MTG / Secret Lair
3126 - 3150 of 4323 results
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Expressive Iteration (2060 - La danza del pueblo - Foil)
Secret Lair
(R)
Collector #: 2060
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Sorcery
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| Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
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Island (385 - Non-Foil)
Secret Lair
(R)
Collector #: 385
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Basic Land - Island
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- NM
- EX
- VG
- G
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Yisan, the Wanderer Bard (1196 - Foil)
Secret Lair
(R)
Collector #: 1196
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2/3 Legendary Creature - Human Rogue
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- NM
- EX
- VG
- G
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Llanowar Visionary (0771 - Foil)
Secret Lair
(R)
Collector #: 0771
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2/2 Creature - Elf Druid
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When Llanowar Visionary enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Growth Spiral (7054 - Non-Foil)
Secret Lair
(R)
Collector #: 7054
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Instant
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| Draw a card. You may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Myr Battlesphere (2097 - Egg Hammer - Non-Foil)
Secret Lair
(R)
Collector #: 2097
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4/7 Artifact Creature - Myr Construct
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When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking. |
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- NM
- EX
- VG
- G
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Trace of Abundance (1849 - Non-Foil)
Secret Lair
(C)
Collector #: 1849
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Enchantment - Aura
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Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color. |
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- NM
- EX
- VG
- G
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Elves of Deep Shadow (1710 - Non-Foil)
Secret Lair
(R)
Collector #: 1710
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Island (1400 - Foil)
Secret Lair
(R)
Collector #: 1400
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Basic Land - Island
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- NM
- EX
- VG
- G
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Narset, Parter of Veils (1041 - Non-Foil)
Secret Lair
(R)
Collector #: 1041
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Ancient Grudge (098 - Non-Foil)
Secret Lair
(R)
Collector #: 098
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Instant
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Destroy target artifact. Flashback |
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- NM
- EX
- VG
- G
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Arcane Denial (1545 - Non-Foil)
Secret Lair
(R)
Collector #: 1545
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Instant
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
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- NM
- EX
- VG
- G
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Blinding Angel (1379 - Non-Foil)
Secret Lair
(R)
Collector #: 1379
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2/4 Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. |
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- NM
- EX
- VG
- G
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Eleven, the Mage (343 - Non-Foil)
Secret Lair
(R)
Collector #: 343
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3/5 Legendary Creature - Human Wizard
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Your maximum hand size is eleven. Whenever Eleven, the Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Forest (419 - Foil)
Secret Lair
(R)
Collector #: 419
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Vandalblast (404 - Foil)
Secret Lair
(R)
Collector #: 404
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Sorcery
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Destroy target artifact you don't control. Overload |
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- NM
- EX
- VG
- G
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Agent of Treachery (2005 - Foil)
Secret Lair
(R)
Collector #: 2005
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2/3 Creature - Human Rogue
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When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. |
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- NM
- EX
- VG
- G
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Dark Depths (1680 - Castle of Aaargh - Non-Foil)
Secret Lair
(M)
Collector #: 1680
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Legendary Snow Land
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Castle of Aaargh enters the battlefield with ten ice counters on it. When Castle of Aaargh has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. |
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- NM
- EX
- VG
- G
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Goblin Rabblemaster (215 - Non-Foil)
Secret Lair
(R)
Collector #: 215
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2/2 Creature - Goblin Warrior
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Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
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- NM
- EX
- VG
- G
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Simon, Wild Magic Sorcerer (1238 - Foil)
Secret Lair
(R)
Collector #: 1238
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1/1 Legendary Creature - Human Elf Shaman Sorcerer
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Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9: Each player draws a card. 10-19: You draw a card. 20: Copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Varragoth, Bloodsky Sire (1809 - Tiffany, Bride of Chucky - Foil)
Secret Lair
(R)
Collector #: 1809
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2/3 Legendary Creature - Demon Rogue
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Deathtouch Boast - |
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- NM
- EX
- VG
- G
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Windfall (1775 - Slimer's Feast - Non-Foil)
Secret Lair
(R)
Collector #: 1775
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Sorcery
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| Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | |
- NM
- EX
- VG
- G
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Blinding Angel (1379 - Foil)
Secret Lair
(R)
Collector #: 1379
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2/4 Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. |
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- NM
- EX
- VG
- G
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Goblin Guide (0023 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0023
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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Harmonize (1596 - Rainbow Foil)
Secret Lair
(R)
Collector #: 1596
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
3126 - 3150 of 4323 results