MTG / Secret Lair
2726 - 2750 of 4136 results
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Dr. Eggman (2084 - Non-Foil)
Secret Lair
(M)
Collector #: 2084
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3/6 Legendary Creature - Human Scientist
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Flying At the beginning of your end step, draw a card. Then each opponent faces a villainous choice - That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield. |
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- NM
- EX
- VG
- G
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Harmless Offering (0868 - Foil)
Secret Lair
(R)
Collector #: 0868
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Sorcery
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| Target opponent gains control of target permanent you control. | |
- NM
- EX
- VG
- G
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Heirloom Blade (372 - Non-Foil)
Secret Lair
(R)
Collector #: 372
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Artifact - Equipment
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Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip |
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- NM
- EX
- VG
- G
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Elvish Reclaimer (2015 - Non-Foil)
Secret Lair
(R)
Collector #: 2015
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1/2 Creature - Elf Warrior
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This creature gets +2/+2 as long as there are three or more land cards in your graveyard. |
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- NM
- EX
- VG
- G
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Fabricate (332 - Non-Foil)
Secret Lair
(R)
Collector #: 332
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Faeburrow Elder (1173 - Non-Foil)
Secret Lair
(R)
Collector #: 1173
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0/0 Creature - Treefolk Druid
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Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
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- NM
- EX
- VG
- G
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Field Marshal (1168 - Foil)
Secret Lair
(R)
Collector #: 1168
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2/2 Creature - Human Soldier
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| Other Soldier creatures get +1/+1 and have first strike. | |
- NM
- EX
- VG
- G
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Obeka, Brute Chronologist (1579 - Non-Foil)
Secret Lair
(M)
Collector #: 1579
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3/4 Legendary Creature - Ogre Wizard
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- NM
- EX
- VG
- G
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Okaun, Eye of Chaos (Display Commander - Not Tournament Legal)
Secret Lair
(R)
Collector #: 380
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3/3 Legendary Creature - Cyclops Berserker
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Partner with Zndrsplt, Eye of Wisdom At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Plains (1945 - Foil)
Secret Lair
(R)
Collector #: 1945
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Nemesis of Reason (1302 - Foil)
Secret Lair
(R)
Collector #: 1302
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3/7 Creature - Leviathan Horror
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| Whenever Nemesis of Reason attacks, defending player mills ten cards. | |
- NM
- EX
- VG
- G
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Minds Aglow (7028 - Foil)
Secret Lair
(R)
Collector #: 7028
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Sorcery
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| Join forces - Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. | |
- NM
- EX
- VG
- G
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Arcane Denial (1545 - Non-Foil)
Secret Lair
(R)
Collector #: 1545
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Instant
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
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- NM
- EX
- VG
- G
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Collector Ouphe (1077 - Non-Foil)
Secret Lair
(R)
Collector #: 1077
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2/2 Creature - Ouphe
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| Activated abilities of artifacts can't be activated. | |
- NM
- EX
- VG
- G
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Faeburrow Elder (1173 - Foil)
Secret Lair
(R)
Collector #: 1173
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0/0 Creature - Treefolk Druid
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Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
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- NM
- EX
- VG
- G
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Lord of the Undead (1046 - Non-Foil)
Secret Lair
(R)
Collector #: 1046
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2/2 Creature - Zombie
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Other Zombie creatures get +1/+1. |
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- NM
- EX
- VG
- G
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Mountain (1471 - Foil)
Secret Lair
(R)
Collector #: 1471
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Spellskite (2325 - Foil)
Secret Lair
(R)
Collector #: 2325
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0/4 Artifact Creature - Phyrexian Horror
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- NM
- EX
- VG
- G
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Worldspine Wurm (1305 - Non-Foil)
Secret Lair
(M)
Collector #: 1305
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15/15 Creature - Wurm
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Trample When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. |
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- NM
- EX
- VG
- G
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Adaptive Automaton (1109 - Foil)
Secret Lair
(R)
Collector #: 1109
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Enchanted Evening (122 - Foil)
Secret Lair
(R)
Collector #: 122
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Enchantment
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| All permanents are enchantments in addition to their other types. | |
- NM
- EX
- VG
- G
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Fblthp, the Lost (583 - Foil)
Secret Lair
(R)
Collector #: 583
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1/1 Legendary Creature - Homunculus
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When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner’s library. |
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- NM
- EX
- VG
- G
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Mountain (389 - Foil)
Secret Lair
(R)
Collector #: 389
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Smuggler's Copter (1968 - Non-Foil)
Secret Lair
(R)
Collector #: 1968
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3/3 Artifact - Vehicle
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Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 |
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- NM
- EX
- VG
- G
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Goblin Guide (0023 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0023
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
2726 - 2750 of 4136 results