kraul Death Priest (1418 - Non-Foil)
Secret Lair
(R)
Collector #: 1418
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2/2 Legendary Creature - Insect Shaman
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Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Mountain (451 - Foil)
Secret Lair
(R)
Collector #: 451
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Trickbind (1774 - Slimed - Non-Foil)
Secret Lair
(R)
Collector #: 1774
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Instant
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.) |
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- NM
- EX
- VG
- G
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Well of Lost Dreams (1181 - Foil)
Secret Lair
(R)
Collector #: 1181
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Artifact
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Whenever you gain life, you may pay |
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- NM
- EX
- VG
- G
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Cultivate (246 - Non-Foil)
Secret Lair
(R)
Collector #: 246
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Sorcery
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| Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Fleshbag Marauder (1175 - Non-Foil)
Secret Lair
(R)
Collector #: 1175
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3/1 Creature - Zombie Warrior
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| When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
- NM
- EX
- VG
- G
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Metalwork Colossus (377 - Foil)
Secret Lair
(R)
Collector #: 377
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10/10 Artifact Creature - Construct
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Metalwork Colossus costs Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Meteor Golem (285 - Foil)
Secret Lair
(R)
Collector #: 285
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3/3 Artifact Creature - Golem
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| When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
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Zombie Master (1460 - Non-Foil)
Secret Lair
(R)
Collector #: 1460
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2/3 Creature - Zombie
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Other Zombie creatures have swampwalk. Other Zombies have " |
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- NM
- EX
- VG
- G
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Mechtitan Token (1969 - Foil)
Secret Lair
(S)
Collector #: 1969
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10/10 Token Legendary Artifact Creature - Construct
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Mechtitan is all colors. Flying, vigilance, trample, lifelink, haste |
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- NM
- EX
- VG
- G
3151 - 3175 of 4136 results