MTG / Secret Lair
2901 - 2925 of 4136 results
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Elspeth, Knight-Errant (701 - Foil)
Secret Lair
(M)
Collector #: 701
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Legendary Planeswalker - Elspeth
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[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [-8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." |4| |
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- NM
- EX
- VG
- G
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Elspeth, Knight-Errant (701 - Non-Foil)
Secret Lair
(M)
Collector #: 701
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Legendary Planeswalker - Elspeth
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[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [-8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." |4| |
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- NM
- EX
- VG
- G
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Fractured Identity (272 - Foil)
Secret Lair
(R)
Collector #: 272
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Sorcery
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| Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. | |
- NM
- EX
- VG
- G
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Glistener Elf (1205 - Phyrexian - Foil)
Secret Lair
(R)
Collector #: 1205
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1/1 Creature - Phyrexian Elf Warrior
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| Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) | |
- NM
- EX
- VG
- G
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Memnarch (1626 - Foil)
Secret Lair
(R)
Collector #: 1626
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4/5 Legendary Artifact Creature - Wizard
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- NM
- EX
- VG
- G
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Time Reversal (1499 - Foil)
Secret Lair
(M)
Collector #: 1499
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Sorcery
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| Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal. | |
- NM
- EX
- VG
- G
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Verduran Enchantress (1004 - Non-Foil)
Secret Lair
(R)
Collector #: 1004
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0/2 Creature - Human Druid
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| Whenever you cast an enchantment spell, you may draw a card. | |
- NM
- EX
- VG
- G
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Fracturing Gust (273 - Foil)
Secret Lair
(R)
Collector #: 273
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Instant
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| Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. | |
- NM
- EX
- VG
- G
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Greasefang, Okiba Boss (1690 - Foil)
Secret Lair
(R)
Collector #: 1690
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4/3 Legendary Creature - Rat Pilot
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| At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. | |
- NM
- EX
- VG
- G
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Mountain (2079 - Non-Foil)
Secret Lair
(R)
Collector #: 2079
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Muscle Sliver (653 - Foil)
Secret Lair
(R)
Collector #: 653
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1/1 Creature - Sliver
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| All Sliver creatures get +1/+1. | |
- NM
- EX
- VG
- G
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Havengul Laboratory
Secret Lair
(R)
Collector #: 009
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Legendary Land
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At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory. Back Havengul Mystery Legendary Land When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery. |
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- NM
- EX
- VG
- G
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Faerie Rogue Token (013 - A)
Secret Lair
(S)
Collector #: 013
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1/1 Token Creature - Faerie Rogue
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| Flying | |
- NM
- EX
- VG
- G
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Monastery Swiftspear (216 - Foil)
Secret Lair
(R)
Collector #: 216
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1/2 Creature - Human Monk
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| Haste, prowess | |
- NM
- EX
- VG
- G
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Mountain Goat (0737 - Non-Foil)
Secret Lair
(R)
Collector #: 0737
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1/1 Creature - Goat
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| Mountainwalk | |
- NM
- EX
- VG
- G
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Oppression (1424 - Non-Foil)
Secret Lair
(R)
Collector #: 1424
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Enchantment
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| Whenever a player casts a spell, that player discards a card. | |
- NM
- EX
- VG
- G
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Sisay, Weatherlight Captain (9999 - Foil)
Secret Lair
(R)
Collector #: 9999
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2/2 Legendary Creature - Human Soldier
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Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. |
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- NM
- EX
- VG
- G
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Vengevine (1078 - Non-Foil)
Secret Lair
(M)
Collector #: 1078
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4/3 Creature - Elemental
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Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Cathartic Reunion (7045 - Non-Foil)
Secret Lair
(R)
Collector #: 7045
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Sorcery
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As an additional cost to cast this spell, discard two cards. Draw three cards. |
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- NM
- EX
- VG
- G
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Unbreakable Formation (7052 - Non-Foil)
Secret Lair
(R)
Collector #: 7052
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Laughing Jasper Flint (0044 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0044
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Pyrite Spellbomb (676 - Boogie Bomb - Foil)
Secret Lair
(R)
Collector #: 676
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Artifact
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- NM
- EX
- VG
- G
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Tibalt, the Fiend-Blooded (537 - White-bordered)
Secret Lair
(M)
Collector #: 537
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Legendary Planeswalker - Tibalt
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[+1]: Draw a card, then discard a card at random. [-4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. [-6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. |2| |
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- NM
- EX
- VG
- G
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Savra, Queen of the Golgari (500 - Foil)
Secret Lair
(R)
Collector #: 500
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2/2 Legendary Creature - Elf Shaman
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Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. |
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- NM
- EX
- VG
- G
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Rift Bolt (2050 - Non-Foil)
Secret Lair
(R)
Collector #: 2050
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Sorcery
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Rift Bolt deals 3 damage to any target. Suspend 1 - |
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- NM
- EX
- VG
- G
2901 - 2925 of 4136 results