MTG / Secret Lair
2976 - 3000 of 4136 results
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Underworld Dreams (1298 - Foil)
Secret Lair
(R)
Collector #: 1298
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Enchantment
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| Whenever an opponent draws a card, this enchantment deals 1 damage to that player. | |
- NM
- EX
- VG
- G
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Meteor Golem (2225 - Thunderjaw - Foil)
Secret Lair
(R)
Collector #: 2225
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3/3 Artifact Creature - Golem
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| When this creature enters, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
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You Find Some Prisoners (7100 - Foil)
Secret Lair
(R)
Collector #: 7100
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Miles "Tails" Prower (2085 - Non-Foil)
Secret Lair
(M)
Collector #: 2085
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3/1 Legendary Creature - Fox Artificer
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Flash Flying Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it. |
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- NM
- EX
- VG
- G
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Arcanis the Omnipotent (498 - Non-Foil)
Secret Lair
(R)
Collector #: 498
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3/4 Legendary Creature - Wizard
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- NM
- EX
- VG
- G
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Big Score (1955 - Non-Foil)
Secret Lair
(R)
Collector #: 1955
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Command Tower (1697 - Non-Foil)
Secret Lair
(R)
Collector #: 1697
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Land
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- NM
- EX
- VG
- G
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Commander's Sphere (203 - Non-Foil)
Secret Lair
(R)
Collector #: 203
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Artifact
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Sacrifice Commander’s Sphere: Draw a card. |
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- NM
- EX
- VG
- G
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Joel, Resolute Survivor (2198 - Foil)
Secret Lair
(M)
Collector #: 2198
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4/4 Legendary Creature - Human Survivor
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Menace Whenever a creature token dies, put a +1/+1 counter on Joel and draw a card. This ability triggers only once each turn. Partner - Survivors (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Lightning Bolt (086 - Foil)
Secret Lair
(R)
Collector #: 086
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Zombie Master (1460 - Non-Foil)
Secret Lair
(R)
Collector #: 1460
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2/3 Creature - Zombie
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Other Zombie creatures have swampwalk. Other Zombies have " |
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- NM
- EX
- VG
- G
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Persistent Petitioners (599 - Foil)
Secret Lair
(R)
Collector #: 599
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1/3 Creature - Human Advisor
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Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. |
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- NM
- EX
- VG
- G
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Command Tower (677 - The Spire - Non-Foil)
Secret Lair
(R)
Collector #: 677
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Land
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- NM
- EX
- VG
- G
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Drown in the Loch (270 - Non-Foil)
Secret Lair
(R)
Collector #: 270
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Iymrith, Desert Doom (1013 - Foil)
Secret Lair
(M)
Collector #: 1013
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5/5 Legendary Creature - Dragon
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Flying Iymrith, Desert Doom has ward Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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Laboratory Maniac (1097 - Non-Foil)
Secret Lair
(R)
Collector #: 1097
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Maelstrom Wanderer (1319 - Non-Foil)
Secret Lair
(M)
Collector #: 1319
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7/5 Legendary Creature - Elemental
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Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) |
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- NM
- EX
- VG
- G
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Swamp (1192 - Non-Foil)
Secret Lair
(R)
Collector #: 1192
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Swamp (1649 - Non-Foil)
Secret Lair
(R)
Collector #: 1649
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Careful Study (1768 - Non-Foil)
Secret Lair
(R)
Collector #: 1768
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Sorcery
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| Draw two cards, then discard two cards. | |
- NM
- EX
- VG
- G
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Diffusion Sliver (618 - Foil)
Secret Lair
(R)
Collector #: 618
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1/1 Creature - Sliver
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Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays |
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- NM
- EX
- VG
- G
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Harrow (2016 - Non-Foil)
Secret Lair
(R)
Collector #: 2016
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Instant
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As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Unlicensed Hearse (1772 - Ecto-1 - Foil)
Secret Lair
(R)
Collector #: 1772
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*/* Artifact - Vehicle
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Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2 |
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- NM
- EX
- VG
- G
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Laboratory Maniac (1394 - Chaotic Chaotician - Foil)
Secret Lair
(R)
Collector #: 1394
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Inspiring Vantage (1605 - Rainbow Foil)
Secret Lair
(R)
Collector #: 1605
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Land
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Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
2976 - 3000 of 4136 results