MTG / Secret Lair
2951 - 2975 of 4136 results
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Winds of Abandon (1817 - Non-Foil)
Secret Lair
(R)
Collector #: 1817
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Sorcery
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Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. Overload |
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- NM
- EX
- VG
- G
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Good-Fortune Unicorn (1711 - Non-Foil)
Secret Lair
(R)
Collector #: 1711
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2/2 Creature - Unicorn
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| Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. | |
- NM
- EX
- VG
- G
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Huatli, Radiant Champion (1699 - Foil)
Secret Lair
(M)
Collector #: 1699
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Legendary Planeswalker - Huatli
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[+1]: Put a loyalty counter on Huatli, Radiant Champion for each creature you control. [-1]: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. [-8]: You get an emblem with "Whenever a creature you control enters, you may draw a card." [3] |
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- NM
- EX
- VG
- G
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Lightning Bolt (1638 - Non-Foil)
Secret Lair
(R)
Collector #: 1638
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Mountain (1367 - Non-Foil)
Secret Lair
(R)
Collector #: 1367
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Pyromancer's Goggles (1066 - Non-Foil)
Secret Lair
(M)
Collector #: 1066
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Legendary Artifact
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- NM
- EX
- VG
- G
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Archmage's Charm (2490 - Non-Foil)
Secret Lair
(R)
Collector #: 2490
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Big Score (7076 - Non-Foil)
Secret Lair
(R)
Collector #: 7076
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Goblin Bombardment (7022 - Foil)
Secret Lair
(R)
Collector #: 7022
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Enchantment
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| Sacrifice a creature: This enchantment deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Goblin Bombardment (7022 - Non-Foil)
Secret Lair
(R)
Collector #: 7022
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Enchantment
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| Sacrifice a creature: This enchantment deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Laughing Jasper Flint (0044 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0044
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Butcher of Malakir (7072 - Foil)
Secret Lair
(R)
Collector #: 7072
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5/4 Creature - Vampire Warrior
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Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice. |
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- NM
- EX
- VG
- G
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Command Tower (7097 - Foil)
Secret Lair
(R)
Collector #: 7097
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Land
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- NM
- EX
- VG
- G
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Haystack (0802 - Foil)
Secret Lair
(R)
Collector #: 0802
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Artifact
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- NM
- EX
- VG
- G
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Walker Token // Walker Token (151 // 152 - Foil)
Secret Lair
(S)
Collector #: 151
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Chart a Course (2150 - Non-Foil)
Secret Lair
(U)
Collector #: 2150
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Sorcery
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| Draw two cards. Then discard a card unless you attacked with a creature this turn. | |
- NM
- EX
- VG
- G
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Keen Duelist (0828 - Non-Foil)
Secret Lair
(R)
Collector #: 0828
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2/2 Creature - Human Wizard
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| At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand. | |
- NM
- EX
- VG
- G
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Swamp (1132 - Non-Foil)
Secret Lair
(R)
Collector #: 1132
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Balthor the Defiled (462 - Non-Foil)
Secret Lair
(R)
Collector #: 462
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2/2 Legendary Creature - Zombie Dwarf
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All Minions get +1/+1. |
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- NM
- EX
- VG
- G
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Field Marshal (1168 - Foil)
Secret Lair
(R)
Collector #: 1168
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2/2 Creature - Human Soldier
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| Other Soldier creatures get +1/+1 and have first strike. | |
- NM
- EX
- VG
- G
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Evolving Wilds (538 - Foil)
Secret Lair
(R)
Collector #: 538
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Land
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- NM
- EX
- VG
- G
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Forest (388 - Non-Foil)
Secret Lair
(R)
Collector #: 388
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Twilight Prophet (1304 - Foil)
Secret Lair
(M)
Collector #: 1304
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2/4 Creature - Vampire Cleric
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Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. |
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- NM
- EX
- VG
- G
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Pyrite Spellbomb (676 - Boogie Bomb - Foil)
Secret Lair
(R)
Collector #: 676
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Artifact
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- NM
- EX
- VG
- G
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Squirrel Wrangler (198 - Foil)
Secret Lair
(R)
Collector #: 198
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2/2 Creature - Human Druid
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- NM
- EX
- VG
- G
2951 - 2975 of 4136 results