MTG / Secret Lair
2726 - 2750 of 4136 results
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Heirloom Blade (372 - Non-Foil)
Secret Lair
(R)
Collector #: 372
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Artifact - Equipment
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Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip |
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- NM
- EX
- VG
- G
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Barktooth Warbeard (1931 - Patrick Star - Non-Foil)
Secret Lair
(R)
Collector #: 1931
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6/5 Legendary Creature - Human Warrior
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- NM
- EX
- VG
- G
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Xantcha, Sleeper Agent (0024 - Foil)
Secret Lair
(R)
Collector #: 0024
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5/5 Legendary Creature - Phyrexian Minion
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Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. |
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- NM
- EX
- VG
- G
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Fabricate (332 - Non-Foil)
Secret Lair
(R)
Collector #: 332
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Field Marshal (1168 - Foil)
Secret Lair
(R)
Collector #: 1168
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2/2 Creature - Human Soldier
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| Other Soldier creatures get +1/+1 and have first strike. | |
- NM
- EX
- VG
- G
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Goblin Rabblemaster (215 - Foil)
Secret Lair
(R)
Collector #: 215
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2/2 Creature - Goblin Warrior
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Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
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- NM
- EX
- VG
- G
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Okaun, Eye of Chaos (Display Commander - Not Tournament Legal)
Secret Lair
(R)
Collector #: 380
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3/3 Legendary Creature - Cyclops Berserker
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Partner with Zndrsplt, Eye of Wisdom At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Plains (1945 - Foil)
Secret Lair
(R)
Collector #: 1945
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Windbrisk Heights (436 - Japanese - Foil)
Secret Lair
(R)
Collector #: 436
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Inspiring Vantage (1375 - Foil)
Secret Lair
(R)
Collector #: 1375
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Land
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Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Command Tower (1989 - Non-Foil)
Secret Lair
(R)
Collector #: 1989
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Land
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- NM
- EX
- VG
- G
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Dragonlord Ojutai (2015 - Foil)
Secret Lair
(M)
Collector #: 2015
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5/4 Legendary Creature - Elder Dragon
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Flying Dragonlord Ojutai has hexproof as long as it’s untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Ghost Quarter (679 - Foil)
Secret Lair
(R)
Collector #: 679
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Land
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- NM
- EX
- VG
- G
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Mirror Entity (2514 - Non-Foil)
Secret Lair
(R)
Collector #: 2514
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1/1 Creature - Shapeshifter
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Changeling (This card is every creature type.) |
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- NM
- EX
- VG
- G
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Dr. Eggman (2084 - Non-Foil)
Secret Lair
(M)
Collector #: 2084
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3/6 Legendary Creature - Human Scientist
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Flying At the beginning of your end step, draw a card. Then each opponent faces a villainous choice - That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield. |
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- NM
- EX
- VG
- G
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Black Market (1577 - Non-Foil)
Secret Lair
(R)
Collector #: 1577
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Enchantment
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Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add |
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- NM
- EX
- VG
- G
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Faeburrow Elder (1173 - Foil)
Secret Lair
(R)
Collector #: 1173
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0/0 Creature - Treefolk Druid
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Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. |
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- NM
- EX
- VG
- G
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Lord of the Undead (1046 - Non-Foil)
Secret Lair
(R)
Collector #: 1046
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2/2 Creature - Zombie
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Other Zombie creatures get +1/+1. |
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- NM
- EX
- VG
- G
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Mayhem Devil (1715 - Non-Foil)
Secret Lair
(R)
Collector #: 1715
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3/3 Creature - Devil
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| Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Mountain (1471 - Foil)
Secret Lair
(R)
Collector #: 1471
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Worldspine Wurm (1305 - Non-Foil)
Secret Lair
(M)
Collector #: 1305
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15/15 Creature - Wurm
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Trample When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. |
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- NM
- EX
- VG
- G
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Adaptive Automaton (1109 - Foil)
Secret Lair
(R)
Collector #: 1109
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Aether Vial (1640 - Non-Foil)
Secret Lair
(R)
Collector #: 1640
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Artifact
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At the beginning of your upkeep, you may put a charge counter on Aether Vial. |
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- NM
- EX
- VG
- G
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Impact Tremors (313 - Non-Foil)
Secret Lair
(R)
Collector #: 313
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Enchantment
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| Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Grapeshot (2413 - Foil)
Secret Lair
(R)
Collector #: 2413
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Sorcery
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Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
2726 - 2750 of 4136 results