MTG / Secret Lair
3051 - 3075 of 4136 results
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Lightning Bolt (1743 - Non-Foil)
Secret Lair
(R)
Collector #: 1743
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Minds Aglow (7028 - Non-Foil)
Secret Lair
(R)
Collector #: 7028
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Sorcery
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| Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. | |
- NM
- EX
- VG
- G
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Progenitus (1163 - Non-Foil)
Secret Lair
(M)
Collector #: 1163
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10/10 Legendary Creature - Hydra Avatar
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Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. |
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- NM
- EX
- VG
- G
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Council's Judgment (1635 - Foil)
Secret Lair
(R)
Collector #: 1635
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Leeching Sliver (632 - Foil)
Secret Lair
(R)
Collector #: 632
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1/1 Creature - Sliver
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| Whenever a Sliver you control attacks, defending player loses 1 life. | |
- NM
- EX
- VG
- G
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Ward Sliver (617 - Foil)
Secret Lair
(R)
Collector #: 617
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2/2 Creature - Sliver
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As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. |
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- NM
- EX
- VG
- G
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Painful Truths (2302 - Foil)
Secret Lair
(R)
Collector #: 2302
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Sorcery
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| Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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Meteor Golem (2225 - Thunderjaw - Non-Foil)
Secret Lair
(R)
Collector #: 2225
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3/3 Artifact Creature - Golem
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| When this creature enters, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
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Growth Spiral (7054 - Foil)
Secret Lair
(R)
Collector #: 7054
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Instant
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| Draw a card. You may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Approach of the Second Sun (1035 - Foil - Touchdown!)
Secret Lair
(R)
Collector #: 1035
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Bow of Nylea (1504 - The Grim Whisper - Non-Foil)
Secret Lair
(R)
Collector #: 1504
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Legendary Enchantment Artifact
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Attacking creatures you control have deathtouch.
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- NM
- EX
- VG
- G
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Eldrazi Conscription (1218 - Non-Foil)
Secret Lair
(R)
Collector #: 1218
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Kindred Enchantment - Eldrazi Aura
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Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.) |
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- NM
- EX
- VG
- G
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Miscast (2317 - Foil)
Secret Lair
(R)
Collector #: 2317
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Instant
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Counter target instant or sorcery spell unless its controller pays |
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- NM
- EX
- VG
- G
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Peek (401 - Foil)
Secret Lair
(R)
Collector #: 401
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Instant
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Look at target player's hand. Draw a card. |
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- NM
- EX
- VG
- G
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Pir, Imaginative Rascal (1050 - Foil)
Secret Lair
(R)
Collector #: 1050
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1/1 Legendary Creature - Human
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Partner with Toothy, Imaginary Friend If one or more counters would be put on a permanent your team controls, that many plus one or each of those kinds of counters are put on that permanent instead. |
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- NM
- EX
- VG
- G
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Repercussion (1065 - Non-Foil)
Secret Lair
(R)
Collector #: 1065
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Enchantment
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| Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. | |
- NM
- EX
- VG
- G
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Angel of Serenity (1377 - Non-Foil)
Secret Lair
(M)
Collector #: 1377
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5/6 Creature - Angel
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Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners’ hands. |
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- NM
- EX
- VG
- G
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Commander's Sphere (315 - Foil)
Secret Lair
(R)
Collector #: 315
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Artifact
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Sacrifice Commander’s Sphere: Draw a card. |
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- NM
- EX
- VG
- G
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Distant Melody (1464 - Foil)
Secret Lair
(R)
Collector #: 1464
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Plains (393 - Non-Foil)
Secret Lair
(R)
Collector #: 393
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Rewind (1368 - Non-Foil)
Secret Lair
(R)
Collector #: 1368
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4/ Instant
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| Counter target spell. Untap up to four lands. | |
- NM
- EX
- VG
- G
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Serra the Benevolent (1252 - Foil)
Secret Lair
(M)
Collector #: 1252
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Legendary Planeswalker - Serra
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[+2]: Creatures you control with flying get +1/+1 until end of turn. [-3]: Create a 4/4 white Angel creature token with flying and vigilance. [-6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." |4| |
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- NM
- EX
- VG
- G
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Brainstorm (582 - Foil)
Secret Lair
(R)
Collector #: 582
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Squirrel Wrangler (198 - Foil)
Secret Lair
(R)
Collector #: 198
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2/2 Creature - Human Druid
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- NM
- EX
- VG
- G
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Dakkon Blackblade (698 - Non-Foil)
Secret Lair
(R)
Collector #: 698
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*/* Legendary Creature - Human Warrior
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| Dakkon Blackblade's power and toughness are each equal to the number of lands you control. | |
- NM
- EX
- VG
- G
3051 - 3075 of 4136 results