MTG / Secret Lair
3076 - 3100 of 4587 results
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Plains (393 - Non-Foil)
Secret Lair
(R)
Collector #: 393
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Pride of the Perfect (7098 - Non-Foil)
Secret Lair
(R)
Collector #: 7098
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Enchantment
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| Elves you control get +2/+0. | |
- NM
- EX
- VG
- G
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Swamp (105 - Non-Foil)
Secret Lair
(R)
Collector #: 105
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Arcane Signet (7068 - Confetti Foil)
Secret Lair
(R)
Collector #: 7068
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Artifact
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- NM
- EX
- VG
- G
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Gandalf, Friend of the Shire (1294 - Foil)
Secret Lair
(R)
Collector #: 1294
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2/4 Legendary Creature - Avatar Wizard
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Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. |
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- NM
- EX
- VG
- G
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Persistent Petitioners (597 - Foil)
Secret Lair
(R)
Collector #: 597
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1/3 Creature - Human Advisor
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Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. |
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- NM
- EX
- VG
- G
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Persistent Petitioners (601 - Foil)
Secret Lair
(R)
Collector #: 601
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1/3 Creature - Human Advisor
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Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. |
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- NM
- EX
- VG
- G
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Seasoned Dungeoneer (7144 - Foil)
Secret Lair
(R)
Collector #: 7144
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3/4 Creature - Human Warrior
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When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Wheel of Misfortune (1300 - Non-Foil)
Secret Lair
(R)
Collector #: 1300
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Sorcery
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| Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
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Birds of Paradise (1147 - Foil)
Secret Lair
(R)
Collector #: 1147
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0/1 Creature - Bird
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Flying |
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- NM
- EX
- VG
- G
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Frantic Search (228 - Non-Foil)
Secret Lair
(R)
Collector #: 228
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Instant
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| Draw two cards, then discard two cards. Untap up to three lands. | |
- NM
- EX
- VG
- G
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Primal Vigor (314 - Non-Foil)
Secret Lair
(R)
Collector #: 314
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Enchantment
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If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead. If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead. |
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- NM
- EX
- VG
- G
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Slip On the Ring (1293 - Foil)
Secret Lair
(R)
Collector #: 1293
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Instant
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| Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you. | |
- NM
- EX
- VG
- G
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Sphere of Safety (2316 - Foil)
Secret Lair
(R)
Collector #: 2316
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Enchantment
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Creatures can't attack you or planeswalkers you control unless their controller pays |
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- NM
- EX
- VG
- G
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Abundant Growth (1135 - Foil)
Secret Lair
(R)
Collector #: 1135
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Enchantment - Aura
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Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has “ |
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- NM
- EX
- VG
- G
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Admiral Beckett Brass (1561 - Edward, Jackdaw Captain - Non-Foil)
Secret Lair
(M)
Collector #: 1561
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3/3 Legendary Creature - Human Pirate
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Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. |
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- NM
- EX
- VG
- G
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Death's Shadow (0008 - Foil - Secret Lair Prize)
Secret Lair
(S)
Collector #: 0008
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13/13 Creature - Avatar
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| Death's Shadow gets -X/-X, where X is your life total. | |
- NM
- EX
- VG
- G
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Delver of Secrets (2367 - Non-Foil)
Secret Lair
(R)
Collector #: 2367
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1/1 Creature - Human Wizard
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At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature. Back Insectile Aberration Creature - Human Insect Flying 3/2 |
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- NM
- EX
- VG
- G
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Door to Nothingness (1678 - The Bridge of Death - Non-Foil)
Secret Lair
(R)
Collector #: 1678
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Artifact
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The Bridge of Death enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Food Token (2551 - Non-Foil)
Secret Lair
(S)
Collector #: 2551
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Ghost Quarter (468 - Foil)
Secret Lair
(R)
Collector #: 468
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Land
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- NM
- EX
- VG
- G
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Goblin Rabblemaster (215 - Foil)
Secret Lair
(R)
Collector #: 215
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2/2 Creature - Goblin Warrior
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Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
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- NM
- EX
- VG
- G
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Laboratory Maniac (1097 - Non-Foil)
Secret Lair
(R)
Collector #: 1097
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Tocasia's Welcome (2553 - Quite a Merry Gathering - Non-Foil)
Secret Lair
(R)
Collector #: 2553
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Enchantment
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| Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
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Snow-Covered Swamp (1475 - Foil)
Secret Lair
(R)
Collector #: 1475
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
3076 - 3100 of 4587 results