MTG / Secret Lair
3101 - 3125 of 4136 results
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Moldervine Reclamation (1716 - Non-Foil)
Secret Lair
(R)
Collector #: 1716
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Enchantment
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| Whenever a creature you control dies, you gain 1 life and draw a card. | |
- NM
- EX
- VG
- G
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Savra, Queen of the Golgari (500 - Foil)
Secret Lair
(R)
Collector #: 500
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2/2 Legendary Creature - Elf Shaman
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Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. |
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- NM
- EX
- VG
- G
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Sisay, Weatherlight Captain (9999 - Foil)
Secret Lair
(R)
Collector #: 9999
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2/2 Legendary Creature - Human Soldier
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Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. |
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- NM
- EX
- VG
- G
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Breeches, Eager Pillager (1551 - Non-Foil)
Secret Lair
(R)
Collector #: 1551
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3/3 Legendary Creature - Goblin Pirate
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First strike Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn -
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- NM
- EX
- VG
- G
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Dramatic Entrance (2290 - Foil)
Secret Lair
(R)
Collector #: 2290
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Instant
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| You may put a green creature card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Painful Truths (2302 - Non-Foil)
Secret Lair
(R)
Collector #: 2302
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Sorcery
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| Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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Tendrils of Agony (2004 - Non-Foil)
Secret Lair
(R)
Collector #: 2004
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Sorcery
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Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Meteor Golem (2225 - Thunderjaw - Non-Foil)
Secret Lair
(R)
Collector #: 2225
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3/3 Artifact Creature - Golem
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| When this creature enters, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
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Master of Waves (1278 - Non-Foil)
Secret Lair
(M)
Collector #: 1278
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2/1 Creature - Merfolk Wizard
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Protection from Red Elemental creatures you control get +1/+1 When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. |
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- NM
- EX
- VG
- G
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Avabruck Caretaker (1608 - Non-Foil)
Secret Lair
(M)
Collector #: 1608
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4/4 Creature - Human Werewolf
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Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Hollowhenge Huntmaster Creature - Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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- NM
- EX
- VG
- G
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Bribery (411 - Non-Foil)
Secret Lair
(R)
Collector #: 411
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Sorcery
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| Search target opponent’s library for a creature card and put that card onto the battlefield under your control. Then that player shuffles their library. | |
- NM
- EX
- VG
- G
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Mountain (387 - Foil)
Secret Lair
(R)
Collector #: 387
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Planar Bridge (447 - The Cube - Non-Foil)
Secret Lair
(M)
Collector #: 447
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Legendary Artifact
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- NM
- EX
- VG
- G
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Ryu, World Warrior (429 - Non-Foil)
Secret Lair
(R)
Collector #: 429
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2/4 Legendary Creature - Human Warrior
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Hadoken - |
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- NM
- EX
- VG
- G
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Winds of Abandon (1817 - Non-Foil)
Secret Lair
(R)
Collector #: 1817
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Sorcery
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Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. Overload |
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- NM
- EX
- VG
- G
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Fetid Pools (2520 - Non-Foil)
Secret Lair
(R)
Collector #: 2520
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Land - Island Swamp
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( This land enters tapped. Cycling |
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- NM
- EX
- VG
- G
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Goblin Token (219 - Foil)
Secret Lair
(S)
Collector #: 219
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1/1 Token Creature - Goblin
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- NM
- EX
- VG
- G
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Scrying Sheets (1606 - Non-Foil)
Secret Lair
(R)
Collector #: 1606
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Snow Land
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- NM
- EX
- VG
- G
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Ward Sliver (617 - Foil)
Secret Lair
(R)
Collector #: 617
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2/2 Creature - Sliver
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As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. |
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- NM
- EX
- VG
- G
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Farhaven Elf (0766 - Foil)
Secret Lair
(R)
Collector #: 0766
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1/1 Creature - Elf Druid
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| When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Wild Mongrel (2001 - Non-Foil)
Secret Lair
(R)
Collector #: 2001
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2/2 Creature - Dog
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| Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. | |
- NM
- EX
- VG
- G
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Kaya, Ghost Assassin (247 - Non-Foil)
Secret Lair
(M)
Collector #: 247
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Legendary Planeswalker - Kaya
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[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. [-1]: Each opponent loses 2 life and you gain 2 life. [-2]: Each opponent discards a card and you draw a card. |5| |
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- NM
- EX
- VG
- G
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Metalwork Colossus (378 - Non-Foil)
Secret Lair
(R)
Collector #: 378
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10/10 Artifact Creature - Construct
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Metalwork Colossus costs Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Black Market (1577 - Non-Foil)
Secret Lair
(R)
Collector #: 1577
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Enchantment
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Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add |
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- NM
- EX
- VG
- G
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Wastes (705 - Non-Foil)
Secret Lair
(R)
Collector #: 705
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Basic Land
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- NM
- EX
- VG
- G
3101 - 3125 of 4136 results