MTG / Secret Lair
2976 - 3000 of 4684 results
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Swamp (2078 - Foil)
Secret Lair
(R)
Collector #: 2078
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Desolate Lighthouse (352 - Foil)
Secret Lair
(R)
Collector #: 352
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Land
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- NM
- EX
- VG
- G
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Generous Gift (2088 - Non-Foil)
Secret Lair
(R)
Collector #: 2088
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Instant
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| Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. | |
- NM
- EX
- VG
- G
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Jinnie Fay, Jetmir's Second (1556 - Display Commander - Not Tournament Legal)
Secret Lair
(R)
Collector #: 1556
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3/3 Legendary Creature - Elf Druid
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| If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance. | |
- NM
- EX
- VG
- G
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Pyrite Spellbomb (676 - Boogie Bomb - Non-Foil)
Secret Lair
(R)
Collector #: 676
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Artifact
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- NM
- EX
- VG
- G
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Surgical Extraction (2022 - Non-Foil)
Secret Lair
(R)
Collector #: 2022
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Instant
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( Choose target card in a graveyard other than a basic land card. Search its owner’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. |
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- NM
- EX
- VG
- G
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Vindictive Lich (235 - Foil)
Secret Lair
(R)
Collector #: 235
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4/1 Creature - Zombie WIzard
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When Vindictive Lich dies, choose one or more. Each mode must target a different player.
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- NM
- EX
- VG
- G
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Thorncaster Sliver (645 - Foil)
Secret Lair
(R)
Collector #: 645
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2/2 Creature - Sliver
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| Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target." | |
- NM
- EX
- VG
- G
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Sleight of Hand (0025 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0025
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Sorcery
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| Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
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Domri, Anarch of Bolas (521 - Foil)
Secret Lair
(R)
Collector #: 521
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Legendary Planeswalker - Domri
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Creatures you control get +1/+0. +1: Add [-2]: Target creature you control fights target creature you don’t control. |3| |
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- NM
- EX
- VG
- G
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Food Token (2549 - Non-Foil)
Secret Lair
(S)
Collector #: 2549
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Food Token (2550 - Non-Foil)
Secret Lair
(S)
Collector #: 2550
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Monastery Swiftspear (2043 - Raised Foil)
Secret Lair
(R)
Collector #: 2043
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1/2 Creature - Human Monk
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Haste Prowess |
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- NM
- EX
- VG
- G
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Dungeon Delver (7103 - Non-Foil)
Secret Lair
(R)
Collector #: 7103
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Legendary Enchantment - Background
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| Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." | |
- NM
- EX
- VG
- G
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Fell the Mighty (2690 - Foil)
Secret Lair
(R)
Collector #: 2690
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Sorcery
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| Destroy all creatures with power greater than target creature's power. | |
- NM
- EX
- VG
- G
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Shoot the Sheriff (7166 - Foil)
Secret Lair
(R)
Collector #: 7166
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Instant
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| Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) | |
- NM
- EX
- VG
- G
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Weatherlight (2100 - Tornado, Sonic's Biplane - Non-Foil)
Secret Lair
(M)
Collector #: 2100
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4/5 Legendary Artifact - Vehicle
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Flying Whenever Tornado deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3 |
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- NM
- EX
- VG
- G
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Basal Sliver (629 - Foil)
Secret Lair
(R)
Collector #: 629
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2/2 Creature - Sliver
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All Slivers have "Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Meteor Golem (2225 - Thunderjaw - Non-Foil)
Secret Lair
(R)
Collector #: 2225
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3/3 Artifact Creature - Golem
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| When this creature enters, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
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Walker Token // Walker Token (148 // 149 - Foil)
Secret Lair
(S)
Collector #: 148
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Amy Rose (2083 - Non-Foil)
Secret Lair
(M)
Collector #: 2083
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3/3 Legendary Creature - Hedgehog Warrior
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Haste Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power. |
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- NM
- EX
- VG
- G
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Court of Grace (2685 - Non-Foil)
Secret Lair
(R)
Collector #: 2685
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Enchantment
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When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead. |
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- NM
- EX
- VG
- G
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Idyllic Tutor (1020 - Foil)
Secret Lair
(R)
Collector #: 1020
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Sorcery
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| Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Seraph Sanctuary (0733 - Non-Foil)
Secret Lair
(R)
Collector #: 0733
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Land
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When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. |
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- NM
- EX
- VG
- G
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Path of Ancestry (250 - Non-Foil)
Secret Lair
(R)
Collector #: 250
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Land
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Path of Ancestry enters the battlefield tapped. |
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- NM
- EX
- VG
- G
2976 - 3000 of 4684 results