MTG / Secret Lair
276 - 300 of 4136 results
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Sylvan Safekeeper (2109 - Galaxy Foil)
Secret Lair
(R)
Collector #: 2109
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1/1 Creature - Human Wizard
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| Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be target of spells or abilities.) | |
- NM
- EX
- VG
- G
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Wasteland (0023 - Foil)
Secret Lair
(R)
Collector #: 0023
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Land
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- NM
- EX
- VG
- G
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Delayed Blast Fireball (1824 - Non-Foil)
Secret Lair
(R)
Collector #: 1824
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Instant
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Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell |
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- NM
- EX
- VG
- G
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Prosper, Tome-Bound (2496 - Foil)
Secret Lair
(M)
Collector #: 2496
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1/4 Legendary Creature - Tiefling Warlock
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Deathtouch Mystic Arcanum - At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon - Whenever you play a card from exile, create a Treasure token. |
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- NM
- EX
- VG
- G
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Zuran Orb (2111 - Galaxy Foil)
Secret Lair
(R)
Collector #: 2111
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Artifact
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| Sacrifice a land: You gain 2 life. | |
- NM
- EX
- VG
- G
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Forest (1515 - Foil)
Secret Lair
(R)
Collector #: 1515
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Arid Mesa (004 - Non-Foil)
Secret Lair
(R)
Collector #: 004
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Land
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- NM
- EX
- VG
- G
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Blightsteel Colossus (1079 - Megatron - Foil)
Secret Lair
(M)
Collector #: 1079
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11/11 Artifact Creature - Phyrexian Golem
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| Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. | |
- NM
- EX
- VG
- G
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Seat of the Synod (301 - Foil)
Secret Lair
(R)
Collector #: 301
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Artifact Land
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- NM
- EX
- VG
- G
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Rin and Seri, Inseparable (1508 - Foil)
Secret Lair
(M)
Collector #: 1508
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4/4 Legendary Creature - Dog Cat
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Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. |
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- NM
- EX
- VG
- G
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Stoneforge Mystic (1253 - Non-Foil)
Secret Lair
(R)
Collector #: 1253
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1/2 Creature - Kor Artificer
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When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Arena Rector (7130 - Foil)
Secret Lair
(M)
Collector #: 7130
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1/2 Creature - Human Cleric
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| When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Phyrexian Tower (208 - Dracula's Tomb - Foil)
Secret Lair
(R)
Collector #: 208
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Legendary Land
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- NM
- EX
- VG
- G
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Animate Dead (2189 - Non-Foil)
Secret Lair
(R)
Collector #: 2189
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Enchantment - Aura
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Enchant creature card in a graveyard When this Aura enters, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with this Aura.” Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature gets -1/-0. |
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- NM
- EX
- VG
- G
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Food Chain (1369 - Foil)
Secret Lair
(M)
Collector #: 1369
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Enchantment
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| Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. | |
- NM
- EX
- VG
- G
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Esika, God of the Tree (1155 - Foil)
Secret Lair
(M)
Collector #: 1155
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1/4 Legendary Creature - God
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Vigilance Other legendary creatures you control have vigilance and " Back The Prismatic Bridge - Legendary Enchantment At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Sakashima the Impostor (1232 - Foil)
Secret Lair
(R)
Collector #: 1232
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3/1 Legendary Creature - Human Rogue
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You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it’s legendary in addition to its other types, and it has “ |
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- NM
- EX
- VG
- G
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Miirym, Sentinel Wyrm (2500 - Non-Foil)
Secret Lair
(R)
Collector #: 2500
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6/6 Legendary Creature - Dragon Spirit
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Flying, ward Whenever another nontoken Dragon you control enters, create a token that's a copy of it, except the token isn't legendary. |
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- NM
- EX
- VG
- G
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Sakashima's Student (2355 - Foil)
Secret Lair
(R)
Collector #: 2355
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0/0 Creature - Human Ninja
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Ninjutsu You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types. |
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- NM
- EX
- VG
- G
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Arcane Signet (0908 - Earth's Mightiest Emblem - Foil)
Secret Lair
(R)
Collector #: 0908
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Artifact
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- NM
- EX
- VG
- G
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Trinisphere (1485 - Non-Foil)
Secret Lair
(M)
Collector #: 1485
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Artifact
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| As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. | |
- NM
- EX
- VG
- G
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Myrel, Shield of Argive (0040 - Halo Foil)
Secret Lair
(R)
Collector #: 0040
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3/4 Legendary Creature - Human Soldier
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During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantment. Whenever Myrel, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. |
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- NM
- EX
- VG
- G
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Seedborn Muse (0907 - Foil)
Secret Lair
(R)
Collector #: 0907
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2/4 Creature - Spirit
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| Untap all permanents you control during each other player's untap step. | |
- NM
- EX
- VG
- G
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Constricting Sliver (611 - Foil)
Secret Lair
(R)
Collector #: 611
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3/3 Creature - Sliver
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| Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." | |
- NM
- EX
- VG
- G
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Bloodletter of Aclazotz (2502 - Cast-Off Consort - Foil)
Secret Lair
(M)
Collector #: 2502
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2/4 Creature - Vampire Demon
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Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
276 - 300 of 4136 results