MTG / Secret Lair
2676 - 2700 of 4136 results
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Amy Rose (2083 - Non-Foil)
Secret Lair
(M)
Collector #: 2083
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3/3 Legendary Creature - Hedgehog Warrior
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Haste Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power. |
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- NM
- EX
- VG
- G
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Mycosynth Lattice (1434 - Non-Foil)
Secret Lair
(M)
Collector #: 1434
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Artifact
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All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. |
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- NM
- EX
- VG
- G
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Accumulated Knowledge (2140 - Foil)
Secret Lair
(R)
Collector #: 2140
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Instant
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| Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. | |
- NM
- EX
- VG
- G
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Ancient Stirrings (0050 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0050
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Sorcery
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| Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Abrade (1425 - Non-Foil)
Secret Lair
(R)
Collector #: 1425
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Blooming Marsh (1374 - Non-Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Command Tower (1989 - Foil)
Secret Lair
(R)
Collector #: 1989
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Land
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- NM
- EX
- VG
- G
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Faerie Artisans (1628 - Foil)
Secret Lair
(R)
Collector #: 1628
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2/2 Creature - Faerie Artificer
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Flying Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. |
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- NM
- EX
- VG
- G
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Fecundity (1714 - Non-Foil)
Secret Lair
(R)
Collector #: 1714
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Enchantment
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| Whenever a creature dies, that creature's controller may draw a card. | |
- NM
- EX
- VG
- G
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Forest (1386 - Non-Foil)
Secret Lair
(R)
Collector #: 1386
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Rose Noble (1580 - Foil)
Secret Lair
(R)
Collector #: 1580
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2/3 Legendary Creature - Human
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Ward Whenever you cast a Doctor spell or creature spell with doctor’s companion, draw a card. Doctor’s companion (You can have two commanders if the other is the Doctor.) |
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- NM
- EX
- VG
- G
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Swamp (1401 - Foil)
Secret Lair
(R)
Collector #: 1401
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Temporal Trespass (2190 - Non-Foil)
Secret Lair
(M)
Collector #: 2190
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Sorcery
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Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Take an extra turn after this one. Exile Temporal Trespass. |
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- NM
- EX
- VG
- G
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Yargle and Multani (0872 - Slimer and Stay Puft - Non-Foil)
Secret Lair
(R)
Collector #: 0872
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18/6 Legendary Creature - Frog Spirit Elemental
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- NM
- EX
- VG
- G
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Zangief, the Red Cyclone (435 - Non-Foil)
Secret Lair
(R)
Collector #: 435
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7/4 Legendary Creature - Human Warrior
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Zangief, the Red Cyclone must be blocked if able. Iron Muscle - As long as it's your turn, Zangief has indestructible. Spinning Piledriver - Whenever Zangief deals damage to a creature, if that creature was dealt excess damage this turn, that creature's controller sacrifices a noncreature, nonland permanent. |
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- NM
- EX
- VG
- G
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Sleight of Hand (0025 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0025
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Sorcery
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| Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
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Fatestitcher (0835 - Foil)
Secret Lair
(R)
Collector #: 0835
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1/2 Creature - Zombie Wizard
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Unearth |
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- NM
- EX
- VG
- G
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Rotting Regisaur (0852 - Foil)
Secret Lair
(R)
Collector #: 0852
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7/6 Creature - Zombie Dinosaur
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| At the beginning of your upkeep, discard a card. | |
- NM
- EX
- VG
- G
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Birthing Pod (2011 - Foil)
Secret Lair
(R)
Collector #: 2011
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Artifact
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- NM
- EX
- VG
- G
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Expressive Iteration (0013 - Foil - Secret Lair Prize)
Secret Lair
(S)
Collector #: 0013
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Sorcery
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| Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
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Michiko Konda, Truth Seeker (259 - Foil)
Secret Lair
(R)
Collector #: 259
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2/2 Legendary Creature - Human Advisor
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| Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. | |
- NM
- EX
- VG
- G
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Realms Uncharted (1895 - Non-Foil)
Secret Lair
(R)
Collector #: 1895
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Instant
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| Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. | |
- NM
- EX
- VG
- G
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Griselbrand (160 - Foil Etched)
Secret Lair
(M)
Collector #: 160
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7/7 Legendary Creature - Demon
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Flying, lifelink Pay 7 life: Draw seven cards> |
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- NM
- EX
- VG
- G
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Estrid, the Masked (1327 - Foil)
Secret Lair
(M)
Collector #: 1327
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Legendary Planeswalker - Estrid
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[+2]: Untap each enchanted permanent you control. [-1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. [-7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander. |3| |
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- NM
- EX
- VG
- G
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Unleash Fury (7050 - Foil)
Secret Lair
(R)
Collector #: 7050
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Instant
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| Double the power of target creature until end of turn. | |
- NM
- EX
- VG
- G
2676 - 2700 of 4136 results