MTG / Secret Lair
3076 - 3100 of 4323 results
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Time Stop (1500 - Foil)
Secret Lair
(R)
Collector #: 1500
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Instant
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| End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) | |
- NM
- EX
- VG
- G
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Fact or Fiction (333 - Foil)
Secret Lair
(R)
Collector #: 333
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Instant
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| Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
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Massacre (9991 - Foil)
Secret Lair
(R)
Collector #: 9991
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Sorcery
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If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Plains (391 - Foil)
Secret Lair
(R)
Collector #: 391
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Harmonize (7015 - Non-Foil)
Secret Lair
(R)
Collector #: 7015
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Persistent Petitioners (601 - Foil)
Secret Lair
(R)
Collector #: 601
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1/3 Creature - Human Advisor
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Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. |
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- NM
- EX
- VG
- G
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Virulent Sliver (659 - Step-and-compleat Foil)
Secret Lair
(R)
Collector #: 659
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1/1 Creature - Sliver
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| All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) | |
- NM
- EX
- VG
- G
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Blooming Marsh (1374 - Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Commander's Sphere (315 - Foil)
Secret Lair
(R)
Collector #: 315
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Artifact
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Sacrifice Commander’s Sphere: Draw a card. |
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- NM
- EX
- VG
- G
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Deathrender (1573 - Non-Foil)
Secret Lair
(R)
Collector #: 1573
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Artifact - Equipment
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Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip |
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- NM
- EX
- VG
- G
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Jace Beleren (1454 - Non-Foil)
Secret Lair
(M)
Collector #: 1454
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Legendary Planeswalker - Jace
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[+2]: Each player draws a card. [-1]: Target player draws a card. [-10]: Target player mills twenty cards. |3| |
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- NM
- EX
- VG
- G
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Laboratory Maniac (1394 - Chaotic Chaotician - Non-Foil)
Secret Lair
(R)
Collector #: 1394
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Mask of Memory (2309 - Foil)
Secret Lair
(R)
Collector #: 2309
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Artifact - Equipment
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Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip |
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- NM
- EX
- VG
- G
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Predatory Sliver (654 - Foil)
Secret Lair
(R)
Collector #: 654
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1/1 Creature - Sliver
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| Sliver creatures you control get +1/+1. | |
- NM
- EX
- VG
- G
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Secrets of the Dead (7099 - Foil)
Secret Lair
(R)
Collector #: 7099
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Enchantment
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| Whenever you cast a spell from your graveyard, draw a card. | |
- NM
- EX
- VG
- G
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Smuggler's Copter (1968 - Foil)
Secret Lair
(R)
Collector #: 1968
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3/3 Artifact - Vehicle
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Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 |
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- NM
- EX
- VG
- G
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Storm Crow (060 - Foil)
Secret Lair
(R)
Collector #: 060
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1/2 Creature - Bird
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| Flying (This creature can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
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Venser, the Sojourner (1423 - Foil)
Secret Lair
(M)
Collector #: 1423
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Legendary Planeswalker - Venser
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[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [-1]: Creatures are unblockable this turn. [-8]: You get an emblem with "Whenever you cast a spell, exile target permanent." |3| |
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- NM
- EX
- VG
- G
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Winds of Abandon (1817 - Non-Foil)
Secret Lair
(R)
Collector #: 1817
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Sorcery
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Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. Overload |
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- NM
- EX
- VG
- G
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Baleful Strix (094 - Non-Foil)
Secret Lair
(R)
Collector #: 094
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1/1 Artifact Creature - Bird
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Flying, deathtouch When Baleful Strix enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Blood Money (1789 - Beholder's Petrification Ray - Non-Foil)
Secret Lair
(M)
Collector #: 1789
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Sorcery
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| Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. | |
- NM
- EX
- VG
- G
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Counterspell (175 - Foil)
Secret Lair
(R)
Collector #: 175
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Grim Backwoods (354 - Non-Foil)
Secret Lair
(R)
Collector #: 354
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Land
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- NM
- EX
- VG
- G
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Blighted Agent (1203 - Phyrexian - Non-Foil)
Secret Lair
(R)
Collector #: 1203
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1/1 Creature - Phyrexian Human Rogue
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Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent can't be blocked. |
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- NM
- EX
- VG
- G
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Mishra's Factory (1994 - Foil)
Secret Lair
(R)
Collector #: 1994
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Land
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- NM
- EX
- VG
- G
3076 - 3100 of 4323 results