MTG / Secret Lair
2926 - 2950 of 4136 results
Refine search:
|
Angrath, the Flame-Chained (398 - Non-Foil)
Secret Lair
(M)
Collector #: 398
|
Legendary Planeswalker - Angrath
|
|
[+1]: Each opponent discards a card and loses 2 life. [-3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less. [-8]: Each opponent loses life equal to the number of cards in their graveyard. |
|
- NM
- EX
- VG
- G
|
Fling (1795 - Beholder's Telekinetic Ray - Foil)
Secret Lair
(R)
Collector #: 1795
|
Instant
|
|
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature’s power to any target. |
|
- NM
- EX
- VG
- G
|
Heartbeat of Spring (1010 - Foil)
Secret Lair
(R)
Collector #: 1010
|
Enchantment
|
| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
|
Shadow of Doubt (414 - Non-Foil)
Secret Lair
(R)
Collector #: 414
|
Instant
|
|
Players can't search libraries this turn. Draw a card. |
|
- NM
- EX
- VG
- G
|
Shelldock Isle (230 - Non-Foil)
Secret Lair
(R)
Collector #: 230
|
Land
|
|
Hideaway |
|
- NM
- EX
- VG
- G
|
Squee, Goblin Nabob (1999 - Foil)
Secret Lair
(R)
Collector #: 1999
|
1/1 Legendary Creature - Goblin
|
| At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. | |
- NM
- EX
- VG
- G
|
Meteor Golem (1660 - Non-Foil)
Secret Lair
(R)
Collector #: 1660
|
3/3 Artifact Creature - Golem
|
| When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls. | |
- NM
- EX
- VG
- G
|
Dungeon Delver (7103 - Foil)
Secret Lair
(R)
Collector #: 7103
|
Legendary Enchantment - Background
|
| Commander creatures you own have "Room abilities of dungeons you own trigger an additional time." | |
- NM
- EX
- VG
- G
|
Fell the Mighty (1778 - Non-Foil)
Secret Lair
(R)
Collector #: 1778
|
Sorcery
|
| Destroy all creatures with power greater than target creature's power. | |
- NM
- EX
- VG
- G
|
Winged Sliver (628 - Foil)
Secret Lair
(R)
Collector #: 628
|
1/1 Creature - Sliver
|
| All Sliver creatures have flying. | |
- NM
- EX
- VG
- G
|
Sleight of Hand (0025 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0025
|
Sorcery
|
| Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
|
Ob Nixilis, the Fallen (0042 - Halo Foil)
Secret Lair
(M)
Collector #: 0042
|
3/3 Legendary Creature - Demon
|
| Landfall - Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis. | |
- NM
- EX
- VG
- G
|
Puresteel Paladin (1352 - Ash, Destined Survivor - Non-Foil)
Secret Lair
(R)
Collector #: 1352
|
2/2 Creature - Human Knight
|
|
Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft - Equipment you control have equip |
|
- NM
- EX
- VG
- G
|
Underworld Dreams (1298 - Foil)
Secret Lair
(R)
Collector #: 1298
|
Enchantment
|
| Whenever an opponent draws a card, this enchantment deals 1 damage to that player. | |
- NM
- EX
- VG
- G
|
Tireless Tracker (711 - Non-Foil)
Secret Lair
(R)
Collector #: 711
|
3/2 Creature - Human Scout
|
|
Whenever a land enters the battlefield under your control, investigate. Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
|
- NM
- EX
- VG
- G
|
Wernog, Rider's Chaplain
Secret Lair
(R)
Collector #: 008
|
1/2 Legendary Creature - Human
|
|
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Partner - Friends forever (You can have two commanders if both have this ability.) |
|
- NM
- EX
- VG
- G
|
Noxious Ghoul (1459 - Foil)
Secret Lair
(R)
Collector #: 1459
|
3/3 Creature - Zombie
|
| Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. | |
- NM
- EX
- VG
- G
|
Oppression (1424 - Non-Foil)
Secret Lair
(R)
Collector #: 1424
|
Enchantment
|
| Whenever a player casts a spell, that player discards a card. | |
- NM
- EX
- VG
- G
|
Chart a Course (2150 - Non-Foil)
Secret Lair
(U)
Collector #: 2150
|
Sorcery
|
| Draw two cards. Then discard a card unless you attacked with a creature this turn. | |
- NM
- EX
- VG
- G
|
Council's Judgment (1635 - Foil)
Secret Lair
(R)
Collector #: 1635
|
Sorcery
|
| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
|
Dakkon Blackblade (698 - Non-Foil)
Secret Lair
(R)
Collector #: 698
|
*/* Legendary Creature - Human Warrior
|
| Dakkon Blackblade's power and toughness are each equal to the number of lands you control. | |
- NM
- EX
- VG
- G
|
Brion Stoutarm (1450 - Fezzik, Rhyming Giant - Non-Foil)
Secret Lair
(R)
Collector #: 1450
|
4/4 Legendary Creature - Giant Warrior
|
|
Lifelink |
|
- NM
- EX
- VG
- G
|
Spirit Token (1852 - Non-Foil)
Secret Lair
(S)
Collector #: 1852
|
1/1 Token Creature - Spirit
|
- NM
- EX
- VG
- G
|
Laboratory Maniac (1394 - Chaotic Chaotician - Foil)
Secret Lair
(R)
Collector #: 1394
|
2/2 Creature - Human Wizard
|
| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
|
Homeward Path (1467 - Foil)
Secret Lair
(R)
Collector #: 1467
|
Land
|
|
|
|
- NM
- EX
- VG
- G
2926 - 2950 of 4136 results