MTG / Secret Lair
3026 - 3050 of 4136 results
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Plains (393 - Non-Foil)
Secret Lair
(R)
Collector #: 393
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Queen Marchesa (499 - Non-Foil)
Secret Lair
(M)
Collector #: 499
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3/3 Legendary Creature - Human Assassin
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Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. |
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- NM
- EX
- VG
- G
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Rift Bolt (2055 - Raised Foil)
Secret Lair
(R)
Collector #: 2055
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Sorcery
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Rift Bolt deals 3 damage to any target. Suspend 1 - |
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- NM
- EX
- VG
- G
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Sire of Insanity (275 - Non-Foil)
Secret Lair
(R)
Collector #: 275
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6/4 Creature - Demon
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| At the beginning of each end step, each player discards their hand. | |
- NM
- EX
- VG
- G
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Basal Sliver (629 - Foil)
Secret Lair
(R)
Collector #: 629
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2/2 Creature - Sliver
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All Slivers have "Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Collective Brutality (1085 - Foil)
Secret Lair
(R)
Collector #: 1085
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Sorcery
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Escalate - Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more -
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- NM
- EX
- VG
- G
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Unbreakable Formation (310 - Foil)
Secret Lair
(R)
Collector #: 310
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Diregraf Captain (0858 - Foil)
Secret Lair
(R)
Collector #: 0858
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2/2 Creature - Zombie Soldier
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Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life. |
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- NM
- EX
- VG
- G
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Evolving Wilds (538 - Foil)
Secret Lair
(R)
Collector #: 538
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Land
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- NM
- EX
- VG
- G
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Forest (2080 - Non-Foil)
Secret Lair
(R)
Collector #: 2080
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Opt (111 - Foil)
Secret Lair
(R)
Collector #: 111
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Instant
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Scry 1. Draw a card. |
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- NM
- EX
- VG
- G
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Prodigal Sorcerer (1672 - Tim the Enchanter - Non-Foil)
Secret Lair
(R)
Collector #: 1672
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1/1 Creature - Human Wizard Sorcerer
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- NM
- EX
- VG
- G
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Cathartic Reunion (1465 - Foil)
Secret Lair
(R)
Collector #: 1465
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
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Heartbeat of Spring (1010 - Non-Foil)
Secret Lair
(R)
Collector #: 1010
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Enchantment
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| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
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Path of Ancestry (250 - Non-Foil)
Secret Lair
(R)
Collector #: 250
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Land
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Path of Ancestry enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Grand Abolisher (1285 - Foil)
Secret Lair
(R)
Collector #: 1285
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2/2 Creature - Human Cleric
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| During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures or enchantments. | |
- NM
- EX
- VG
- G
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Isochron Scepter (0036 - Halo Foil)
Secret Lair
(R)
Collector #: 0036
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Artifact
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Imprint - When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. |
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- NM
- EX
- VG
- G
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Isolated Chapel (0739 - Non-Foil)
Secret Lair
(R)
Collector #: 0739
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Land
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. |
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- NM
- EX
- VG
- G
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Sliver Legion (1150 - Non-Foil)
Secret Lair
(M)
Collector #: 1150
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7/7 Legendary Creature - Sliver
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| All Sliver creatures get +1/+1 for each other Sliver on the battlefield. | |
- NM
- EX
- VG
- G
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Bottomless Pit (1404 - Foil)
Secret Lair
(R)
Collector #: 1404
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Enchantment
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| At the beginning of each player's upkeep, that player discards a card at random. | |
- NM
- EX
- VG
- G
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Death Baron (1458 - Foil)
Secret Lair
(R)
Collector #: 1458
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2/2 Creature - Zombie Wizard
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| Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. | |
- NM
- EX
- VG
- G
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Silence (1445 - Non-Foil)
Secret Lair
(R)
Collector #: 1445
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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Arcane Denial (2489 - Non-Foil)
Secret Lair
(R)
Collector #: 2489
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Instant
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
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- NM
- EX
- VG
- G
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Blooming Marsh (1374 - Non-Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Sarkhan Vol (1144 - Foil)
Secret Lair
(M)
Collector #: 1144
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Legendary Planeswalker - Sarkhan
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[+1]: Creatures you control get +1/+1 and gain haste until end of turn. [-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [-6]: Create five 4/4 red Dragon creature tokens with flying. |4| |
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- NM
- EX
- VG
- G
3026 - 3050 of 4136 results