MTG / Secret Lair
2726 - 2750 of 4323 results
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Mountain (242 - Non-Foil)
Secret Lair
(R)
Collector #: 242
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Sisay, Weatherlight Captain (9999 - Foil)
Secret Lair
(R)
Collector #: 9999
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2/2 Legendary Creature - Human Soldier
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Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. |
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- NM
- EX
- VG
- G
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Song of Creation (1603 - Non-Foil)
Secret Lair
(R)
Collector #: 1603
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Enchantment
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You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand. |
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- NM
- EX
- VG
- G
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Windbrisk Heights (436 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 436
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Winds of Abandon (1817 - Foil)
Secret Lair
(R)
Collector #: 1817
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Sorcery
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Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. Overload |
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- NM
- EX
- VG
- G
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Generous Gift (2088 - Non-Foil)
Secret Lair
(R)
Collector #: 2088
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Instant
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| Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. | |
- NM
- EX
- VG
- G
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Myr Token (2101 - Egg Pawn - Non-Foil)
Secret Lair
(S)
Collector #: 2101
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1/1 Token Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Sleight of Hand (0025 - Secret Lair Prize - Foil)
Secret Lair
(R)
Collector #: 0025
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Sorcery
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| Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
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Cordyceps Infected Token (2206 - Non-Foil)
Secret Lair
(S)
Collector #: 2206
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1/1 Token Creature - Fungus Zombie
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- NM
- EX
- VG
- G
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Regrowth (7075 - Foil)
Secret Lair
(R)
Collector #: 7075
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Sorcery
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| Return target card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Junji, the Midnight Sky (0037 - Halo Foil)
Secret Lair
(M)
Collector #: 0037
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5/5 Legendary Creature - Dragon Spirit
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Flying, menace When Junji dies, choose one -
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- NM
- EX
- VG
- G
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Giver of Runes (1463 - Non-Foil)
Secret Lair
(R)
Collector #: 1463
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1/2 Creature - Kor Cleric
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- NM
- EX
- VG
- G
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Hullbreaker Horror (2321 - Foil)
Secret Lair
(R)
Collector #: 2321
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7/8 Creature - Kraken Horror
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Flash This spell can't be countered. Whenever you cast a spell, choose up to one -
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- NM
- EX
- VG
- G
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Mosswort Bridge (440 - Japanese - Foil)
Secret Lair
(R)
Collector #: 440
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Rograkh, Son of Rohgahh (9996 - Non-Foil)
Secret Lair
(R)
Collector #: 9996
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0/1 Legendary Creature - Kobold Warrior
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First strike, menace, trample Partner |
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- NM
- EX
- VG
- G
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Scourge of the Throne (1033 - Stardrake - Non-Foil)
Secret Lair
(M)
Collector #: 1033
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5/5 Creature - Dragon
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Flying Dethrone Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for the most life, untap all attacking creatures. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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The Scorpion God (0904 - Foil)
Secret Lair
(M)
Collector #: 0904
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6/5 Legendary Creature - God
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Whenever a creature with a -1/-1 counter on it dies, draw a card. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Themberchaud (0728 - Foil)
Secret Lair
(R)
Collector #: 0728
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5/5 Legendary Creature - Dragon
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Trample When Themberchaud enters the battlefield, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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- NM
- EX
- VG
- G
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Faerie Rogue Token (013 - A)
Secret Lair
(S)
Collector #: 013
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1/1 Token Creature - Faerie Rogue
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| Flying | |
- NM
- EX
- VG
- G
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Hexdrinker (1222 - Foil)
Secret Lair
(M)
Collector #: 1222
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2/1 Creature - Snake
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Level up 2/1 LEVEL 3-7: Protection from instants 4/4 LEVEL 8+: Protection from everything 6/6 |
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- NM
- EX
- VG
- G
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Simon, Wild Magic Sorcerer (1238 - Foil)
Secret Lair
(R)
Collector #: 1238
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1/1 Legendary Creature - Human Elf Shaman Sorcerer
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Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9: Each player draws a card. 10-19: You draw a card. 20: Copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Batterskull (1206 - Phyrexian - Non-Foil)
Secret Lair
(M)
Collector #: 1206
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. Equip |
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- NM
- EX
- VG
- G
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Big Score (7076 - Non-Foil)
Secret Lair
(R)
Collector #: 7076
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Glistener Elf (1205 - Phyrexian - Foil)
Secret Lair
(R)
Collector #: 1205
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1/1 Creature - Phyrexian Elf Warrior
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| Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) | |
- NM
- EX
- VG
- G
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Read the Bones (7066 - Foil)
Secret Lair
(R)
Collector #: 7066
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Sorcery
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| Scry 2, then draw two cards. You lose 2 life. | |
- NM
- EX
- VG
- G
2726 - 2750 of 4323 results