MTG / Secret Lair
2826 - 2850 of 4136 results
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Hymn to Tourach (0008 - Foil)
Secret Lair
(R)
Collector #: 0008
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Sorcery
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| Target player discards two cards at random. | |
- NM
- EX
- VG
- G
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Arcane Signet (1924 - Non-Foil)
Secret Lair
(R)
Collector #: 1924
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Artifact
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- NM
- EX
- VG
- G
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Swamp (361 - Foil)
Secret Lair
(R)
Collector #: 361
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Giver of Runes (1463 - Non-Foil)
Secret Lair
(R)
Collector #: 1463
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1/2 Creature - Kor Cleric
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- NM
- EX
- VG
- G
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Primeval Titan (221 - Foil)
Secret Lair
(M)
Collector #: 221
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6/6 Creature - Giant
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Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
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Uncivil Unrest (2008 - Non-Foil)
Secret Lair
(R)
Collector #: 2008
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Enchantment
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Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter on haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead. |
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- NM
- EX
- VG
- G
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Dragonlord Kolaghan (1269 - Halo Foil)
Secret Lair
(M)
Collector #: 1269
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6/5 Legendary Creature - Elder Dragon
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Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life. |
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- NM
- EX
- VG
- G
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Forest (419 - Non-Foil)
Secret Lair
(R)
Collector #: 419
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Lethal Scheme (2187 - Foil)
Secret Lair
(R)
Collector #: 2187
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
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- NM
- EX
- VG
- G
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Will the Wise (347 - Foil)
Secret Lair
(R)
Collector #: 347
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1/2 Legendary Creature - Human
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When Will the Wise enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Felidar Retreat (2378 - Katsuichi's Peace - Foil)
Secret Lair
(R)
Collector #: 2378
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Enchantment
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Landfall - Whenever a land you control enters, choose one -
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- NM
- EX
- VG
- G
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Marchesa, the Black Rose (2009 - Non-Foil)
Secret Lair
(R)
Collector #: 2009
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3/3 Legendary Creature - Human Wizard
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Roiling Vortex (1958 - Foil)
Secret Lair
(R)
Collector #: 1958
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Enchantment
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At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. |
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- NM
- EX
- VG
- G
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Serum Visions (2323 - Non-Foil)
Secret Lair
(R)
Collector #: 2323
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Sorcery
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| Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
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Walker Token // Walker Token (151 // 152 - Foil)
Secret Lair
(S)
Collector #: 151
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Hymn to Tourach (0008 - Non-Foil)
Secret Lair
(R)
Collector #: 0008
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Sorcery
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| Target player discards two cards at random. | |
- NM
- EX
- VG
- G
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Preordain (2301 - Non-Foil)
Secret Lair
(R)
Collector #: 2301
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Sorcery
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| Scry 2, then draw a card. | |
- NM
- EX
- VG
- G
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Ryu, World Warrior (429 - Foil)
Secret Lair
(R)
Collector #: 429
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2/4 Legendary Creature - Human Warrior
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Hadoken - |
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- NM
- EX
- VG
- G
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Arclight Phoenix (2018 - Foil)
Secret Lair
(M)
Collector #: 2018
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3/2 Creature - Phoenix
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Flying, haste At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Treasure Token (1432 - Foil)
Secret Lair
(S)
Collector #: 1432
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Careful Study (1768 - Non-Foil)
Secret Lair
(R)
Collector #: 1768
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Sorcery
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| Draw two cards, then discard two cards. | |
- NM
- EX
- VG
- G
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Dustin, Gadget Genius (342 - Foil)
Secret Lair
(R)
Collector #: 342
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2/3 Legendary Creature - Human
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Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Good-Fortune Unicorn (1711 - Foil)
Secret Lair
(R)
Collector #: 1711
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2/2 Creature - Unicorn
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| Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. | |
- NM
- EX
- VG
- G
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Ghost Quarter (679 - Foil)
Secret Lair
(R)
Collector #: 679
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Land
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- NM
- EX
- VG
- G
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Tibalt, the Fiend-Blooded (537 - White-bordered)
Secret Lair
(M)
Collector #: 537
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Legendary Planeswalker - Tibalt
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[+1]: Draw a card, then discard a card at random. [-4]: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. [-6]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. |2| |
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- NM
- EX
- VG
- G
2826 - 2850 of 4136 results