MTG / Secret Lair
3101 - 3125 of 4136 results
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Walker Token // Walker Token (151 // 152 - Foil)
Secret Lair
(S)
Collector #: 151
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Forest (1472 - Foil)
Secret Lair
(R)
Collector #: 1472
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Pack Rat (1448 - Rodents of Unusual Size - Non-Foil)
Secret Lair
(R)
Collector #: 1448
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*/* Creature - Rat
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Pack Rat's power and toughness are each equal to the number of Rats you control. |
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- NM
- EX
- VG
- G
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Spellskite (277 - Non-Foil)
Secret Lair
(R)
Collector #: 277
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0/4 Artifact Creature - Phyrexian Horror
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- NM
- EX
- VG
- G
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Seraph Sanctuary (0733 - Foil)
Secret Lair
(R)
Collector #: 0733
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Land
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When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. |
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- NM
- EX
- VG
- G
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Sublime Archangel (1381 - Foil)
Secret Lair
(M)
Collector #: 1381
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4/3 Creature - Angel
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Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each trigger separated.) |
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- NM
- EX
- VG
- G
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Squee, Goblin Nabob (1999 - Non-Foil)
Secret Lair
(R)
Collector #: 1999
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1/1 Legendary Creature - Goblin
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| At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Walker Token // Walker Token (148 // 149 - Foil)
Secret Lair
(S)
Collector #: 148
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Unbreakable Formation (310 - Foil)
Secret Lair
(R)
Collector #: 310
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Vona, Butcher of Magan (1413 - Non-Foil)
Secret Lair
(M)
Collector #: 1413
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4/4 Legendary Creature - Vampire Knight
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Vigilance, lifelink |
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- NM
- EX
- VG
- G
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Elvish Visionary (0763 - Foil)
Secret Lair
(R)
Collector #: 0763
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1/1 Creature - Elf Shaman
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| When Elvish Visionary enters the battlefield, draw a card. | |
- NM
- EX
- VG
- G
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Hawkins National Laboratory (609 - Non-Foil)
Secret Lair
(R)
Collector #: 609
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Legendary Land
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At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Hawkins National Laboratory. Back The Upside Down Legendary Land When this land transforms into The Upside Down, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with The Upside Down leaves the battlefield, transform The Upside Down. |
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- NM
- EX
- VG
- G
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Sower of Temptation (120 - Non-Foil)
Secret Lair
(R)
Collector #: 120
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2/2 Creature - Faerie Wizard
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Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. |
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- NM
- EX
- VG
- G
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Thespian's Stage (2310 - Foil)
Secret Lair
(R)
Collector #: 2310
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Land
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- NM
- EX
- VG
- G
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Battle Hymn (2346 - Non-Foil)
Secret Lair
(R)
Collector #: 2346
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Instant
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Add |
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- NM
- EX
- VG
- G
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Brainstorm (0723 - Foil)
Secret Lair
(R)
Collector #: 0723
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Fetid Pools (2520 - Foil)
Secret Lair
(R)
Collector #: 2520
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Land - Island Swamp
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( This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Hokori, Dust Drinker (420 - Non-Foil)
Secret Lair
(R)
Collector #: 420
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2/2 Legendary Creature - Spirit
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Lands don't untap during their controllers' untap steps. At the beginning of each player’s upkeep, that player untaps a land they control. |
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- NM
- EX
- VG
- G
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Mayael's Aria (1848 - Non-Foil)
Secret Lair
(R)
Collector #: 1848
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Enchantment
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| At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. | |
- NM
- EX
- VG
- G
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Olivia, Mobilized for War (699 - Foil)
Secret Lair
(M)
Collector #: 699
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3/3 Legendary Creature - Vampire Knight
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Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
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- NM
- EX
- VG
- G
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Serum Visions (031 - Foil)
Secret Lair
(R)
Collector #: 031
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Sorcery
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| Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
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Sonic Screwdriver (0803 - Non-Foil)
Secret Lair
(R)
Collector #: 0803
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Artifact
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- NM
- EX
- VG
- G
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Arcane Denial (1545 - Non-Foil)
Secret Lair
(R)
Collector #: 1545
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Instant
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
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- NM
- EX
- VG
- G
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Mountain (1385 - Foil)
Secret Lair
(R)
Collector #: 1385
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Brainstorm (1162 - Foil)
Secret Lair
(R)
Collector #: 1162
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
3101 - 3125 of 4136 results