MTG / Secret Lair
2951 - 2975 of 4137 results
Refine search:
|
Joel, Resolute Survivor (2198 - Foil)
Secret Lair
(M)
Collector #: 2198
|
4/4 Legendary Creature - Human Survivor
|
|
Menace Whenever a creature token dies, put a +1/+1 counter on Joel and draw a card. This ability triggers only once each turn. Partner - Survivors (You can have two commanders if both have this ability.) |
|
- NM
- EX
- VG
- G
|
Laboratory Maniac (1394 - Chaotic Chaotician - Non-Foil)
Secret Lair
(R)
Collector #: 1394
|
2/2 Creature - Human Wizard
|
| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
|
Lightning Bolt (084 - Foil)
Secret Lair
(R)
Collector #: 084
|
Instant
|
| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
|
Seshiro the Anointed (1224 - Non-Foil)
Secret Lair
(R)
Collector #: 1224
|
3/4 Legendary Creature - Snake Monk
|
|
Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. |
|
- NM
- EX
- VG
- G
|
Forest (388 - Non-Foil)
Secret Lair
(R)
Collector #: 388
|
Basic Land - Forest
|
- NM
- EX
- VG
- G
|
Inspiring Vantage (1375 - Foil)
Secret Lair
(R)
Collector #: 1375
|
Land
|
|
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. |
|
- NM
- EX
- VG
- G
|
Plains (390 - Non-Foil)
Secret Lair
(R)
Collector #: 390
|
Basic Land - Plains
|
- NM
- EX
- VG
- G
|
Prodigal Sorcerer (1672 - Tim the Enchanter - Non-Foil)
Secret Lair
(R)
Collector #: 1672
|
1/1 Creature - Human Wizard Sorcerer
|
|
|
|
- NM
- EX
- VG
- G
|
Pyromancer's Goggles (1066 - Non-Foil)
Secret Lair
(M)
Collector #: 1066
|
Legendary Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Ryu, World Warrior (429 - Foil)
Secret Lair
(R)
Collector #: 429
|
2/4 Legendary Creature - Human Warrior
|
|
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Hadoken - |
|
- NM
- EX
- VG
- G
|
Swamp (2078 - Foil)
Secret Lair
(R)
Collector #: 2078
|
Basic Land - Swamp
|
- NM
- EX
- VG
- G
|
Big Score (7076 - Foil)
Secret Lair
(R)
Collector #: 7076
|
Instant
|
|
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " |
|
- NM
- EX
- VG
- G
|
Elspeth, Sun's Champion (2013 - Non-Foil)
Secret Lair
(M)
Collector #: 2013
|
Legendary Planeswalker - Elspeth
|
|
[+1]: Create three 1/1 white Soldier creature tokens. [-3]: Destroy all creatures with power 4 or greater. [-7]: You get an emblem with "Creatures you control get +2/+2 and have flying." |4| |
|
- NM
- EX
- VG
- G
|
Fact or Fiction (1995 - Foil)
Secret Lair
(R)
Collector #: 1995
|
Instant
|
| Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
|
Food Token (2064 - Non-Foil)
Secret Lair
(S)
Collector #: 2064
|
Token Artifact - Food
|
|
|
|
- NM
- EX
- VG
- G
|
Heartbeat of Spring (1010 - Foil)
Secret Lair
(R)
Collector #: 1010
|
Enchantment
|
| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
|
Island (385 - Foil)
Secret Lair
(R)
Collector #: 385
|
Basic Land - Island
|
- NM
- EX
- VG
- G
|
Laughing Jasper Flint (0044 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0044
|
4/3 Legendary Creature - Lizard Rogue
|
|
Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
|
- NM
- EX
- VG
- G
|
Path of Ancestry (250 - Foil)
Secret Lair
(R)
Collector #: 250
|
Land
|
|
Path of Ancestry enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Conqueror's Flail (1571 - Non-Foil)
Secret Lair
(R)
Collector #: 1571
|
Artifact - Equipment
|
|
Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip |
|
- NM
- EX
- VG
- G
|
Forest (1651 - Foil)
Secret Lair
(R)
Collector #: 1651
|
Basic Land - Forest
|
- NM
- EX
- VG
- G
|
Intruder Alarm (229 - Non-Foil)
Secret Lair
(R)
Collector #: 229
|
Enchantment
|
|
Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. |
|
- NM
- EX
- VG
- G
|
Pir, Imaginative Rascal (1050 - Foil)
Secret Lair
(R)
Collector #: 1050
|
1/1 Legendary Creature - Human
|
|
Partner with Toothy, Imaginary Friend If one or more counters would be put on a permanent your team controls, that many plus one or each of those kinds of counters are put on that permanent instead. |
|
- NM
- EX
- VG
- G
|
Snow-Covered Swamp (1475 - Non-Foil)
Secret Lair
(R)
Collector #: 1475
|
Basic Snow Land - Swamp
|
- NM
- EX
- VG
- G
|
Arclight Phoenix (2018 - Foil)
Secret Lair
(M)
Collector #: 2018
|
3/2 Creature - Phoenix
|
|
Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
|
- NM
- EX
- VG
- G
2951 - 2975 of 4137 results